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Showing content with the highest reputation since 11/27/23 in Posts

  1. 9 points
    Dear Dion x3 players! Congratulations to all of you on reaching the incredible milestone of one year! It's been an epic journey filled with countless battles, alliances, and unforgettable adventures. Over the past year, you have demonstrated unwavering dedication and commitment to the game, proving your skills and strategic prowess on the battlefield. Your perseverance and passion have made this server thrive. From the exhilarating clashes in Castle Sieges to the intense raids on fearsome bosses, you have shown what it truly means to be a champion. Your teamwork and camaraderie have forged unbreakable bonds, creating a vibrant community that stands strong. As you reflect on the past year, remember the friendships you've made, the challenges you've overcome, and the victories you've celebrated together. Cherish the memories of epic battles and the thrill of leveling up your characters. But this isn't the end of the journey; it's only the beginning of a new chapter. As you continue your adventure in the world of Dion x3, may your second year be even more extraordinary. May you conquer new territories, unlock greater powers, and experience unforgettable moments that will forever be etched in your gaming legacy. Congratulations once again on reaching this remarkable milestone. May your passion for Lineage 2 continue to burn brightly, and may your adventures be filled with excitement, glory, and boundless joy. Here's to another incredible year of epic battles and unforgettable memories! Sincerely, Classic Team
  2. 5 points
    ๐ŸŽ‰ Dear players! ๐ŸŽ‰ As we celebrate 9 amazing years of L2Classic.club, we want to take a moment to thank each and every one of you who has been with us on this incredible journey. Whether you've been with us from the very beginning or joined us along the way, YOU are the heart and soul of our community! โค๏ธ We proudly run two servers: ๐ŸŒŸ Our original Talking Island server has been with us since day one, standing strong and full of life after all these years. ๐ŸŒŸ Our second Dion server, which launched nearly 2 years ago, will celebrate its 2nd anniversary this coming January! But this is just the beginning! We promise that L2Classic.club will continue to grow, update, and evolve with exciting new content, features, and events to keep the adventure going strong. To all the players, both old and new, thank you for your loyalty, dedication, and love for the game. It's because of you that we've reached this milestone, and we are deeply grateful for the amazing memories we've shared together. ๐Ÿ›ก๏ธโš”๏ธ Thank you for being part of this incredible journey. Here's to many more years of epic battles and legendary moments! ๐ŸŽŠ Sincerely, Classic Team
  3. 4 points
    Episode 3 - Zones. The goal we have in mind for the future is to continue working with Goddard region, This zone still has a lot to offer when it comes to zones to be unlocked (WoA, HS, FOG etc), and with all this zones there's potential to make something cool from it. Although, we feel is not time for a new zone yet and that Ketra/Varka are still not living up to its full potential so we decided to work on it a bit more to make it more interesting and worth for players to venture into this place. With next patch we are making some minor changes to the zone (increased spoil chances etc) but also some a bit more impactful. - Champions. Since the release of this monsters we have been receiving some reports and suggestions both positive and negative, we decided to study the positive ones and learn from the negative ones and try to figure out a way how we could make this mobs relevant, without being annoying for some of the people, and make them more interesting for everyone. With next patch, the following changes will be made to Champion monsters in this locations. - Champions will now give double EXP/SP. - Champions will no longer attack whoever they see right after they spawn. - Champions will have small chance to drop EAA and EWA and higher chance of spoiling EAA and EWA. - Champions will no longer spawn from the weaker mobs in this zone, and from harder mobs chance to spawn them was slightly increased. With these changes together with other changes that have been done already since they went live, we aim to have this monsters being something that people will want to hunt for but at same time make them not be a nuisance for the solo or small group that is just around farming some badges in the weaker mobs. - Soldier Badges We understand now that we were too conservative with the badges feature, being it on amount its needed and on drops, But we decided it was better to start slow and if not perfect later boost it, then starting too high and later have to go and nerf it (contrary to what you guys like to think, nerfs are never fun even for me xD). Now that we spent some time with the 'conservative' option and we got the numbers, we studied them and realized we can go a bit lighter on this, so some changes coming to the Soldier Badges situation. - Soldier Badges will be possible to trade. - Researcher's Guild Box price decreased from 500 to 300. - Hero's Badge conversion cost changed from 50 to 40. And as a little extra in here the Heroes will also have their EXP/SP doubled. And we still have more new stuff in Ketra and Varka zone. Since our reputation with the Researcher's Guild keeps increasing due to your amazing job working with them, they will offer to you a new item for trade. Researcher's Earring. - Researcher's Earring will be available to whoever finished the quest and have access to the trading option for the Researcher's Box. - Researcher's Earring will have the cost of 500 Badges. - Researcher's Earring can be upgraded on NPC Fiero using a item you can get from drop from monsters in Ketra/Varka. - Researcher's Earring can be upgraded to lvl 10. LVL 1 STATS: MDEF:51 MAX MP:19 PVE DAMAGE: +2% EXP/SP: +2% LVL 10 STATS: MDEF: 61 MAX MP: 39 PVE DAMAGE: +10% EXP/SP: +10% SKILL MP CONSUMPTION: -4% HOLD RESIST: 10% MENTAL RESISTANCE: 10% POISON/BLEED RESISTANCE: 10% PARALYZE RESISTANCE: 10% This item will be useful for PVE and can work as a poor man's entry jewels for pvp and Olympiad if you are not one of the lucky ones walking around with epic earrings, being this one of the reasons why it was made a earring and not other type of jewel or other type of item. In addition to this LoA will have some monsters having their levels slightly increased and EXP boosted. To sum it up, better champions, more EXP, more items, new items. Stay tunned for episode 4. Best regards.
