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6 pointsHERE i wont focus on proving bug becaus its proven alreayd several times, just search forum. or use these links: Here im going to focus on explaining what is wrong and how this skill should work. Since you fix many skills lately, i decided to report Fatal Counter again. Ill try to give as much info as i can about how it should work. I analyzed 4game test and tried to make formula calculating FC dmg. Ofc it contains some rounding, its not totally accurate, but as you will see on graph its pretty good. (this can help admins if they dont have oryginal skill formula) ok so here we go: What is correct? - scaling between full hp and low hp. On 1 hp you gonna hit 3x tronger than full hp. Seems like its same as on official and this part of formula is good. - can be blocked by shield Bugged things on FC 1) shouldnt crit 2) should have different base dmg (pr full hp dmg) 3) Should scale better with p atk (change skill formula) now it scales weak ( same as double shot) but the real official formula should punish ppl with low str( make much lower dmg) but reward ppl with high str( noticable higher dmg. 1,2k p atk gives 1,1k more dmg on double shot, but on Fatal counter 1,2k p atk more gives around 4,1k dmg more. Check link below ) - FC on full hp should hit around 2x harder than double shot @ 70 lvl and 2700 p atk Source: 1.5 4game EU server forum: https://4gameforum.com/threads/594232/ Edit. My conclusion is that Double shot formula is like [(skill power + p.atk)*M]/P.Def + around 20% crit rate on 41 str and FC formula is like [(skill power + 3,7x p atk)*M]/P.Def + 0% crit rate where: skill power- Basic skill power of fatal counter and double shot P.Atk - P. atk of chatacter in alt + t stats M- parameter containing many multiply variables like soulshot, multipier depending if you hit from front or behind, lvl difference multipier, some constant value etc (all these values are multipied by themself giving parameter M) - In forum test case M/P.def = 0.92 How i got this formula? I took skill formula form from elder chronicles and i counted new parameters like M/Pdef and multipier of P. atk (3,7). I just used 4game test data to set and solve the system of equations. Here i drawed graph of these formulas. X axes- character P.atk. Y axes- Dmg caused to test target Deep blue line - Theoretical double shot dmg counted with [(skill power + p.atk)*M]/P.Def formula Green dots - official test doubleshot dmg Brown line - Theoretical Fatal counter dmg counter with [(skill power + 3,7x p atk)*M]/P.Def formula Blue dots - official test Fatal counter dmg If you consider such formulas, dependance of dmg and p atk in this 2 skills should be +/- same as in this 4game forum test. So this formula Should round pretty well offifial dmg formula. Right now Bugged Fatal Counter makes exacly same dmg as double shot regardless of character p.atk. Also it can crit same as double shot. It just scales with hp. Skill is definitely bugged in several ways. I even tried to calculate formula for it in case it helps in any way. Now its up to Admins to fix it.
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6 pointshttps://translate.google.gr/translate?sl=auto&tl=en&js=y&prev=_t&hl=el&ie=UTF-8&u=https%3A%2F%2Fru.4game.com%2Flineage2classic%2Fplay%2Fsaviors%2F&edit-text=&act=url It established a common duration for the following negative effects: u are using l2wiki, which was updated to 2.0 already, and debuff duration was one of the changes in that update, for 1.5 the times are right u can close the topic
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4 pointsFor more interesting in-game moments hit subscribe ! Recruiting CPs 55+ on Europe time zone.
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3 points
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2 pointschill son. i was never saying this so i could keep trolling you but its already set to be changed. if manton will have a window he will make fix now if not, its on list of priority tasks after manton's work on 2.0 is done. dont fear. you will have your fully working FC.
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2 points
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2 pointsLook guys(EtoRazEtoDva),as i said before and i hope u gave the effort to at least read previous comments. I don't post this video to have a flaming festival around. You don't like the fights np,opinion accepted. I already explained why i put this fight against archers,no need to repeat myself. If u really saw the video and not just fast forward u can see that i aim on your 75-76 lvl pt until their mages are dead,because they are the high threats. Then ofc i will hit archers daggers elpys or whatever has wartag above their heads. Next 2 days we got easily rekt,so what? I still had a lot of fun. And i give credit to your mage pt,because in one fight i get so hardly focused by pinkcake,morde and no dmg from other guys. I suppose they saw the video and recognized i have to die. But still i don't see any flaming comment by them.
