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Showing content with the highest reputation on 01/31/21 in all areas
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8 points
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6 pointsWith respect to the allies and the enemies Hello, folks. Recently I changed my class to a buffbot so I feel blessed now. Wanted to share this feeling with you:
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2 points
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2 points
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1 pointHello guys I come here to talk about Warlord/Dreadnought in the meta right now. I think Warlord its a forgotten profession, some time ago warlord are wanted to farm, to pvp etc, right now warlord its just useless, how many warlords you can see in a siege? in a mass pvp? Only the one who has the hero, and possibly the choosen one who has all the epics of the game plus Weapon/armor ++++. If not you simply one more slot in the party without any use. The stun resistance of full buff condition its a crazy thing, you can hit with a stun skill a char who has stun resist from EE and a BW and you can land 1/10 stuns, if you put Purification of sws = 0% to land a stun (we are talking on equal epics) obviously if you get all the epics who has stun, and the other dont have, you can have a chance if puri its not on.... Warlord Damages sucks a lot, you can have a lance +10 with full buff and you never make more than 1k damage with your skills except on critical hits to the most "paper" classes. The costs of mana of the 99% of his skills are too expensive, if you dont have a recharger only for you in a pvp or mana potions, you need to control when you use a skill because with a mana pool of 1500 if you use a skill like thunder storm who spent 130 of mana we are talking you can use it 10 times on a "real pvp" (when i say real i mean a pvp who lasts more than 3/4 mins) you run out of mana sooo easy and without any effect on the pvp (no damage no crowd control). So what we have, warlord can get some hp its true, can get more than 20k hp with the correct setup, but a mage can crit you almost for 4/5K easy, archers in the next pack maybe too, so you can have 20k+ hp but die in 4 hits, because you have lot of hp but hasnt have Good Pdef and Mdef (Pdef its higher than Mdef..) Some classes have got reworks, I dont want a Stun 100%, I dont want make 2/3K damage per skill, I dont want absurd mana costs who makes a simple press all the buttons and enjoy. I want play a class properly, I just wanna feel fun when I play with my favourite profession. Maybe you can give us new skills like we see you are giving to other profs...Like for example Earthquake who dwarves have, the skill "Wrath" we have in other chronicles who attack direct the cp of enemies at a certain % of CP or I dont know something you can think can help this profession who has dissapeared from the meta from 2 years ago when all the warlords reroll to destro/duelist/tyrant/mages.... Its just my opinion, a frustrated opinion obviously, but im so sad seeing warlord right now. Best regards ppl Edit: After some posts I have some ideas: New skill for the class: Earthquake (Dwarve skill) Skill for polearms. Rush skill for give the class some mobility
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1 point
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1 pointi would give it back only if enemy gives epics back that drop in pvp on mobs, the question is, do they, did they?
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1 pointidk whats the story and what happened in cp, if it was mistake or something else, but honestly, i would give it back if for example chenhaonan would mail me, however, same like if you find bigger amount of money in real life, there is compensation by law, i would maybe also ask for companesation, like 10% of the price which was found in the end, only thing that matters is what you think is correct to do, how would you feel if you were on the other side of this story and what would be the reactions ps: (i dont play with them for quite some time and i dont really care if its given back or not, just giving my useless opinion since you asked for one ;x)
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1 point
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1 pointquick spear, highest landrate debuff in game with shocking 130% base landrate, its 900 range, its AoE, can crit. now when you apply all the protecting buffs and stats from armor (not counting puri), it goes to something around ~40%, which is still INSANE number for AoE stun debuff on max range, with puri it goes around ~10% landrate, which is not that good, but also not pathetically low (imagine mass fights where people are kiting, if you land quickspear on 10 people and you manage to land it on 1-2 people who get left behind and killed, its huge bonus) now they got added new custom skill, which increases landrate of stuns by 30%, now does it help when enemy has puri? well, not that much, but you also have to consider what if the fights go longer than puri lasts, if you want to have decent landrate of 20-30% on quick spear with puri, does it mean you will stun 80-90% when puri goes off? isnt that a bit ridiculous to think that after 2 mins of fight, ANY warlord without epics will go, toss quick spear and stun 8-9 ppl out of 10? next thing you say about damage, that damage never goes more than 1k, except if crits, boi, you realize 1k is decent amount of damage, especially considering all your skills are AOE? that means if you go inside of people and do 1k damage to 10 people, thats 10k damage from 1 skill, damage dealers would dream about such damage, on top of that half of the skills apply stun/hex effect, you can use provoke which goes through puri (i think) to further increase your damage all in all, increasing % on stuns would totally unbalance it the moment there is no puri on table/when it fades, increasing damage on AoE CC char makes also no sense, you are not supposed to be DD, defenses being low, sure, imagine if they were high and you were 20-25k CP+HP punching bag, would be better at tanking than actual tanks, only thing you could pray of is rebalancing puri song - being it more constant but having lower impact (aka having reuse equal to duration, so you can perma have it on, but lowering 80% debuff resistance to like 50% or so, which would give chances for debuffs to actually land with decent, but not OP percentage)
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1 point