  4. 4 points
    great! It would be possible to add drop soldiers badge to drop from solo farming mobs near Goddard gates as antilope, buffalo simple. For chance to farm it solo clan member, to keep it and release in weekends clan farm together raids for example, as clan event. mobs= buffalo, grendel, bandersnatch, kookaburra, antelopa. there will be more solo farmers near gooddart and fight for spot of this, couse near city and possible to fast regroup, wts /wtb iteam for clan farm later. or global traiding. Also would add strix quest there, couse those spot almost always is empty couse without of it. thanks
  5. 4 points
    Dear players! Today we have gathered you here to provide a sneak peek into a part of what's waiting for us in the upcoming future! And that is.... Yes, it is Town of Goddard (WITHOUT Goddard Castle) and Varka Silenos Outpost + Ketra Orc Outpost! All we can say for now - These locations will be coming for both - TI and Dion servers. We know it's not going to be important zone on TI at the moment, altho changes might be made to the zone in the future that will make a relevant impact on both servers. As of now there won't be precise information about the zone, all will come in the patch notes when we will be ready to launch it! We just wanted to show all our players that the development never stops and a lot more of Lineage world is coming to our servers for you to explore and conquer! Have a great time on L2Classic.club Sincerely, Classic Team
  6. 4 points
    Dear players! Prepare for 2 weeks of 20% exp bonus! It will start on December, 25 and will run all the way till the server maintenance on January, 7! And, of course, there is an event for all of you! Please, welcome Santa's Girl, which will come to our world on December 22! She will be showing up for the Event every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) on Giran Square! Every time 10 minutes prior to event start, you will see system message informing you about it! So don't waste any time and head to Giran! She will need your help to find Elves, who were supposed to prepare decorations for the Christmas and New Year celebration, but got lost somewhere! And now she thinks that Squashes ate them! To help her, Santa's Girl will give you the Mallet and ask to break Christmas Squashes using Mallet's skill Squash Smash Christmas Squashes will be spawning all around Giran square Every Event round will have 80-95 Squashes for all of you to kill! After killing a Squash, Santa's Helper Elf will show up from it! Talk to him, and he will give you 1 Christmas Ornament! But hurry! He will be present for only 10 seconds after Squash is broken! And after he is gone, rush to break as many other Squashes as you can. Just remember: you can only get 1 Ornament every 10 seconds! After all Squashes are broken, you will have 15 minutes to talk to Santa's Girl before she leave till the next Event round! You can exchange Ornaments for the unique Freya's outfit, which will only show up in this event! Freya Armor - x100 Christmas Ornament Freya Pants - x80 Christmas Ornament Freya Gloves - x40 Christmas Ornament Freya Boots - x40 Christmas Ornament Event duration: 22.12.2023 - 22.01.2024 NPCs will be gone with the last event round on 22.01.2024 Plus, if you were a good person during the year, some presents are prepared for you! Including Freya's agathion! And to march the outfit, Nostalgia's Vault will have Freya's Cloak! So don't forget to get yours! It will only be available during 22.12.2023 - 15.01.2024! In order to see Event NPCs and items, Client update is required! Best regards, Classic Team
  7. 3 points
    Episode 2 - Castles. For a long time we are not fully pleased with the rewards clans reap from conquering and maintaining a castle and its something we have been taking a look at for quite a while... As so and together with some players complains about lot of people not feeling interested to participate on sieges because there is no reward if you win a castle, we decided to figure out some way that could somewhat make sieges more interesting by making castles more appealing to the players to conquer and maintain. With this new upcoming patch we are introducing Castle Prison. Castle owners will have access to a private dungeon, that only clan members of the clan that holds the castle can join. Players will have to make a group to go in this dungeon and battle some bosses. Only 1 group can enter per time. There will be a reuse timer so it cannot be repeated all time but clans will be able to make it more then once per day. These bosses will have chance to drop normal items as open world bosses as well as a new special item that can be used to upgrade bracelet of duty to a new level. These bosses will also have a small chance of dropping a full bracelet with new level already. To sum it up, new bosses for castle owners, new bracelet of duty level, more worth it to have a castle. Stay tunned for episode 3. Best regards.
  8. 3 points
    While we finish the works on what is to be the next patch we want to bring to you a vision into the future and what is to come. To do so we decided to break the info in small notes dedicated to each of the topics that will suffer changes in this next patch and will keep posting these little sneak peaks until all is ready to go and the full patch notes comes out. Episode 1 - Crafting. For some time we have been receiving reports about crafting being either hard, not profitable or in general not worth it comparing with how much easier it is, for example, to just wait item to drop from a boss. We hear you and this is something that we have been thinking about a lot as we always want crafting to be relevant as it is in our view a important feature of a MMO and specially on a MMO that has some classes where part of their kit revolves around crafting or easier access to obtain items for crafting. With this in mind and also wanting to keep both crafting and this classes who are related to crafting relevant and appealing, one of the approaches we took in next patch is to make spoiling and crafting not only more appealing, but also easier and more profitable. In next patch, materials and recipes will in general be easier to obtain, being it by increased chances and by lowering the amount of quest items required to obtain a recipe box from quest Fiero's Assignment, this number will be heavily reduced allowing players to trade more often and there for obtaining more recipes from this quest. In addition to this, we are also increasing SPOIL chances for some of the most wanted materials (in higher level zones) that are sometimes hard to come by if players want to go in a crafting spree, as well as gemstones. Also, we are introducing a new level of crafting and new improved recipes that high level skilled maestros (level 80) will be able to add to their book. To obtain these new recipes players will have to trade with Researcher Fiero and have a maestro adding the recipe to their crafting book if they are capable of doing it. These recipes will be in general same as old recipes with one major difference, on crafting, players will have the usual chance to fail or succeed the craft, and on success players will have the possibility of receiving double the items crafted. This is a system we plan to work further if well received by the player base, and extend it somehow in the lines of player having chance to craft special items with special stats, or items with special enchant levels and so on. For the moment this will be for A grade armors and jewels only. To sum it up, easier crafting, more crafting, more profitable crafting. Stay tunned for Episode 2. Best regards!
  9. 3 points
    1.Goddard its not important for TI server for now,but I noticed that there are some mini bosses if you killed some mobs, its really good,just like captain in HB,mini bosses is very interesting for farming. Kill some mobs-summon a mini boss,it makes the boring farm more ingteresting,although my char dont need exp already,i still like to kill some mobs to summon captains everyday. 2.Exp block command were added: .exp_off - to stop EXP, .exp_on - to get EXP again. You will still get SP. - Dion its very good for farmers,delv char is really meaningless,hope it will add to TI soon Just have some questions: (1)if my char in exp_off mode and it dead,will it lose exp?(I guess it will,otherwise our server will become pvp server,lv84 char will never worry about losing exp). (2)if my char in exp_off mode and it dead,will exp on automatically? (3)need to press this command everytime when log? (4)in full party or CC,the exp belong to exp_off modo char will transfer to other char?its annoying to inv/kick when farming 3.Lilith Field mobs will now chase you for 5000 range. Please notify us in case you find any issues. - TI. its very bad,nobody will farm lilith anymore in lilith,when you solo,you can pull 150-200mobs then start farm,now its impossible when you farm with your cps,your cps can pull 1/3-1/2 mobs on the map for u,it will be very powerful exp for full party,now its impossible also the only thing you can do in lilith is farm mobs 1by1 just like in FI. I cant understand why you worry about lilith controled by 1pt?lilith is big enough for 2-3 full pt and some randoms which hit mobs 1by1 together. if there were more than 3pts there,let them flight for spots! and pull mobs into the water is not a problem,you can pull them back quickly,and GM can block the account who pull mobs away easily. 4.We need some changes to help ppl farm comfortable and conveniently but wont ruin the balance or make pvp disappear (1)exp_off command is convenient and nothing harmful for balance (2)cancel gate in FI/HB is very uncomfortable for farm and pvp when you want to farm you have to run all boxes inside,when you want to gank enemies farming,consider about the long distance you will give up these island maps make L2 not like a open world game,but gateable there will solve this problem Koll has ever explaned gateable in these maps will make low lv char inside these maps,but its not a problem,when gate was avaiable,I tested to gate low lv char inside, the char will teleport outside 1S later (3)watermelon has bug to trigger wc's great fury I know watermelon is not designed for ppl to trigger great fury,but why not?it has nothing harmful for balance,most time we have to drive wc to hit our own char to trigger great fury,its unconvenient.
  10. 3 points
    Small suggestions 1) Increase the experience from champions of Ketra, drop idea very nice, but... monsters have similar experience with shamans, but are very strong, even for group hunting as a result, they are simply pacified with the help of PP or Bish and ignored, because the reward is not worthy of suffering. And it is strange that the champion appears in 1 second, kills with 1 hit of the support, and you can't react to it instantly, 2 hours of game experience on him are lost... don't offend the poor PP and Elders, who die 5 times in 3 hours and lose experience due to randomly appearing champions. 2) Make it possible to transfer and buy and sell Soldier's Badge. Its increase clan game farming+This develops the economy and opens new trades with ketra/varka on traiders in all game. because when we farm as a clan, there is a random drop loot, the one who receives it cannot pass it on to another main player who wants to summon the boss, this is not entirely correct when it is impossible to collect 50 pieces for weeks on 9 characters... Clan farming implies random loot. Or at least increase the chance of a badge drop, because solo players farm it for weeks and cannot collect 50, they simply go back to silent valley. 3) The RB kill rates speak for themselves that the drop from RB and experience is weak... 2 live clan parties kill the boss and get 40kk experience each? with 100% experience scrolls, and for this people gather after work for more than an hour and farm badges for a week. It is easier for them to kill 50 green shamans and get the same experience, in a month of playing stage 3, only 29/200 bosses were killed.... It takes another 4-5 months to get a new stage.... There is no particular motivation to beat them, unfortunately, but the idea is very interesting, to unite randoms into clans and general play, small changes are needed because low experience on living people and a weak reward... This can be easily fixed with increased experience and make these events clan-based for gathering and motivating people to get more experience and battles and raise team spirit!! These are just small suggestions from my observations of the last weeks of the game, add wishes or like the post, who agrees with me.