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1 pointtest made on 67 lvl DA using "horror" on 65 lvl tyrant with mental shield lvl 4 (2 lvls difference is no change in debuff behavior https://4gameforum.com/threads/553082/ ) how it should work: https://4gameforum.com/threads/558860/ , w/o mental 90%, with mental ~ 55% (the test is how much it resists, so its 100-45) result from our server : 27/30 horrors landed trought mental shield lvl 4: tested mental with WC fear and necro fear, looks like mental reduces chances for those fears just right (by ~ 50%), so i assume this is exclusively "horror" problem that mental doesnt give resist for it
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1 pointWTS Price: 1 ton of bananas ALWAYS NOOB to admins: no, its not hidden RMT for bananas, its for fun purposes, nobody buy or sell any char >< don't ban me plox :3
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1 point
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1 pointhorror report coming today. Tests already done. Its bugged. Mental tho looks correct but need more tests, cos it gives some resist vs wc fear and sleep. modoy has screens so wait for this slacker. gr8 gj. If u want vid i mentioned above to complete report i can upload it. DA ~70 lvl 9/10 horror into Tyr 70 lvl+orfen lvl 3+mental
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1 point
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1 pointwatch the movie rizos postet in this topic. u cant see damage, the PR hits with it 2-3k and some hits were 8k+. To be honest, this dmg differs from 2-3k to 8k because of transfer pain. When he hits necro on transfer pain, onscreen dmg shows only dmg he does to character (50% dmg) and doesnt show dmg caused to summon. Plus ofc difference of hp makes difference of dmg on movie. i didnt see the difference in the video between hitting a necro with zombie or sps, but if its true - its a powerful skill Im just troling in previous posts. THIS SKILL SHOUlDNT CRIT, but should do around 2x more dmg than double shot on full hp (it has different formula, scales better with p atk than double shot but at around 2.5k p atk should do 2x more dmg than double shot, with higher p atk its even stronger) on 1 hp it scales into 3x more dmg than on full hp (this part works correct, but base dmg is too low, shouldnt crit, and scales wrong with p atk) Bugged things on FC 1) shouldnt crit 2) should have different base dmg (pr full hp dmg) 3) Should scale better with p atk (change skill formula) now it scales weak ( same as double shot) but the real official formula should punish ppl with low str( make much lower dmg) but reward ppl with high str( noticable higher dmg. 1,2k p atk gives 1,1k more dmg on double shot, but on Fatal counter 1,2k p atk more gives around 4,1k dmg more. Check link below ) - FC on full hp should hit around 2x harder than double shot @ 70 lvl and 2700 p atk Source: 1.5 4game EU server forum: https://4gameforum.com/threads/594232/ Edit. My conclusion is that Double shot formula is like [(skill power + p.atk)*M]/P.Def + around 20% crit rate on 41 str and FC formula is like [(skill power + 4x p atk)*M]/P.Def + 0% crit rate where: skill power- Basic skill power of fatal counter and double shot P.Atk - P. atk of chatacter in alt + t stats M- parameter containing many multiply variables like soulshot, multipier depending if you hit from front or behind, lvl difference multipier, some constant value etc (all these values are multipied by themself giving parameter M) If you consider such formulas, dependance of dmg and p atk in this 2 skills should be +/- same as in this 4game forum test. So this formula Should round pretty well offifial dmg formula
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1 pointYou have 2 CP's in your ally, both grown by me, everything else is a joke there. Have fun. EDIT: I recon ROK's mage cp too, still nothing related to your efforts. GL and HF man!! I have new project for you!! Recruit members and destroy the server!! Y ou have allready 4 allys on your side make 1 more ally to destroy the server until 2,0 comming gl for it!! we are still here.... but start thinking what about if our ally leave server because of this!! Make a server to grow no to destroy... P.S if server continue like this you will go 76 because we will leave! and you will make wars only with mobs ( but im thnking its possible to make ally with loa mobs) Servers never die if there is extreme competition, if you leave nobody will care because on day 2, there will be new allies and structures. I tell you, there are people inside your ally just waiting for the right moment to take leadership and make their own gang, just like I know for fact that there are people inside my ally that hate me and are ready to make their own great thing when the opportunity strikes. Everyone wants to slay the dragon, and yet Perkunas dragon has yet to be decapitated.
