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Showing content with the highest reputation on 02/14/17 in all areas
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8 points
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6 pointsSolo pvp Server: L2classic.club Chronicle: Classic 1.5 Name: MoDoy Class: Silver Ranger (SR) Clan: TimeForDrama Alliance: WickedSick Length: 12:06
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3 points
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2 pointsOkey first of all i'd like to state that this thread has NOTHING to do with the mental shield change that occurred on the 23th of January. As i've tested it over a few thousand times to acquire data on various skills and at least on the necromancer Curse Fear i can safely report that it's working as intended and cuts the chance by half. So if a debuff has a 50% land rate it would land 25% of the time. This thread however has everything to do with the base chance of the necromancer curse fear which currently after that fix , intentionally or not has the wrong base values as stated here by san0 himself in a conversation with me: I have searched and asked for official data because i believe that it should be 70% and after the fix it's not working as intended, i've conducted numerous tests and all of them have fear landing around 46.5% to 48.5% based on 10 tests of 500 fears and around 21% on targets with mental shield equal or lower level. From the various experiments performed on classic i've collected the following data that proves my point CORRECT that necromancer's fear base land rate is 70%: Against same target level necro 74 vs enemy target 74: This data is taken from the thread that experiments if wit has any influence on debuff land rate and as you can see it does. Going from 10 to 22 wit is around 5% difference. It's safe to say that depending on your wit the base chance of fear vs equal level target without mental shield is around ~70%. Thread source : https://4gameforum.com/threads/617793/ Against targets -5 and -15 levels: This data is taken from the thread that experiments how or if level difference affects necromancer buffs land rate, as you can see the evidence here also suggests that the base land rate is 70%. Thread source: https://4gameforum.com/threads/615413/ As you can see all the official data points out that the base fear land rate vs players of all kinds of levels equal or lower should be around 70% and not as it is now on our live server 50%.Factoring the recent hotfix to mental shield, fear should land at 35% on targets with mental shield and not sub 25%. To sum it up I think i have provided sufficient evidence based on OFFICIAL data that the base land rates of necromancer debuffs before mental shield should be as follows: Curse fear = 70% Silence = 90% Anchor = 90%
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2 pointsiNevil, Against all - l2classic.club - daily loa/ab pvp POV: iNevil [The Necromancer], CLAN: Anathema
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2 points
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1 pointColor chat v3.02 - (minor adjustment) copy and rename Change log - track of changes in color chat file Chat filter removal you can see swearing in chat NOTE: always backup your original files NOTE: updater will overwrite the file, launch the game with l2.exe and replace the files after every patch Older versions: ----- Color chat v2.40 - (without showing skill used) copy and rename Color chat v2.41 - (showing skill used) copy and rename Color chat v3.00 - (l2classic.club v1.5) copy and rename Color chat v3.01 - (fixed minor popup bugs) copy and rename
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1 pointNah i'm not talking about "Beast" players. I'm talking about their drop list Who is the best? As far as I know : 8. BizQQuit - BO earing +3, BO earing +3 7. Warpole - BW Breastplate +3 6. Rodger - Eminence +5 5. Salaras - BO neck +4, BO neck +3 4. CloudyQ - Dual SLS +7 (Orfen lvl 3 from Rizo was his so maybe he deserves the King's seat) 3. GreenLightDS - Great sword +8, BO earing +4 2. OliverQueen - AQ lvl 1, BW Helmet +3 1. Rizo - Orfen lvl 3
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1 pointHi guys, I would like to know why offline shops are just 24 hours and, if maybe the offline shops could be more than 24 hours to help players have fun, not wasting so many time seting up the offshops. Negative( the bad things): 1.- You must set up shop and waste time each 24 hours or less. why i say less? because for example, if you set up ur shop at sunday or thursday less than 24 hours before the server restart, you will have to set up shop when server be restarted at his normal restarts, monday 11 AM, friday 11 AM. So for example if you set up shop sunday at 22:00 time, you will have to set up shop in 13 hours, when server be restarted, at monday 11:00 am. 2.- If for example server need some more restart ( not those monday/friday 11:00 AM restarts), i mean other restarts that other times are needed, you will have to set up shop one more time in few hours, well, in 24 hours or less than 24 hours, since you set up offlineshop last time. If for example, you set up ur offlineshop at friday 23:00 or saturday 8:00 and server need restart at Saturday 11:00 AM, you will have to set up ur offlineshops one more time after 12 hours if u set up at friday 23:00 or after 3 hours if you set up at 8:00 AM saturday. 