  11. 3 points
    Dear friends! What a wonderful summer it is! Please welcome Fairy Jessy that came to visit us once more to ask for more help! She is trying to collect best watermelon seeds for the next summer. Fairy want the biggest and most tenacious seeds in case next summer will be cold. Watermelons are just so big part of a summer, so she don't want for anyone to be left behind and not get at least one. Let's help Jessy? To do so, gather Seeds Pouch, which will give you either Sprouted seed or Corrupted seed when opening. Event items won't drop from monsters, instead everyone will get passive skill Harvesting for the time of the event that will update with your chars progression. While you have this passive skill, earning specific amount of EXP will give you 1 event item. And don't forget to ask Jessy for a Fairy blessing! Buff improves every hour and lasts 4 hours in total. Level 1 buff gives +3% EXP/SP Level 2 - +5% EXP/SPLevel 3 - +9% EXP/SPLevel 4 - +15% EXP/SP Buff cooldown is 12 hours! When you got some Sprouted seeds, you need to plant them and grow watermelons, which will give you a chance to get Watermelon seeds Fairy Jessy is in need so much. To grow the watermelon, you need to leave peaceful zone, and simply use it to grow a watermelon. Talk to watermelon, and it will give you various options. You can just simply open it, or open it using various Mods. If you will pick 1st option, watermelon will break and give you a Rabbit. When killing it, you will get Watermelon seed. Or, if you are very lucky, you will get a Duplicating Mirror, which will give you not 1, but 11 Rabbits, each of which will give you a Watermelon seed! Other options got a trick into them. Mobs, appearing from the Watermelon while using Mods, will differ depending on a player's level If you are lvl 20-39 = spawn lvl 30 mob, lvl 40-55 = spawn lvl 48 mob, 56-70 = spawn lvl 62 mob, 71-80+ = spawn lvl 77 mob. Using Mods, you can get more difficult and challenging monsters, defeating which will bring you an increased reward. Mobs with 1 mod increases amount of seeds in reward by 2, 2 mods by 6, 3 mods by 10. To open Watermelons with Mods, you need to have a Fertilizer according to Mods you choose. You can buy Fertilizer at Jessy for Sprouted seeds. So, as an example, if you will pick to open Watermelon with HP/Defence Mods, you will spend 1 seed to grow a Watermelon, 20 for Fertilizer. And if you will manage to kill a monster it will bring you, you will get from the monster 27 Watermelon seeds. Profit! Bring Watermelon seeds to Jessy, and as a reward for each 30 seeds she will give you Fairy Pouch, which contain various rewards (full rewards list can be found at Jessy NPC). Oh, you found Corrupted seed? Find at least 9 more friends, group up to the CC and hurry to Jessy! She will send you and your friends to the safe growing place! Inside pick 1 of 2 locations, teleport in, and grow Rotting Watermelon When you will open Rotting Watermelon, level 80 Raid Boss Bael will appear! Kill it, and get 15 Fairy Pouches. But remember! Fairy Pouches will be dropped on the floor 1 by 1. They are not tradeable, so make sure you agree with your friends on their distribution way! Beware, Growing spots are PVP zone! And if you thought that is it, you are wrong! The most exciting part for players level 60+ is just beginning! In preparation for a fight against an Evil, Recruiter Payne is searching for the best of the fighters he can find with the help of Fairy Jessy in Giran! So he offers everyone to pass the test he called "Show your Might"! "Show your Might" objective - to prove, that you are the strongest by winning against other players and engraving your name on a Flag pole! "Show your Might" will be running every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) To participate in the event, come to Fairy Jessy in Giran within first 15 minutes of the Event start and he will teleport you to the Lobby. Lobby is a peaceful zone, where you can group up with other players, buff yourself or others or just hang around till Event starts. While teleporting to the Lobby all buffs will be removed! As soon as time will hit 15 minutes from the start, everyone will be teleported to the PvP arena. Players will be randomly teleported to one of 16 rooms by the border of the Arena, connected with other rooms by corridors with automatically closing and opening over time doors. If you are in the party with other players, participating in the event, it will NOT guarantee you teleporting close to other party members. PvP event starts there! So don't hesitate and kill everyone on your way for the final task! 9 rooms closer to the center of the Arena will have 4 Army Supply Crates. Each Army Supply Crate will have 1 of following potions: Extreme Swiftness potion - Increase movement speed by 150 for 10 seconds. Cooldown 5 min. Gorgonas Look potion - Puts target in a stone for 10 seconds. Cooldown 10 min. Gorgonas Love potion - Puts you in a stone for 20 seconds. Cooldown 15 min. Massive Cancel potion - Removes all buffs from target. Cooldown 20 min. Full Immunity potion - You are immune to damage/debuffs for 3 seconds. Cooldown 5 min. Massive Healing potion - Heals you for 100% in 10 seconds. Cooldown 10 min. Last Chance potion - Instantly heals you for 30% of HP. Cooldown 5 min. Sleeping potion - Causes your target to sleep for 10 seconds. Cooldown 2 min. Massive Mana potion - Regenerate 100% of your mana in 5 seconds. Cooldown 10 min. CP potion - Instantly regenerate 1200 CP. Cooldown 10 min. Invisibility potion - Makes you invisible for 15 seconds. Cooldown 20 min. Block Heal potion - Blocks target's 90% of received heal for 10 seconds. Cooldown 10 min. All potions will last for 60 minutes, they can not be used outside of "Show your Might!" Event area Only 1 potion per Crate! So if someone took the potion from the Crate, other players who will try to open it will get nothing! Not everyone will be able to grab potions, so make the best use of the ones you managed to get! And finally the last room in the middle will have a Flagpole! Use Imprint of Might skill to Imprint the Flagpole! Cast will take 3 minutes, so make sure other players are taken care of! Event finishes when the Flagpole was engraved or in 60 minutes since the start. Everyone, who participated in the Test, will be taken back to Lobby as they die or after Flagpole was engraved. There you will find Kayla the cat Talk to Kayla to get your participant reward (Fairy Pouch) and to teleport back to town. Winner reward is: Rudiarius reward, which will contain 1 of following: Hat Coupon Event Agathion Coupon Event Commemorative Cloak + can get Fairy Pouch from Kayla cat Event duration: 19.07.2024 - 09.08.2024 NPC will stay till 12.08.2024 Client update required in order to see Event NPCs and Items Good luck! Best regards, Classic Team
  12. 3 points
    Dear players! We do not want to finish the event before the weekend, so we have decided to prolong it New event dates: 19.07.2024 - 12.08.2024 NPC will stay till 19.08.2024
  13. 3 points
    Eu prime - Mage CP looking for Supports/Bishop and friends to play with. We are 73 +/- levels. 3-4 active players. add me on discord. astronaut.0
  14. 3 points
    Facilitating the drop of Gem-A is a necessity, since as Xanaks said, it is simply unfeasible to try to craft an A-grade weapon, even jewelry and equipment in general. What's the point of trying to craft a majestic ring using 3 Gem-A (each gem costs more than the ring itself), or a weapon that possibly won't even cover the crafting cost. It's very unbalanced. Not only that, but to this day I still can't understand why up to lvl 75 (farm LOA), it is possible to drop TOP weapons in the game by hunting normal monsters (is the chance minimal? Yes, but at least there is a chance). However, after lvl 75 (GC farm and now Goddard), there's simply isn't any full drop, not even normal equips have a reasonable chance (not to mention that top items like mj circlet and armor don't drop from these mobs). Please note that here on the Dion server the chance of even dropping boots and gloves is ridiculous compared to IT, if I dropped 5 full items to date it's a lot (I've already raised about 3 characters to lvl 80). Despite this, 1-2 players only need to kill a raid boss 60 to get TOP B weapons, enchant scrolls, stones (if DK borns), huge exp, etc. I ask, why does a mob that hits really hard, like (4k+ per turn) on goddard cannot drop even a single low or top A weapon or a good piece of armor? (since crafting is impossible as i mentioned before). You can see for yourself, practically no one is farming in Goddard, except the weaker mobs for dailys. Server needs a huge change for newcomers to catch up, and even more to keep players attracted. Most of my CP just log for Epics now, why farm hours and hours and no chance for a single good drop? No Bracelete 6, no new skills for clan, no new talisman (at least PI had it), no new bosses (at least for now - stage 2 will take at least 1-2 months since nobody hunts on goddard). Talk with your playbase and see what's happening.
