Rizos

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Everything posted by Rizos

  1. DONT FORGET TO SIT WHILE CRAFT!!!!!!!!
  2. We are experienced players, we play since c1-c4. We have ally with unique es and HWRANG (have 2 castles) We aoe abg/loa, pvp daily and we are playing around 14-24 gmt+1 We are mostly pl/cz/svk/bg. We have Clan hall, wars with most of clans and we are part of strong server side. If u like to pvp and need a group of ppl to play with feel free to pm Rizos in game. We offer help with items for good and active players. We recruit active mage meele and archer cps(eu/na/brasil/rus), in addition we recruit solo players 56+ almost any class. We can offer you: -Good teamplay and advices from experienced players -CH -Help with gearing up to top B and catching up 65+ lvls -Lots of fun on pvps and sieges and daily ganks -10% exp bonus We require: -Playtime around 15-24(DOESNT HAVE TO BE THAT MANY HOURS, like 20-23 is fine) -English speaking(for solo players only), for cps its enough if only 1 person knows english -Voice chat If u are in between 40-56 and u are very active, pm me also i think we can work smth out. Pm on forum or ingame "Rizos/Rizo
  3. Rizos

    Closed

    offer bw tunic rec
  4. Destros are useless on pve and pvp. Completely nerfed. Destro friend from cp reroled on 55 lvl after learning rage 2 and checking how sh1ty it was . He said "They should change destro race to dorf, becaus now its like a dorf without spoil or craft, Would be new dorf class -dorf warrior" If you want to play warrior class, destro is the weakest there, better pick warlord glad or tyrant -all have ranged skills, ranged stuns or high speed, destro can just follow enemy and wait for his death like runing bag of hp with not even more p atk than other claases. Dunno what could be his advantage right now.. Or make dorf so atleast u can make money and be not weaker at all. There are not even top b 2 hand swords or hammers for destro for some reason, you can only get dwarven hammer (top c 2h blunt) as a current top weapon in game for destro, and it name even fits well this class - green dwarf with dwarven hammer, not to mention that new destros p def reduction debuf can be casted only with sword so if you want to play with blunt to stun ppl, u have to change weapon every time you want to debuff them, i thought it was joke but its truth :D
  5. ok so ur telling me se+necro duo cant kill faster 12 mobs with cdl like this tyrant did in 2 mins? Also doesnt necro have bigger choice of spots so he can avoid wars pks, get expensive drops etc? Also show me such movie on glad destro spoil and ws thery are all warriors too. And show me se tyrant duo on 62+ how its going
  6. TYRant has too low speed and has too low cast speed of aoe skil to aoe solo w/o sws either on abg or ev, he waste too much of se mp for heals. And i hope we are not talking about clan skill ww etc, since i dont expect ppl wicth lvl4 clan duoing for life
  7. If u remove tiers then ppl gonna make necro exp it to 58 and change to wc/pp/craft etc. GG, that would be stupid
  8. but you suggested to make 1 tier for all dds. So PW(dagger) doesnt exp slower than necro right? You would put archers in same tier as mages then... Doesnt make sense. Plus how do u aoe on warior w/o tank. Mby on WL, dunno or some sh1ty mobs. U need sws/tank to aoe properly with warior ​I said that archers<mages thats the main reason why they are not with mages in the same tier. I disagree that SE+SPH exp faster than tyrant+SE ​ Ofc sph exp faster with cdl, and tyrant has to kill 1 by 1 w/o even zerk or greater might, with haste potions i guess. Shity exp as fk if u duo with se without sws or tank to train for u...
  9. disagree that archers exp faster than mages. Mages can aoe abg/loa, archers cant aoe at all. About warrior/mage, it depends what mage, necro/sh exp faster than warior, sorc/sps just untill they can use summons, then its same as warrior (aoe pt).i think its good right now, i wouldnt change it, you could mby move sps/sorc to 4 if u rly want to change anything there plus daggers are extremely hard to exp and u put them in tier 4 same as wariors
  10. pm rizos w grze, dodam cie do clanu 10% bonus exp
  11. Its been discussed on other threads already, here is "summ up thread", maybe it will be changed, all i know for sure it rly sux now to be light armor user since evasion is useless, but its same on official so its not a bug
  12. WTB GREAT PATA +9/10/11/12 PM with price on forum
  13. destro easiest duo with wc, doesnt need heal/recharge, kills pretty well. Tyrant needs heal cos of fist fury. Archers better with pp
  14. Rizos

