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Everything posted by Koll
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Latest update on recently accepted works: Comics: Setzer - 1 work Art: iKing - 1 work Pajuodele - 1 work sangkyu - 1 work dilson - 1 work
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HB quest is required, HB quest starts at lvl 78.
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DB update right after update will be installed ( or during it ). We will install everything on live server, check if its working correctly ( and everything that we planned was transferred ) and only after it we can send files to update db.
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Is the 'Geared for progress' (C Armor) quest worth it?
Koll replied to br_shadow's topic in General Discussion
Weapon is 30 days, set are not limited. Sets stats are: HEAVY Apella Helmet - pdef 45 Apella plate armor - pdef 200 Apella Gauntlets - pdef 32 Apella Solleret - pdef 32 4 pieces set bonus: HP recovery bonus 5%, Max HP +200, p def +5%, m def +5%. LIGHT Helmet is same one. Apella Brigandine - pdef 146 Apella Leather Gloves - pdef 28 Apella Boots - pdef 28 4 pieces set bonus: MP recovery Bonus 5%, p evasion +5, p attack +4%. ROBE Helmet is same one Apella Doublet - change mp increase to 500, pdef 90 Apella Silk Goves - pdef 22 Apella Sandals - pdef 22 4 pieces set bonus: MP Recovery bonus 10%, Casting Speed +5%, M attack + 5%- 1 reply
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https://wiki.l2db.club/classic/Runes.html https://gyazo.com/9bef4fcaba2331423946ded8678db1cf - official information.
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Hello. Test server > //olympiad superquick 1 nick1 nick2 ( 1 = arena ID, just try other IDs if you want to test another arena ). Just don't forget to disable undying ( //undying off ). And you can test it as much as you want even swap items/classes
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#1 - we can't tell it about anything. But we don't have a choice. #2 - you can count as you want, but at the end, based on this information, we will lose more people than gain ( potential gain is less than definite lose ).
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And amount of people will lose by this change will be higher then we get? 167 = full 1_*_*, 209 = full 4_*_*. Out of 209 we will gain *_*_2 and *_*_3 = 53 + potential gain. Out of 167 we will lose 138.
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Item ID Amount [vote_1_1_1] 8054 138 [vote_1_1_2] 8055 3 [vote_1_1_3] 8056 3 [vote_1_1_4] 8057 12 [vote_1_2_1] 8058 2 [vote_1_2_2] 8059 0 [vote_1_2_3] 8060 0 [vote_1_2_4] 8061 4 [vote_1_3_1] 8062 0 [vote_1_3_2] 8063 0 [vote_1_3_3] 8064 0 [vote_1_3_4] 8065 0 [vote_1_4_1] 8066 1 [vote_1_4_2] 8067 0 [vote_1_4_3] 8068 1 [vote_1_4_4] 8069 3 [vote_2_1_1] 8070 1 [vote_2_1_2] 8071 1 [vote_2_1_3] 8072 0 [vote_2_1_4] 8073 5 [vote_2_2_1] 8074 1 [vote_2_2_2] 8075 7 [vote_2_2_3] 8076 9 [vote_2_2_4] 8077 0 [vote_2_3_1] 8078 0 [vote_2_3_2] 8079 0 [vote_2_3_3] 8080 0 [vote_2_3_4] 8081 0 [vote_2_4_1] 8082 0 [vote_2_4_2] 8083 0 [vote_2_4_3] 8084 0 [vote_2_4_4] 8085 0 [vote_3_1_1] 8086 0 [vote_3_1_2] 8087 2 [vote_3_1_3] 8088 1 [vote_3_1_4] 8089 2 [vote_3_2_1] 8090 0 [vote_3_2_2] 8091 0 [vote_3_2_3] 8092 0 [vote_3_2_4] 8093 3 [vote_3_3_1] 8094 1 [vote_3_3_2] 8095 0 [vote_3_3_3] 8096 7 [vote_3_3_4] 8097 8 [vote_3_4_1] 8098 2 [vote_3_4_2] 8099 1 [vote_3_4_3] 9100 1 [vote_3_4_4] 9101 6 [vote_4_1_1] 9102 2 [vote_4_1_2] 9103 1 [vote_4_1_3] 9104 1 [vote_4_1_4] 9105 0 [vote_4_2_1] 9106 1 [vote_4_2_2] 9107 0 [vote_4_2_3] 9108 3 [vote_4_2_4] 9109 0 [vote_4_3_1] 8110 3 [vote_4_3_2] 9111 2 [vote_4_3_3] 9112 3 [vote_4_3_4] 9113 28 [vote_4_4_1] 9114 19 [vote_4_4_2] 9115 17 [vote_4_4_3] 9116 26 [vote_4_4_4] 9117 103 Logic behind numbers is next: Vote_1_1_1 means: "Vote_1" - 0 hour ( Don't change time ) - Oly. "_1_" - 0 hour ( Don't change time ) - Sieges. "_1" - I can't participate if time will change - Reason. This is all options: 1) 0 hour ( Don't change time ) 2) -1 hour 3) -2 hours 4) -3 hours 1) I can't participate if time will change 2) I can only participate if time will change 3) I know people who will participate only if time will change 4) I think time change will increase participation Another example: vote_3_1_2 = Oly change -2, Sieges change 0, I can only participate if time will change.