  15. 3 points
    1) In my opinion, yes, more than 3 BOXes should be released, after all, today many people use more than 1 computer to log into several screens. What is the difference between logging in 5 boxes on 1 computer? None! Frankly, I don't see the point in banning one thing and not banning another. The only ones who profit from this are the companies that sell laptops. 4) Not releasing level 80 is penalizing those who have committed to the game until now and UP daily. Everyone who is 79 80%+ will soon be 100% and will naturally become discouraged. Freeing those who are still 78 or 79 will certainly struggle even more to reach 80, making farm areas more competitive. 7) Sieges are one of the main contents, but by penalizing death you are taking away the dynamics and making it tedious. Many don't like losing XP and wait inside the city for the PERFECT RUSH or especially after they die they spend 15 minutes waiting for Bishop's resurrection for fear of losing 0.20% I don't see the point in removing the penalty only when more people are lv 79+, once again you are penalizing those who commit to the game and helping those who play 1 hour a day.
  16. 2 points
    Dear players! We have added a new donation method, that accept Bank cards and Tether (trc20) Now, if you will be donating using these methods, you will receive 10% Bonus! Please, keep in mind, that minimal donation amount is 3 Euro In case of any difficulties with donations using this method (or any other), please, create a Ticket to support with donation details, and our Support staff will assist you with it ASAP! Sincerely, Classic Team
  17. 2 points
    Having A Gemstones that are worth 7kk each completely breaks the mechanics of the game. It's impossible to get A-grade gear, except for players who farm epic bosses. This leads to no difference between having levels 52 and 61, since it's much cheaper and better to buy +6 B sets. Of course, there are also +6 A sets, but only a few people have them. This issue cascades further. It completely breaks the crafting of A-grade gear. No one would spend 600kk on Gemstones to craft A-grade weapons with only a 60% success chance. The weapon itself costs less. Additionally, bounty hunters become completely useless at high levels since no one needs A-grade recipes, except maybe a few that require B-grade gems. This situation makes A-grade weapons mostly useless, as inserting a rune is never worth it. Even if you somehow craft the item or get it from a drop or a Raid Boss, you still have to obtain Cloths, which makes sets 20 times more expensive. This, in turn, leads to the strategy of enchanting sets to +6 and only then unpacking them. I would suggest the following changes: Increase the drop rate of Gemstones by at least 10 times and distribute them among more mobs. A-grade Gemstones shouldn't cost 1000 times more than B-grade. Add the ability to spoil them or obtain them from a quest. Reduce the number of Gemstones required to craft an item if the top options lead to imbalance. I completely understand that A-grade gear is top-tier and should be expensive, but not to the degree where it is worth as much as tier-1 epic gear.
  18. 2 points
    Dear Staff, I hope this message finds you well. Iโ€™m writing to bring up a concern shared by a significant portion of our server's community regarding the current timing of the clan sieges. As it stands, the sieges are scheduled for Sundays from 13:00-15:00 Brazilian time (18:00 UTC+2). While this time might be suitable for European players, it poses significant challenges for both the Brazilian and Asian communities, which together make up nearly 90% of our server's population. For many Brazilian players, this timeframe coincides with family lunch gatherings, a deeply ingrained cultural tradition. This makes it difficult for us to fully participate in the sieges without compromising our social lives. Additionally, for our Asian counterparts, the sieges start around midnight and continue until the early hours of Monday morning, which is far from ideal, especially for those who have work or school commitments. Given these circumstances, I kindly suggest that the siege time be adjusted earlier by 3 to 4 hours. This change would not only make it more convenient for the majority of the player base but would also likely increase overall participation in these key events. Itโ€™s worth noting that a similar adjustment was made on the Talkin Island server, and it was well-received by the community there. I believe this change would contribute to a more inclusive and competitive environment on our server, ensuring that more players can participate in sieges without having to sacrifice important aspects of their personal lives. Thank you for your consideration, and I hope we can come to a solution that benefits the entire community. Best regards from the one that made the first siege video of Talking Island (and got a prize for it ๐Ÿ˜Š) Yours, Setzer
  19. 2 points
    Diversity of Olympics - Warcyer Month: late 2018 / early 2019 Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: VooDoo Class: Warcryer (WC) Clan: Defcon1 / Anarchy / Mediate Alliance: - Length: 11:08 We got 10th (7th from classic) volume of Diversity of Olympics - Warcryer. Still banned on discord so sending here. Frapses are from late 2018/early 2019. Pretty enjoyable class, not too strong, not too weak, has many different debuffs which can be utilized vs different classes and different sets but they dont have that insane landrate except sleep, which is very situational considering freezing flame dot wakes you up or you can cleanse it with core/liberate. Many fights you couldnt just fear spam and drain but utilize DoT/stun because of the mana/damage ratio, otherwise you would run out of mp. Not all fights are against super good people since i was driving it only very occasionally when our WC couldnt attend oly for some weekend. Fights against Necro/WC/DA 80/ES/warlock 2x/gladi/tyrant/PW/WL/SK/OL/Necro 2x/DA/SK/WC/ES Enjoy.
  20. 2 points
    Dear players! Mark Sunday 07.07.2024 16:00 UTC+2 in your calendar! We must gather as many people as possible and venture into a big fight! Because if there is no victory, no one will be able to reach the city! Goddard faith is in our hands! What do we need to do? It is not entirely clear, as only information we've got is coming from the only source - Researcher Fiero! But he did the best he could to gather as much information as possible! May the fight be be successful and us come out of it victorious! And to help you all in such an important task, this weekend there will be no EXP loss on death! Sincerely, Classic Team
  21. 2 points
    When droplist/spoilist is gonna be available on l2db?
  22. 2 points
    Dear players! We have been receiving requests to remove EXP loss on sieges not only for registered clans, but for everyone who enters siege zone. We see it as a bad idea for the following reasons: It is not hard to register a clan for sieges to not lose EXP as a perk of being participant of the event. All parties should know in advance who will participate in sieges. There should be no situations, when a random clan, which is not registered for sieges, decides to come in just to interfere, so there will be no assumptions that they would not come in knowing that they could lose experience. And if they want to mess around - they are welcome to, but with a penalty as an EXP loss for not participating in the event properly. But now to make a final decision we want to hear your voices for or against that idea and why. Every voice matters! Sincerely, Classic Team
  23. 2 points
    1) Fixed some server crashes. 2) EXP lose on sieges for Registered or Castle Owners were removed ( unregistered will still lose EXP ). - Dion. 3) Premium account now gives EXP/SP bonus automatically, Runes were removed. ( All chars on account with Premium now gets EXP/SP bonus ). - Dion / TI. 4) Because runes were removed new command was added showing Premium account time left ".pa_time". - Dion / TI. 5) Added Reinforced Antharas' Earring Downgrade option. - TI.