3.- Seting up shop prices so many times means more chance of mistaken prices. If you set up price of an item each 4 days for example, you have 1 chance to mistake in these days. Otherwise if you have to set up offline shops each 24 hours or less in these 4 days, that means you gonna have at least 4 chances or more of mistake when u write price. Mistakes: You can forget one "0" what means selling a weapon for 20.000.000 to sell for 2.000.000. Another mistake: You can set price of an overenchanted weapon like it was +0 weapon because you got same weapon +0 in other char to sell too. For example, you can have Yaksa +8 in 1 char and Yaksa +0 clean in other, seting up so many many times, each 24 hours or less means like i say, more chances to for example, go wrongly and set up yaksa+8 price like it was yaksa+0 because u dont realice it is the +8. This happpened to someone i know, he had SLS +0 and SLS +8 in other char, He set up SLS+8 for 30kk like it was SLS+0 because he had sls +0 in other char. Since SLS +8 is like 85kk, he lost 55kk we could say. The more times you have to put the shops, the more times you can go wrong with the prices. 4.- Game is to have fun, not to set up shops each 24 hours or less, omg, is very annoying, more when maybe we could dont have to make it this way. Other things to say: 1.- We have server restarts each 4 and 3 days, from monday 11:00 AM to friday 11:00 AM goes 4 days and from friday 11 AM to monday 11;00 AM 3 days witch in my opinion is more than enought to set up shops each these 3-4 days. If for example you set up offlineshop duration (ofc, if it can be done, maybe it can not, is something i dont know) for 7 days or 4 or 5. We will have to set up shops each 3-4 days anyway because the server restarts. If any other needed server restart is done, we will have to set up offlineshops sooner than these 3-4 days or sooner if you already sold / bought your items and need to set up or add other items to the shop. 2.- Some guys are CP leaders or clan leaders and they have to set up some diferent offlineshops to sell / buy the items got by the constant party / clan. So set up offlineshops each 24 hours or less is very annoying imo. I dont see any bad point of seting up offlinee shops duration for like 4 days for example, this means more happy people because they dont have to waste time seting up shop/s and there are less chance of make mistakes on prices, they can focus in have fun playing the game. I remember not all the people has so many time. Thanks. PD: If i see any other thing to add or change, i will edit the post. Thanks.
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1 pointi had pvp with chinlu (necromancer around my lvl), some frapses vs bilbao, but those were not so interesting i think, but sure might think about it next time to give even more diversity
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1 point
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1 point
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1 pointElf horse summoner is op. U just dont worry about anything.
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1 point
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1 pointНе знаю насчет Ecliptic Axe, но Dwarven Hammer точно скрафтить нельзя, только дроп.
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1 point
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1 pointWhy is it not tradeable? ;/ Squash Event had tradeable Christmas Event had tradeable all previous events had this tradeable. Im always opening reward boxes on low lvl character coz 90% of time we win buff scrolls which re not usefull on main character, but Squash Seeds, Snowflakes i could always send on main character, now after getting 5x Valentine Cake on not main character where its needed i cant send it ;/ Will be traidable after this restart.
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1 pointHaha Thanks for the Re-welcome. But at really I don't remenber you. Have you changed your name? Nah I just remember you from when the server was starting... Now it's mostly just kids with >8k ID here so it's nice to see someone from 2k15 back
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1 point
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1 pointThis is soo pathetic and salty topic, i cant even believe it has 200+ replies lol. The funny thing is that if the FC was official-like since the beggining nobody will cry here (or at least not that much). Its just the way how braindead koreans designed and implemented it, accept it or change chronicle - its simple as that. Why i dont see rivers of tears about banana-stun gladies anymore? Or ranged aoe stun warlords etc? Only bcs admins decided not to nerf these classic features since the beggining, so people just adapted to it. The biggest mistake in this case was the nerfing the skill at the first place. As i said, if admins let FC retail-like since the begining we can all avoid this such a drama.