This topic will cover the changes coming to the server on next Monday 20.12.2021. This patch will cover mostly end game content.
NEW TOWN
SKILLS
HUNTING ZONES
BOSSES
ITEMS
OTHER CHANGES
NEW TOWN
HEINE
Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine.
This town will work as canvas not only for this new patch as it will also be utilized for future updates.
NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content.
SKILLS
Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group.
NEW SKILLS
The following new skills have been added to the game.
Destroyer/Titan and Bounty Hunter/Fortune Seeker
Warlord/Dreadnought and Warsmith/Maestro
All archer classes
All elemental mage classes
Shilen Templar
Cardinal
All tank classes
OLD SKILLS
With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82.
The following skills have been added a new level at their respective classes at level 82.
Ghost Sentinel
- Hex
- Real Target
- Freezing Strike
- Hamstring Shot
Spectral dancer
- Hex
- Arrest
- Freezing Strike
Shilen Templar
- Hex
- Freezing Strike
Ghost Hunter
- Hex
- Freezing Strike
- Throwing Blood Dagger
Soultaker
- Silence
- Curse Fear
- Anchor
- Curse of doom
- Curse Gloom
Archmage
- Slow
- Decay
Mystic Muse
- Frost bolt
- Ice dagger
Storm Screamer
- Slow
- Silence
Cardinal
- Magical Backfire
Hierophant
- Dryad Root
Shilen saint
- Dryad Root
- Wind Shackle
Eva's Saint
- Wind Shackle
Doomcryer
- Freezing Flame
- Fear
Dominator
- Fear
- Seal of Binding
- Seal of silence
- Seal of suspension
Moonlight sentinel
- Entangle
- Real Target
- Hamstring Shot
Sword Muse
- Entangle
- Arrest
Eva's Templar
- Entangle
- Arrest
Wind Rider
- Entangle
- Throwing Dagger
Dreadnought
- Quickspear
Sagittarius
- Real Target
- Hamstring Shot
Adventurer
- Throwing Dagger in Wrist
HUNTING ZONES
LILITH AND ANAKIM FIELDS
For ages, there has been a war raging in silence, deep inside the undergrounds of this world.
Legions of evil and destruction battleing against armies of extreme righteousness.
With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world.
Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side.
As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us...
Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness.
Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves.
- Monsters in this fields will be lvl 81+
- This is a group zone
- Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated.
- You can teleport to this zones using the Gatekeeper in Heine
- Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc
LILITH FORTRESS AND ANAKIM FORTRESS
When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress)
*This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.*
The fortresses
Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves.
The guards
Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders.
Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do.
The commanders
Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them.
Noctum
Rakzan
Bamonti
The crystal seals
This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed.
- Monsters in the fortress are aggressive
- Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases.
- Monsters in this forts are lvl 82, with the commanders being lvl 83.
- Monsters respawn time is 15 minutes.
- Each fortress has 3 Commanders.
- Commanders do not respawn after killed
- In order to release the Immunity protection on the seals you must slay the 3 commanders.
- Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals.
- After all seals are down, monsters will stop respawning.
- After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals.
- Fortresses are a PVP zone while event is happening.
BOSSES
LILITH AND ANAKIM
Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough.
Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking
- Anakim and Lilith will be lvl 84
- This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc.
- This bosses will drop a special rune Rune of Lilith or Rune of Anakim.
ANTHARAS
For long time we wanted to keep Antharas on a original pre nerf state till the moment it would stop being a "challenge" and then we would make it slightly more accessible and less tedious to kill.
There for some changes have been made in order to decrease the fight time.
- Antharas total HP has been reduced by 20%
- Antharas HP regen has been reduced by 20%
We will keep monitoring this bosses and theres a chance in future patches the fight will be tweaked in order to take less time but be harder.
ITEMS
NEW ITEMS
Lilith and Anakim runes
2 new special runes have been added to the game.
- This is a special rune and can be added to weapon in addition to your normal rune
- This runes only drop from their respective bosses of same name
- This runes compound system does not reset it to level one upon failing, instead it keeps the level it is.
- This runes can be inserted and extracted from your weapon using the same system as the old runes.
CHANGES TO OLD ITEMS
Some of the older runes effects have been changed.
OTHELL CRIT RATE
BEFORE
AFTER
1
75
70
2
100
85
3
125
100
4
150
115
5
175
130
6
200
145
7
225
160
8
250
175
9
275
190
10
300
205
11
325
220
12
350
245
13
375
260
SUPER OTHELL CRIT RATE
8
269
265
9
297
280
10
325
295
11
352
310
12
380
325
13
407
340
ISS MP RECOVERY
1
12%
12%
2
12.72%
13%
3
13.44%
14%
4
14.16%
15%
5
14.88%
16%
6
15.6%
17%
7
16.32%
18%
8
17.04%
19%
9
17.16%
20%
10
18.48%
21%
11
19.2%
22%
12
19.92%
23%
13
20.64%
24%
ISS MAX MP
1
3.89
6
2
5
9
3
6.1
12
4
7.2
15
5
8.3
18
6
9.4
21
7
10.5
24
8
11.6
27
9
12.7
30
10
13.8
33
11
14.9
36
12
16
39
13
17.1
42
TYRR P ATTACK
1
2.8
3
2
3.8
7
3
5.0
11
4
7.8
15
5
10.1
19
6
12.9
23
7
15.3
27
8
18.1
31
9
21.2
35
10
24.3
39
11
28
43
12
31.9
47
13
36.5
51
Hero talisman - defense effect has been changed while we working on finding a final fix for it.
BEFORE
AFTER
Hero Talisman - Defense
pvp dmg -3%, M dmg resistance 2%, P/M skil evasion 4%, debuff resistance 3%
pvp dmg -4%, M dmg resistance 3%, debuff resistance 4%
OTHER CHANGES
- 4 pillars Olympiad stadium has been temporarily removed
- Christmas event "Winter attack" has been activated for the season.
- https://l2db.club/ will be updated to the new patch by time of patch launch.