  24. 2 points
    Dear players! In this topic we will touch several topics and announcements! And let's begin with Double EXP/SP Bonus, which will be active starting after Friday server maintenance and will run till Monday maintenance! Do not waste your time to prepare for level 80 release! From 00:01 on Friday till 23:59 on Sunday (UTC+2) ALL Donations will come with 15% Bonus! After Friday maintenance, visit Nostalgia NPC! She will offer a new Cloak for you! - Elmore Cloak! It will be available for purchase for only 2 weeks! So don't miss your chance to get it! We keep being asked when level 80 will be released. After careful calculation, we came to the conclusion, that level 80 release will happen along with the next update - Goddard. Goddard update is currently under active development, so we are unable to give exact date as of now. Release date will be announced as soon as it is set. Do not miss any time and get your characters to level 79 and 100% to get 80 as soon as it's out! Not too much time left! Enjoy your game on L2Classic.club Sincerely, Classic Team
  25. 2 points
    1) Increase box limit with Premium Accounts. - We don't have it in plans right now. We still want players to be more active during CP farm. my opinion: I think it's worth releasing 1 more access 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - We believe it's too early to have such big changes to classes. We will be looking into new skills later. my opinion: Too early to have the aura and new 2-in-1 buffer 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - We don't want to give scrolls. We are trying to get away from them because players were min/maxing them by logging out to not lose buff duration. Fruits will be added later (same update cycle it was added on Talking Island). my opinion: maybe the scroll is still early, especially gaining 100% weekly scroll, this would arrive very quickly at the TI server stage, plus the fruits would help in pvp and farming 4) Increase level cap to level 80 or higher. - Level 80 will bring drastic changes. Skills like Counter Critical / Song of Purification / Insane Crusher / Servitor Share, will have huge affect on PVP/Olympiad. We want more players (we are thinking about 20/30%) to reach lvl 79 at least. We believe that if more players will reach level 80 together, it will affect PVP/Olympiad less and will be more balanced. my opinion: I see that 2 exp events were held, there are GCs that many here came from IT and know the mechanics of the game, they know how to focus on some classes to get ahead, this has to be valued as a strategy that each CP and ally, Those who can't reach 79 are solo players or who don't have at least 3 hours of play a day, my CP is all 79 and I only play 3 hours when I have prime. 5) Set level restrictions to high level zones. - We think that zones should be level restricted by monsters power. Teleporting players out of the open zone will feel like it's not open world as Lineage was meant to be. my opinion: this is something to think about, in TI there were several pvp like in FI where players took mobs to drop, the mobs were attacked in any spot, sometimes restricting some mobs so that if you are attacking one type the other doesn't turn on you . 6) Daggers trains and drop mobs. Do something with it. - We see it as part of Lineage 2. You still can PK them or stun them in order to stop from coming to you or you BSoE. You have enough options to deal with it. my opinion: it would be to put something like a pvp zone, if you enter that zone you would enter a flag to be able to kill them, PK them at char low and have to pay 594k per PK and sometimes you run the risk of more than 3pk and drops are difficult 7) Decrease amount of exp players loses per death on sieges. - We already decreased it by 50% from what it is on official server and we are planning to decrease it more when players will be higher level. my opinion: you have to eliminate the loss of xp in a siege zone, you must lose exp for guards or guild with a castle owner if you are attacking or defending another castle.
  26. 2 points
    Dear players! Ready to farm?! Starting Friday, 16.02.2024 after the maintenance, and all the way through till Monday, 19.02.2024 maintenance, enjoy x2 EXP/SP Bonus! Sincerely, Classic Team
  27. 2 points
    Dear friends! February 14th... Time of Love!!! We couldn't skip this holiday and happy to announce Valentine's Event! Every monster level 20+ will have a chance to drop 1 out of 9 puzzle pieces. Gather all of them, bring complete puzzle to Rosalia NPC In exchange you will get Valentine's Gift Box. Full list of rewards can be found at Rosalia NPC And that's not it! Rosalia will be happy to present all of you Cupid's bow! Use Cupid's Bow on other players (or yourself) outside of town, and charge them with Overwhelming Love! The buff, which will increase player's EXP/SP gain and will get stronger every hour for the next 4 hours! But next buff can be only taken in 6 hours after previous buff is over! And NPC Nostalgia got something for you as well! During 2 weeks (12.02.2024 - 26.02.2024) you can purchase from her Lovebird cloak and use it yourself or present to your loved one! Event duration: 12.02.2024 - 26.02.2024 NPCs will stay till the maintenance on 04.03.2024 Happy Valentine's day! IMPORTANT! Client update is required to see new buff and items! Best regards, Classic Team
  28. 2 points
    Diversity of Olympics - Shiellien Knight Month: December / January Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: Anytime Class: Shillien Knight (sk) Clan: Anarchy / WuKong / Defcon1 / Deviate / NonFactor Alliance: - Length: 19:48 So here we go with 5th volume of Diversity of Olympics - Shiellien Knight. Finally managed to come back to my old drive with some spare time and cut frapses from another classes i played here on the original TI. Since i am still banned on discord, posting it at least here on forum for people once again to see that classic olympiad is not only DA/necro/destro/ES, but can make almost any class work. I consider SK to be decent in powerlevel, however it requires lots of kitting around and hiding to let your dots do massive damage. Once in a while when you have chain strike ready, since its insta cast, you can interrupt any other CC enemy has (horror/stun/fear/sleep) and go for lightning strike, which is pretty good CC unless enemy has DC set (was quite rare until the update where cloths were not problem anymore). In video you can see following: Fights against OL/Necro/SK/ES/PS/Tyrant/Destro/DA/WC Enjoy. PS: still have left like 5-6 classes which are not cut and not put in any kind of video which will be done eventually i think, but i am not really eager for them as those were quite strong classes like DA/necro/destro and then PS/bishop, but it will be done eventually and added to diversity of olympics playlist ๐Ÿ˜‰
  29. 2 points
    Hello everything is fine? I'm new here and new to lineage, I do lives here at the club and I'm proposing a draw (the first of many, I hope) as I develop in the game. Initially I will draw 100 COLs this weekend let's go to the rules: To participate in the draw, it's very simple. 1 - just be a follower of my channel on Twitch (link below). 2 - and interact in the chat (use the command !col ) when live. 3 - participation begins in today's live and ends on Saturday at 8:00 pm in Brazil. ( You must be online at the time of the draw to receive the prize). I intend to revert all the rewards streamers receive as gifts for those of you who follow the lives, so let's go, play and have a good chat, I'm Brazilian, my English isn't good but I work with the translator whenever possible. ----------->>>>>>>>>>>Link Twitch<<<<<<<<<<<----------
  30. 2 points
    Dear streamers! This calculation will not be a standard calculation! All streamers, who were streaming this week, will get 150 CoLs! And streamers list is: sheyk dilson Yoshi ์ด์ง„์–ธ KpeaTuB PJR PaperCut BlackTarj Stoned Targaryen Wanali Following streamers are being removed from the campaign due to inactivity: jinxingyuan1983 To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me Happy Holidays!