    Enchant

    ye wanted to post this movie also
  15. Rizos

    Enchant

    here is how they do it on java servers #P L2jFrozen_GameServer Index: head-src/com/l2jfrozen/Config.java =================================================================== --- head-src/com/l2jfrozen/Config.java (revision 986) +++ head-src/com/l2jfrozen/Config.java (working copy) @@ -2891,6 +2891,8 @@ public static int GM_OVER_ENCHANT; public static int MAX_ITEM_ENCHANT_KICK; + public static boolean ENABLE_ENCHANT_ANNOUNCE; + public static int ENCHANT_ANNOUNCE_LEVEL; //============================================================ public static void loadEnchantConfig() @@ -3196,6 +3198,8 @@ MAX_ITEM_ENCHANT_KICK = Integer.parseInt(ENCHANTSetting.getProperty("EnchantKick", "0")); GM_OVER_ENCHANT = Integer.parseInt(ENCHANTSetting.getProperty("GMOverEnchant", "0")); + ENABLE_ENCHANT_ANNOUNCE = Boolean.parseBoolean(ENCHANTSetting.getProperty("EnableEnchantAnnounce", "False")); + ENCHANT_ANNOUNCE_LEVEL = Integer.parseInt(ENCHANTSetting.getProperty("EnchantAnnounceLevel", "16")); } catch(Exception e) { Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (revision 986) +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -25,6 +25,7 @@ import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.base.Race; +import com.l2jfrozen.gameserver.model.entity.Announcements; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.EnchantResult; import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate; @@ -301,6 +302,7 @@ int chance = 0; int maxEnchantLevel = 0; int minEnchantLevel = 0; + int nextEnchantLevel = item.getEnchantLevel() + 1; if(item.getItem().getType2() == L2Item.TYPE2_WEAPON) { @@ -565,6 +567,9 @@ sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); + + if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0) + Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel); } else { @@ -572,6 +577,9 @@ sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); + + if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel()) + Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel); } item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE); Index: config/head/enchant.properties =================================================================== --- config/head/enchant.properties (revision 986) +++ config/head/enchant.properties (working copy) @@ -131,4 +131,14 @@ # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) -EnchantKick = 0 \ No newline at end of file +EnchantKick = 0 + +# ---------------------- +# Enchant Announce - +# ---------------------- +# Announce when a player successfully enchant an item to x +# Default: False +EnableEnchantAnnounce = False + +# The value of x is... set it here (No have default value) +EnchantAnnounceLevel = 16 and here is com.l2jfrozen.gameserver.network.serverpackets.EnchantResult; 1 23 private static final String _S__81_ENCHANTRESULT = " 81 EnchantResult";24 private int _unknown;25 26 public EnchantResult(int unknown)27 {28 _unknown = unknown;29 }30 31 @Override32 protected final void writeImpl()33 {34 writeC(0x81);35 writeD(_unknown);36 }37 38 /* (non-Javadoc)39 * @see net.l2off.gameserver.serverpackets.ServerBasePacket#getType()40 */41 @Override42 public String getType()43 {44 return _S__81_ENCHANTRESULT;45 }46}
  16. Rizos

    Enchant

    ​I think the moment when weapon is being enchanted, there is clock on server which puts random number for example from 1 to 100, when u enchant fighter weapon if the number lower than 67 (66% chance to get number lower than 67), u success, for mage weapon if its lower than 51, u success, etc. Also jvls enchant is dependant on how many + u make, +4 has 66%, +5 around 45% and +6 28% chance (same goes for 1 part armors). I think its made somehow this way. For sure enchants dont have predefinied FAIL or SUCCESS, cos there are different chances on different weapons. There is a chance that weapons/armors have predefinied number of enchant when they break, while being crafted or dropped from mob(created on server), but it would be more complicated to code, so i doubt about htis option, also it would be imposible to implement these lucky stones that increase enchant chance on god chronicles So to summ up, if u have very good reflex and u enchant 2 items on 2 different accs in exacly same time, and they are bot fighter weapons, they both either success or fail Thats just how i think it works, not any confirmed info. P.S. long time ago i had friend dorf on azure server. He was making adena on enchanting items, he told me he always enchant at night around 4 am, when there is the lowest number of ppl in game. I dont know why he did it this way but he was pretty 'lucky" on enchanting
  17. 4 meele v 7 archers forsure not, but 4 meeles have better dps than 4 archers for sure
  18. Wait what? Drama? no. I want to join clan, why would i go to general discussion . I just need to know clan rules before i join. I just assumed you have such rules in clan cos of ur players playstyle
  19. we kill em with 1 archer + meeles + stigma, its faster that with archers. Easy with b grade armors
  20. Im 62+ gmt+1 and i would like to join but i have some question. Ganking partisan, eg and forest of mirrors is obligatory for high levels in ur clan to farm crp? How many crp do i have to farm each day this way? Also, do i have to pk all lowbies or only pvp lowbies with war? Also can i 1v1/9v9 or only zerging is allowed? Do i have to instantBSOE if i dont outnumber enemy, or i get punished by clan if i dont bsoe? I would join depending of these rules :/. Also, is Ribos my fan boy?
  21. Rizos

    [WTB] EMI+9

    lol cheater, report
  22. ​so when this event begin ? ​ Right now we are rechecking all tasks and grouping them by categories, it's needed to understand how much time we need to spend on current urgent problems fixes. After this, as we see, scripters will have less tasks then Manton, so they will be able to start working on skills/transformations and etc, or if Manton won't need much time to fix urgent tasks, we can start working on 2.0 ( as we promised ). It will be easier to make 2.0, because mostly we will follow NCsoft update ( but as always with our corrections to make the game more balanced ). With the event we need few more days to fully finish the idea how everything will work. At the beggining of the next week we will finish with event idea and announce it fully, and also will announce what we are planing to make first. So right now there are 2 options for us: 1) If Manton/scripters won't need too much time to fix urgent problems - we can start working on this event or 2.0 after urgent tasks will be finished. 2) If Manton will need much time for tasks and scripters won't need that much, we can make event (not this, but different ) without Manton involved and after Manton will finish - will start working on 2.0 or this event. ​