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It wasn't changed because anyone asked. It was changed because I counted amount of requared coins by logic of 9 people in party for a boss kill + almost no or no exp boost. After we implemented it and players calculations - we recalcualted it based on max EXP boost that char can have - so everyone that have less EXP boost will have even more and in every possible way you will have Full B set+3 untill level ~65 if you farm only bosses.
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https://l2classic.club/forum/topic/70042-regarding-event-abuse/?tab=comments#comment-226314 We didn't.
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One of the main reasons this event was returned is because last time scripter made a mistake in Corrupted seed drop which I spotted closer to end of the event when I start preparing statistic. I spotted that 0 players have item that Rotting Watermelon was giving before spawning boss, then I checked that no one have Corrupted Seed and I start investigating it.
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Just finished punishing last person today, full information will be posted soon + information when we will return Fixed Seeds/Pouches to people who didn't abused it.
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https://l2classic.club/forum/topic/66009-classicclub-heine-part-2-update-patch-notes/ Raid Bosses up to level 70 spawn a diferent type of owl that will no longer provide buff to chars higher then level 70.
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Hello. Will fix.
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Hello. Will check.
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Hello. Fixed, check please.
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As San0 said there are 3 checks: 1) Between players in party. 2) Between char and mobs. - this one f*cks you. 3) Distance between chars. We are checking situation if any adjustments needed.
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I will review it, but your message exact reason why we don't have much information in most cases and have to rely on our vision of what is best: 1st sentence - intreduction. 2nd sentence - system is bad, no reasoning. 3rd sentence - because you didn't provide any reasoning why system bad, no reason to change decision of how it's made. 4th sentence - Runes will be addressed. Why they are selling items they dropped from boss? What they will use adena for? I guess they dropped type of item they can't use and want to buy item they can or use this adena to but consumables or save for later. And how many items you need to drop from bosses and sell to get +10 weapon + rune? Also amount of runes from low level bosses are low% of what high levels get. 5th sentence - Adena they didn't spent on consumables, on C weapon/armor/jewel then B weapon/armor/jewels. If you want weapon that you can insert rune - you craft it or buy with adena you saved or you farmed POBs at low level locations or you farmed/crafted items/keys/resources. It's better to start with Common B set +3 and B weapon +3 without rune, then without it and I don't think you need +10 weapon with rune untill level 76+ what you prefer weapon +10 without rune for free or +10 with rune for insane price for new player. 6th sentence - players won't start, no reasoning. 7th sentence - items persist in other form. Runes/enchant for low levels will be addressed. Old players wasn't affected by this change, unless they was farming this bosses for their own benefit. 8th sentence - Runes will be addressed. 9th sentence - no. 10th sentence - no. 11th sentence - It's free coins, free item. Amount of coins drop will be increased and because items can't be dropped or used with karma + old players have lots of high end expensive items, we don't think it will drasticly affect them. As you also can see, amount of places to drop better items ( A grade ) was increased to help old players move forward leaving B grade behind, which will decrease price of it if more items will be on a market. 12th sentence - no reasoning. Most of it are just emotional. From your message I don't see reasoning why this system are bad or why we should change it. I only see concern regarding weapons not having Runes in it. So in case we address it - system will be good?
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I was informed about some bosses not spawning Owls, sorry didn't had time to make tests + form a list of bosses that have this issue. Owls was made this way to discourage old players from killing low levels bosses for buffs. We might concider return owls back if we will see that removed drop is enough, but I can't guaranty anything, only that we will discuss it.
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We planing to: 1) Add Lilith/Anakim field mobs to count for Strix quest. 2) Add Runes/Enchant Boxes in daily activities. 3) Because Epic bosses was increased in difficulty: Increase chance of Epic Jewels drop from Epics/Priests. - under discussion. And more things, that players concirned about, will be addressed.
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Isn't this bosses, maybe with some changes, might fix issue of new players don't have access to epics and increasing bosses levels will contradict it.