  31. 2 points
    Dear players! Christmas is almost here! And so Donation bonus! All donations, made on 24.12.2023 and 25.12.2023 (UTC+2 Time) will come with 15% bonus! Happy Holidays! Sincerely, Classic Team
  32. 1 point
    It would be a great thing to include badge drops on single mobs outside of Goddard.
  33. 1 point
    Dear Players, Sharpen your swords and get ready! The Double EXP Weekend is coming! Starting Friday, October 25, and running through until Monday, October 28 (ending with the scheduled maintenance), enjoy Double EXP and SP gains all weekend long! Plus, with Fridayโ€™s maintenance, weโ€™re introducing a new reward added to the Event: the Mystical Cube! โœจ After receiving a lot of feedback, we took time away from other tasks to thoroughly analyze the current event, study in-game progress, and concluded that adding the Mystical Cube would inject some extra excitement into the event! And donโ€™t forgetโ€”Double EXP means double Teleportation Scrolls! Donโ€™t miss your chance to grab as many as you can! Mystical Cube contains one of the items: Crystal (A-grade) x10 Talisman Crystal x1 Energy of Insolence x1 Gemstone (A-grade) x1 Common Life Stone x1 Mid-grade Life Stone x1 High-grade Life Stone x1 Spellbook Box - 3rd Class Transfer x1 Cloth Piece x1 (chances are adjusted according to ingame value of the items) Happy hunting and good luck! Sincerely, Classic Team
  34. 1 point
    5) Would be add way to up talisman 6 lvl also for players, some quest or farm ketra/ varka talisman 4 slots....
  35. 1 point
  36. 1 point
    +1, I'd even go further adding the Strix daily quest badges to those mobs.
  37. 1 point
    - Event passive were removed. You can't get new Seed Pouches anymore. - TI/Dion. - Zaken jewel drop increased to 33%. - Dion. - Goddard Stage 1 requirement were decreased from 100.000 to 30.000 killed mobs. - TI. - Lilith Field mobs will now chase you for 5000 range. Please notify us in case you find any issues. - TI. - Talisman - Denial now removes random debuff, not last. - Dion. - Ketra Champion and Varka Champion will now despawn if not in combat 5 min after spawn. - TI/Dion. - Exp block command were added: .exp_off - to stop EXP, .exp_on - to get EXP again. You will still get SP. - Dion. Dear Talking Island players, unfortunately during passive zone transferring to Talking Island we encountered an issue. While we trying to resolve it we can't install latest changes like Denial talisman change and new EXP command to Talking Island. We will do it immediately after resolving that issue.
  38. 1 point
    these 2maps in GGD almost the same as HB and FI both HB FI GC are best for tyrant solo farm team,do we really need so many solo team farm spots? and if you dont want to flight for farm spots,Congratulations!these solo team farm spots are so big,just hide there I missed these funny maps such like Forge of the gods,4sepulchers,stakato nest,these aoe farm spots are very good for team,and we were glad to flight for these spots all day. about these solo farm spots?no reason flight for these,just change another spot
  39. 1 point
    This topic will cover the new content coming to classic club servers on next Friday 05.07.2024. NEW TOWN NEW ZONES NEW SKILLS NEW BOSSES OTHER CHANGES NEW TOWN GODDARD Long long time ago, there used to be talks about a vast, rich, strong, fortress town, of light gray stone built within a mountain and with a castle as big as the eye can see far in the horizon. A town that was known to be a gateway point for traders, adventurers, and even simple travelers on their journeys from north to south and vice versa. At some point in time, this what sounds to be such an amazing place stopped being so popular, for some reason people stopped wanting to pass by, and then they just didn't anymore, and with time passing stories of this town became legends...legends became myths... and myths became history... and then... forgotten. To the point of latest generations even wondering if such place really existed or it was just stories that passed from father to son along history. Or was it...? In one of their latest excursions the Researcher Guild found some artifacts and ancient documents that made them believe the stories about this town were true, there was indeed something, somewhere northern, although all the researcher teams they would send deeper into that territory would never return... countless teams of brave researchers and adventurers were sent there to gather information and report back, but they never did, and then mercenaries were paid to do the same job, but also never returned... The Researcher Guild was now finally understanding why at some point this town passed from a supposedly wonderful, famous and busy place, to not being used and eventually forgotten... It had become just too dangerous. When they were about to give up on the project with fear of further unnecessarily loss of young researchers lives, one lonely member of one of the latest expeditions managed to come back... with dreadful news. That person was Researcher Fiero. Researcher Fiero had found that the whole territory being blocked out by tribes who used to be at war in this region. Investigation found reports that for ages these tribes were in constant battle not only with each other but also with the population of this area and all the other peoples who would pass by. Eventually, these tribes grew smarter, and they realized something interesting... If they work together, they could get rid of the population in the zone and split that territory among both tribes, and then they would have more territory for both tribes and no reason to fight anymore. Fiero became extremely curious about all of it, and he was not about to come back with all this information without figuring out the situation at the moment, so he mustered all his bravery and 'stealthiness' and went deep into it. After some investigation and careful scouting, Fiero figured out the mazing plan of these tribes, they had found all the entering places for this territory, man made or otherwise. and simply blocked it, killing everyone who would get in sight, no one would go in, no one would get out, after some point no one would even dare to come near... and eventually everyone just stopped coming or trying at all. "...but it exists... it is real... and its every piece of amazing as mi grandfather used to say it was lads..." - Fiero, Researcher expedition 343. Now, after we received these reports from Researcher Fiero we cannot let those bestial tribes rule over that territory no longer, and we thought "who else could save that place if not the brave adventurers of Classic Club Community?" So we are here together with the Researchers Guild to recruit YOU, to enlist on a mission to put those tribes back on their place and to help restore the town of Goddard to its former glory, and once again make it a place of trade, life, love, celebrations and friendship. But first things first. we must find these places where the blockades exist, and figure out a way to break these defenses down for the ones following us. According to Researcher Fiero notes, one of the more fortified places is a gate in north of Blazing Swamp, this gate is closed with some mechanism, Fiero reports this mechanism needs some sort of lever, his reports say he has seen such device being used by "the big one", and then he followed this same creature to some fortress near Outlaw Forest, where all the other creatures greeted this bigger one with some respect, he must be somewhat important, and Fiero is sure he is the one holding the lever. His reports account for countless soldiers guarding this fortress and from time to time he could spot some "different looking" ones that seems to have their own quarters and were given spoils of war and foods before the rest, he gathers this ones should be some type of generals. He believes there should be at least 3 of this generals. In the middle house of this fortress, the bigger one that is according to Fiero where "the big one" lives. About the generals Fiero points out some information that might help on battling them, on his words: - "...the little one outside likes to shoot things with some sort of long range shooting device, and i saw once he shot a deer, poor creature didn't die from the shot but some minutes later he slowly perished, I'd imagine some sort of poison... maybe..." - "...fat guy with chains, he looked to be responsible for the prisoners, some tried to escape but he used some type of magic ability that drag the ones escaping back to him and it looked like they were magically imprisoned right there in place... don't know what is that kind of sorcery... but he looks a scary fella..." - "...looking to the other side i saw one looking like he was wearing some robes or i don't know, maybe i was too far away, but it felt like they were