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1 point
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1 pointbtw, i have a question. our classic is based on russian or korea off? eu/russian
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1 pointEverybody has the right to do mistakes! It's Ok for all, for a powerful leader and for the no one like you. Such a rank ... blb-bla-bla ... Who are u here? Soil is a head, real leader, of a powerful alliance and that he makes mistakes doesn't mean nothing at all. Go become some1, not just one of the zerg, than u can speak about rank and mistakes why dont u give normal argument? all your point is that everybody makes mistakes. and u burst agro on me, i have a point. i will say again and hope u will think about it. btw, u say that everybody makes mistakes and then say that he is a real head and leader and im one of zerg. so he can make mistakes but i cant say my opinion? minion got rekt "this is nothing so hard to understand, people make mistakes. but the thing is, this guy is an ally leader. who has to be calculated and to have a good reputation. this isnt the first topic he reports that gets rekt in seconds, u just have to think a bit and analize. u have time to think. (last fail i remember is when he reported that on ru off u dont have to flag to get range stun from wl)"
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1 point
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1 pointunless others he at least tried too find some bug i mean with upcomming 2.0 update on our server "soon" he could have known it, but from now on he will know that l2wiki is not 100% proof for something, that u actually need to check patchnotes as well, if it was not changed in 2.0 (same goes for videos, unless it iis from 1.5 off, u have to check if it wasnt changed in patchnotes)
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1 pointBro, it is like the opposite of what you say. You have YOUR one party that only farms with eachother. The entire rest of your alliance make mixed farm parties, rofl. And about PKs, not really, i farmed just with a small group of friends as randoms, it first started with z0z trying to drop our items, and when we started defending ourselves instead of just picking up drop from tank, suddenly there would be 2 parties coming from top spot/hill to PK us, kinda funny how much they care about lvl 58 randoms actually, to have 15 people 68+ running at our 4 guys to PK we could only laugh. Ofc in the following days they would just come by and pk anyway, z0z or no z0z, as if WE did something wrong hahahaha. I dont give a fuck tho, im glad that happened cuz i love my ally choice. On Nirvana video my pve parties get ganked like 3-4 times, many boxes or afk people not even reacting and he puts them all on video. We fought them once on the road, destroyed them without a single death, and even got a PL armor +6 from one of those pk archers. So the actual fight he wont put on video of course, since he lost hahahhaha. PS: not a single 70 or higher on our party that day. Blablabla podcast? really ? You guys are salty losers, you can't accept that you lose fights, you just have to come here and type a bunch of excuses for every single fight. Pure forum propaganda. Never go full stiba tho. And man your english comprehension level is quite low, since ur prime time lasts only 30minutes you might as well start studying some english instead of wasting time on forum.
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1 pointconsidering saymeowwithme liked san0 reply here, i guess he thought maintanence today was update, and he asked about info what was changed however i might be wrong, and its another topic about 2.0, but i think first one is more plausible, its just hard to guess from topic name/first post
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1 pointstun shot never crits and double shot has it in description if u want to know about archer skills also maybe u wanna check FC? i think it should never crit but, but, u know the rest FC never crit???? PFFF Once I got dmg from PR 4200 from that skill and I was not nacked..... and sure PR was 100% hp cos I don't even hit him once it was just one shot..... Don't tell me about lvl diffrence I was 70+ as wel as he is probably about 72 and still when i have 650 P def 4200 dmg OMG... gladi don't crit me so much with critical triple sonic slash.... Check pls FC according to the l2wiki it has to have only Overhit nothing about critical hit Plz check FC i think its bugged. IT DEFINITELY SHOULDNT CRIT. SAN0 PLZ ChECK!!!!!. Look it never crits on Gran Kain :
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1 pointHow can any wickedsick member say a word about this video, that actually shows some decent big fights (not ganks), after also watching the video Nirvana posted days ago (ya know.. ganking pve parties 5-10 levels below half-boxed/afk with a full CP 71-76) is beyond my mind... And you know what ? No one from the enemy ally went there on Nirvana's thread to talk shit about it, even tho anyone with half-decent l2 knowledge knows it is shitty video material and weak gameplay, so grow up cuz it is just a game. Great video Warpole, keep it up.
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1 pointI'm not expert here but I think there is no magic spell/nuke description that specifies critic chance neither. I always assumed any skill have a chance of critical by default and skill descriptions were just poorly written. Anyways, it's a bit sad for destroyers, since, I think (I don't play destro), this leaves almost all their skills without critical. Have this been tested in ALL classes? mage skills dont have critical in description by default, they never had, and now on classic even DoT debuffs can crit (even if its not in description), but its was showed it works like that on officlal on 90% i am sure i tested all skills on warriors, also archer skills dont crit except double shot (which is right) and FC (which shouldnt), and dagger skills (tested deadly blow, mortal blow, sting) and yeah, atm destroyer doesnt have any skill which crits, but having 3 fast casted skill being able to crit for 3-4k was pretty imba If that's how it's supposed to work ok, but I have to disagree on the destro "balance". Mostly because he is slow and lacks of any ranged attack and, with this change, the only AoE attack it has won't crit anymore... Tyrant, for example, sports the -IWin- Punch of Doom (maybe the highest damage skill?) that can even crit and 2 AoE skills (one ranged ) both with chance of crit... Anyways, I just wanted to know the reason for this changes, not discussing balance... Lineage2 was never a balanced game anyways tyrant can be debuffed most of the time (except the time he has zealot), while destro has lion heart (80% resistance to certain debuffs) and guts (60% to all debuffs) and also zealot, if played correctly u can stack 5 mins of debuff resistance on him, which makes him really annoying class on the other hand tyrant was always considered more of assassin than warrior imo, which can burst u down really fast and is more versatile