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Everything posted by San0
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now lets bring some math here and see where it takes us... whats the result of 3% on a 33%chance. and whats the result of lets say 1 % in a 100% chance. difference here if we exclude the random factor?
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and this topic is becoming a good example of how you guys see stuff. mages crying cuz nerf is better for fighters. fighters saying nerf is better for mages
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now Orfen is nerfed alot. So far i was able to regen mana with normal hits on Doom Knights, when mana ended on using skills, and i kill Doom Knight with 2 skills with my melee character. The question is if this nerf affected also mages? Coz they deal even more dmg than me. If u nerfed by that meeles but no mages, there was no point. Pls check @@San0 nerf affects more the mages, cuz others have option of doing something without using mana while mages need the mana for everything. altho they still keep the AOE advantage.
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once again you talk without knowing and without checking the stuff correctly. no one changed the chance of anything, if you would watch my video with eyes of someone who cares you would see i still get some mana back on every hit. just not the high amount of mana it used to be.
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and now we are already taking it to a place where u shouldn't. Forbidden for all users: 3.1 Disrespectful speech or defamation addressed to the server administration or the project itself. chill on the slander.
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you can deal 5k dmg in a mob who has 1k HP left, then you gonna receive mana according to the damage you dealt on the mobs HP not according to how much damage you would deal if mob would be full HP. perfect exemple is those lovely mage crits poping on last hit when mob has few HP.
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if you hit 5k on a spellhowler and you dont get mana back its becuz you are not using orfen level 3. otherwise you do get mana back.
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on what char you hit 5k with orfen lvl 3 without getting mp back?
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regen is based on the damage you deal if you deal more damage you get more mana. main diference between mages and the rest is that mages always need mana to deal damage and melees can just go smack the face. so at begining we were always helping reaver, and now we are only helping soil... we are here to help everyone... if ppl only see stuff from their side is one thing, but now dont come droping the blame on us.
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Every one has regen on single target, mage or melee.
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if only ppl would read. NOTE that on AOE im killing way less monsters then he is thats why the mana drain is not so high as on his video.
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After the latest fix this is how orfen will be. as you can see on AOE you still take full advantage out of it like on fisher's video, and on single target you actually lose mp like on fisher's video. NOTE that on AOE im killing way less monsters then he is thats why the mana drain is not so high as on his video.
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newbie shots work only till level 19 it says there on description
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1- you sure u using shots for the right weapon grade? 2- you sure you not using newbie shots after level 19?
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not following your point.
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what does class change has to do with this problm? oO as i said, theres not much we can do if a high level player decides to be not so bright person and go to mess with low level players. you are not the first suffering from this and unfortunatly you will most likely not be the last one. tho you cannot blame admins, project, or the rest of community for the acts of one annoying person.
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i dont see once again whats all the noice about this when it was already said in other topic sometime ago thats how it will work, there will be no level restriction simply if you change class you get all your oly participation reseted and if you are a hero you cannot use the class change service.
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you do not need to be flagged for ppl to use this skills on you. griefing is something that allways existed on l2 and unfortunatly will always exist. you can use the buff for them to not be able to pk you, bout the rest there's not much we can do about it.
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i said possible, not likely in theory it is possible .
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We had this discussion before among us and with some players, we dont want ppl to be all on 78 when 2.0 comes losing this way a big part of what 2.0 brings, and we didnt thought you guys would manage to run the 76 to 77 race so fast, level cap is set now to 76, this way you will not loose the impact of the 2.0 coming in. and when 2.0 hits you are one mob away from 77. it also brings some more catching up mechanics creating more balance overall and a better situation for when 2.0 comes since more ppl will be on same levels creating more pvp for new zones and new objectives.
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- Fixed crokian lad spoil - Fixed Testimony of Prosperity quest text where npc asks for 100 animal skin but it needs only 10, and then it thanks you for the 100 also when she takes only 10. - Added to description of some Dyes the information that it can be used only by Mystic classes. (mostly the ones manipulation MEN stat) - Fixed some duals B grade requiring wrong amount of items to create them: katana*caliburskatana*sword of nightmarekatana*tsurugiraid sword*calibursraid sword*sword of nightmareraid sword*tsurugishamshir*calibursshamshir*sword of nightmareshamshir*tsurugispirit sword*calibursspirit sword*sword of nightmarespirit sword*tsurugi- Fixed Shot consumption for weapon Scorpion - Fixed Refined Ring of Core cool down being affected by seal of suspension instead of having a fixed 30 minute reuse. - Cat's Eye Raid Boss Mercenary's healing skill nerfed down to basically half power. NOTE: some of the changes require client update.
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level should be caped on 76 and there for there is no experience table for higher levels, so when he hit 77 for some reason system went mad and instead of locking him on 76 sent to 81 which is the max level possible to reach. system is fixed now, max lvl is 76 and his char will be sent back to 76. Also he reported this on skype as soon as it happen, so no one was hiding anything.