coming to him when they had some injured or sick soldier, so my guess would be he is some sort of a healer among their people... or some shaman...he might be hard to deal with, he looked really powerful healer, saw them bringing sometimes soldiers in brink of death and couple of seconds later it was fully restored, might need to find some trick to deal with this one..." Fiero also managed to include some pictures on his reports, they are not the most informative but he says he couldn't get closer to not risk getting caught Fortress up the road from Outlaw forest, where he saw "the big one" go with the lever. he marked the location on the map for us. Place where he last saw "the big one" use the locking mechanism So, with all the information Fiero gathered for us and the Researcher Guild, the plan is: At Sunday 07.07.2024 16:00 UTC+2 , we must gather as many people as possible and venture into the fortress where "the big one" is expected to live, battle through all the enemies, slay the generals defending it, gain access to "the big one", and retrieve the key for the door mechanism. After we obtain the key, we must go to the second location where the gate is and battle the enemies there to gain access to the gate to release the mechanism locking it. According to Fiero these enemies at the gate look strong, so be prepared or be very silent. Fiero made some arrangements with a small group of militia that has been living in hiding in the territory, they will be waiting on the other side of the gate as reinforcements waiting for the gate to be open. Good luck, we are counting on you. NEW HUNTING ZONES With the release of Goddard territory 3 new zones will be open. Garden of beasts All around Goddard you will find various beasts to hunt. Levels:78+ Hunting type advised: solo, duo. Ketra Orc Outpost Levels: 78+ Hunting type advised: group. Varka Silenos Barracks Levels: 78+ Hunting type advised: group. Varka and Ketra hunting zones will work on a progress based system, where players will hunt enemies in any of the territories and more features will be available for them as they go. Together with the Researcher Guild we will be working on figuring out more and more about this tribes and the more we know about them, better we can exploit them and take advantage of them. Stage 0 - Liberate the Territory. At Sunday 07.07.2024 16:00 UTC+2 help the Researcher Guild to eliminate the blockades isolating the Goddard territory. After this stage is complete, stage 1 starts. Stage 1 - Weaken their ranks. players will have to hunt a certain amount of monsters belonging to the Varka and Ketra tribes. When certain amount of this creatures are slain, we enter on stage 2. Stage 2: Research of the altars When we enter stage 2 we will venture deeper into this tribes culture and situation to investigate this mysterious magic altars. There are various across the zones and from time to time they lit up blue When the altar is activated its magic powers seems to call for stronger monster to appear nearby this activated altar, this monster will give bonus experience but no normal loot and will have chance to drop A grade Gemstones. After certain amount of this special monsters have been slain we enter stage 3. Stage 3: The Heroes. Monsters from this tribes will drop Soldier's Badge, on stage 3 you can now use this Soldier's Badge to trade into Hero's Badge, if you take the Hero's Badge to the main sacred altar of varka or ketra, you will be able to summon one of their Hero raid bosses. One random boss out of 4 per tribe can be summoned from the altars every 20 minutes using Hero's Badge. You can obtain Hero's Badge by trading up your Soldier's Badge with Fiero. After certain amount of Heroes are killed we enter stage 4. Stage 4: Researcher's Bounty On stage 4 players will be able to accept a quest that consists in 2 parts. Part 1: Hunt Ketra and Varka tribe members and all 8 of their respective heroes. after part one is finished part 2 is available. Part 2: at this point you are on the maximum level of trust with Researchers Guild and you gain access to their trading business, from this moment on, players who completed part 1 of the quest, can hunt any enemy in this locations to receive Researcher's Guild Badge that they can trade later with Researcher Fiero for a box containing a random A grade armor/jewelry recipe. 500 Researcher's Guild Badge = 1 Researchers Guild Box. NOTE: Not all NPCs in Goddard will be available from the beginning, more will keep coming with time as the situation in the region becomes more stable and safe. NEW SKILLS With the increase of the level cap to 82, new skills come into play for all classes. (DION) Shield of sacrifice - phoenix knight - 80 Insane crusher - hell knight - 80 Eva's protection - Eva's templar - 80 Mass lightning strike - Shilen templar - 80 Maximum sonic focus - duelist - 80 Spear howl - dreadnought - 80 Demolition impact - titan - 80 Maximum force focus - grand khavatari - 80 Exciting adventure - adventurer - 80 Wind riding - wind rider - 80 Ghost walking - ghost hunter - 80 Flame hawk - Sagittarius - 80 Arrow rain - moonlight sentinel - 80 Ghost piercing - ghost sentinel - 80 Song of purification - sword muse - 80 Dance of berserker - spectral dancer - 80 Flames of invincibility - dominator - 80 Great fury - doomcryer - 80 Counter critical - hierophant - 80 Servitor share - arcana lord - 80 Servitor share - spectral lord - 80 Servitor share - elemental master - 80 Arcane shield - Archmage - 80 Arcane shield - mystic muse - 80 Arcane shield - Storm screamer - 80 Vampiric myst - soultaker - 80 Miracle - cardinal - 80 Blessing of Eva - eva's saint - 80 Lord of vampire - Shillien saint - 80 NEW BOSSES With the new Varka and Ketra locations we adding 8 new raid bosses to the game as the tribe heros. This Bosses can be summoned using the Holy altars from Ketra or Varka to summon one of the heroes from Ketra or Varka respectively. One Hero can be summon from the Holy Altar every 20 minutes using Hero's Badge. This bosses have loot table equivalent to the priests bosses but with lower chances. This bosses have a small chance of dropping Cloth Piece. OTHER CHANGES Progress Hunting 7 (Strix quest) will now be working in ketra/varka also. Expand Warehouse 8 no longer requires Fresh Mackerel Level cap increased to 82 (Dion) First and second class quest marks added to nostalgia on Dion same way as it works on TI.
  40. 1 point
    I am just about to start ( when the download finish ) I know no one on the server so, If there is a CP out there somewhere that I can join, I would be happy to play whatever class they need to fill in the group. willing to premium my way to 2boxing a buffer or sumthn ( probably going to anyway )
  41. 1 point
    Dear players! Please, welcome Jessy the Watermelon! He has come to prepare all of you for what's to come with Goddard update! Visit him and get EXP boost Buff! Buff improves every hour and lasts 4 hours in total. Level 1 buff gives +3% EXP/SP Level 2 - +5% EXP/SPLevel 3 - +9% EXP/SPLevel 4 - +15% EXP/SP Buff cooldown is 12 hours! Do not waste any time and prepare yourself for Goddard update! Jessy will stay till the Goddard update! If you do not see Jessy, please, update your Client! Sincerely, Classic Team
  42. 1 point
    Even if nothing change, its good to see that ADMINs are speaking with player and giving the positive and negative effects of anything. 1) Increase box limit with Premium Accounts. - Thats a big point, if change to unlimited windows like TI players will be able to do solo things like kill rbs alone / farm gc alone... Of course not all are able to that but few are and its a huge advantage... Otherwise this is a limitation to players also, for example if you play as main support you cannot exp your main char and make a "decent farm"... for a "decent farm" you need a good DD + WC (cov) + BD... there is no another slots... maybe increasce to 4 boxes per PC... Would be good to hear opinions from all community of players.. 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - Loved that auras on TI, did the PP very usefull.. since there is not a lot of shining sets (+6 to mp regen and etc) i dont think would impact hard anywhere, except about Ritual.. +30 speed its too much for now... maybe could be added a nerfed version... 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - Agree with ADMINs point. Would suggest to give instantly rune of exp instead of scroll or buff scroll, when you delivery your daily quest you could recive a XP/SP rune of 2hours +XX% XP/SP 4) Increase level cap to level 80 or higher. - Agree with ADMINs ponint. its not the time to make 80 available since just few people will be able to learn that skills, would hardly impact in server and huge disvantage for who is not 80 level. 5) Set level restrictions to high level zones. - Always a big point, Should be a limitation for few places.. Its part of the game drop people.. OK.. .so if someone want to do that could at least "Work" to exp his dagger, not coming with lv 49 to 51 dagger non stop, kill 1 rb and recovery all the EXP... or even level 1 chars like was in ABG, useless people coming non-stop with level 1 chars disturbing, luring, picking up.. disgusting.. 6) Daggers trains and drop mobs. Do something with it. - Part of Lineage 2. Agree 7) Decrease amount of exp players loses per death on sieges. - Part of Lineage 2. If you want something Fight for it. There are rewards and costs. 8- (Bonus economy and fun) Increasce death penalty to -10% instead of -4% and reduce cost of Blessed ress. ๐Ÿ˜Ž
  43. 1 point
    This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024. Systems. Items. Classes and skills changes. Hunting zones. Raid Bosses. Quests. Other changes. SYSTEMS Olympiad Players will now be able to purchase MP and HP elixirs from the olympiad. Achievement system New missions have been added for levels 51 - 80. New 1 time missions have been added for the adventures on the new zone Zaken's Isle New daily and weakly missions have been added *NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.* **NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.** Provisional Clan Halls New provisional clan halls have been added to the game. This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones. This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners. CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to dion town CHs No item shop Teleports only to leave the CH to town. CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to Giran town CHs No item shop Teleports only to leave the CH to town. CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to Aden town CHs No item shop Teleports only to leave the CH to town Dye Exchange Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes. Rune Exchange On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3. Augmentation Weapon augmentation has been added. You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran. You can augment a rune-enhanced and enchanted weapon. Temporary and Hero weapons cannot be enchanted. Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill. The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon donโ€™t affect augmentation. Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee. LIFE STONE AUGMENT PRICE AUGMENT REMOVAL PRICE Common Life Stone GEMSTONE D x200 80.000 Adena Mid Grade Life Stone GEMSTONE C x300 240.000 Adena High Grade Life Stone GEMSTONE B x400 720.000 Adena Depending on the type of life stone you use you can get different type of effects with different chances. LIFE STONE Stats level Type of effects and skills Level of effects and skills Base Stats Common Life Stone Low increase general survivability Low - Mid Grade Life Stone Medium attack enhancement Medium - High Grade Life Stone High attack empowerment High (+1) There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as: Combat Stats Base Stats Skills Type p def increase STR Item Active Skills m def increase CON Item Passive Skills p attack increase DEX Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage m attack increase WIT p crit increase INT m crit increase MEN p crit power increase m crit power increase p accuracy increase m accuracy increase p evasion increase m evasion increase max hp increase max mp increase max cp increase hp recovery increase mp recovery increase cp recovery increase Augmentations can also impact the look on your weapon depending on the stone used and so on. +16 no augment +16 with high grade life stone *NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.* Super Runes New item added to game: Super Runes You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied. Common runes Lv.8-13 can be upgraded to โ€œSuperโ€ runes at NPC Blacksmith in towns. To upgrade a rune youโ€™ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 โ†’ โ€œSuperโ€ Feoh rune Lv.8 Common runes and their effects were not changed. You can obtain new โ€œSuperโ€ runes only at NPC Blacksmith. Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager. There are no โ€œSuperโ€ runes Lv. 1-7. โ€œSuperโ€ runes cannot be combined via inventory interface. Values for the super runes bonus are the following: Sigel Super Runes Tyrr Super Runes Othell Super Runes Yulls Super Runes LEVEL P def Max HP Crit stun Atk Speed P crit rate might mortal P crit power P accuracy 8 80 6% 13% 5% 269 22% 196 4 9 92 7% 15% 6% 297 25% 216 4.4 10 104 8% 17% 6.5% 325 28% 236 4.8 11 116 9% 19% 7% 352 31% 256 5.2 12 128 10% 21% 7.5% 380 34% 276 5.6 13 140 12% 23% 8% 407 37% 286 6 Feoh Super Runes Iss Super Runes Wynn Super Runes Aeore Super Runes LEVEL M crit rate M atk Cast Speed Speed Max MP Weight Limit Mp recovery Received heal 8 10% 85 5% 5 12% 4100 9.5% 46 9 11% 92 6% 5.5 14% 4500 11% 54 10 12% 100 7% 6 16% 4900 12.5% 62 11 13% 104 8% 6.5 18% 5500 14% 70 12 14% 108 9% 7 20% 5800 15.5% 78 13 15% 112 10% 7.5 22% 6400 17% 86 Fishing New Fish stews added to the Fishing Guildsman for you to trade your fish for. ITEM BONUS BLUE MACKERELS COST Fish Stew Might lv 2 patk + 12 % 20 Fish Stew Might lv 3 patk + 15 % 40 Fish Stew Shield lv 2 pdef + 12% 20 Fish Stew Shield lv 3 pdef + 15% 40 Fish Stew Empower lv 2 matk +65% 200 Fish Stew Empower lv 3 matk + 75% 250 Fish Stew Vampiric Rage lv 2 7% lifesteal 200 Fish Stew Vampiric Rage lv 3 8% lifesteal 250 Fish Stew Magic Barrier lv 2 mdef + 30% 250 Fish Stew Berserker Spirit lv 1 reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5. 200 Fish Stew Berserker Spirit lv 2 reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8. 300 Fish Stew Decrease Weight lv 1 weight penalty limit + 3000 30 Fish Stew Decrease Weight lv 2 weight penalty limit + 6000 40 Fish Stew Decrease Weight lv 3 weight penalty limit + 9000 50 Fish Stew Greater Might Lv 1 patk + 4% 250 Fish Stew Greater Shield lv 1 pdef + 5% 250 Fish Stew Wild Magic lv 1 m crit rate + 10 250 Price Changes for Roast Blue Mackerel: ITEM PRICE BEFORE PRICE AFTER Roast Blue Mackerel STR Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel INT Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel CON Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel DEX Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel MEN Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel WIT Blue Mackerels x45 Fresh Blue Mackerel x40 Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35. ITEMS NEW ARMOR FEATURES: When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly: All parts of set at least +6 - Silver Glow All parts of set at least + 8 - Golden Glow All parts of set at least + 10 - Blue Glow New effects were adding to armor sets when enchanted by type: ARMOR TYPE ENCHANT EFFECT Heavy Armor Sets (+6) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 (+7) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 (+8) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% (+9) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% Stun Resistance + 10% (+10) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% Stun resistance + 10% Bow resistance + 10% Pdef + 6% Light Armor Sets (+6) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 (+7) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 (+8) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% (+9) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% Mental/paralize/stun resistance + 5% (+10) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% Mental/paralize/stun resistance + 5% M damage resistance + 15%, M def + 7% Robe Armor Sets (+6) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 (+7) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 (+8) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% (+9) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% Paralyze resist + 10%, stun resist + 5% (+10) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% Paralyze resist + 10%, stun resist + 5% All debuff resistance + 7% Chance to receive p crit attack - 20% New bonus added to some sets: ARMOR SET ARMOR PIECES NEEDED ADDITIONAL BONUS Blue Wolf robe/light/heavy 4+ Stun resistance + 30% Full Plate 2+ Stun resistance + 10% Drake Leather 2+ Stun resistance + 10% Demon 2+ Stun resistance + 10% Doom robe/light/heavy 3+ Sleep/hold Resistance +50% Chain 2+ Sleep/hold Resistance +20% Karmian 2+ Sleep/hold Resistance +20% Plated Leather 2+ Sleep/hold Resistance +20% Zubei robe/light/heavy 4+ Paralyze resistance +30% Compound 2+ Paralyze resistance +10% Theca 2+ Paralyze resistance +10% Divine 2+ Paralyze resistance +10% Tempered Mithril 3+ Bleed/poison resistance +30% Avadon robe/light/heavy 4+ Bleed/poison resistance +60% Half Pate set HP recovery + 5.24, STR + 1 Salamander set Max MP + 50, DEX + 1 Elven Mithril set MP recovery bonus + 5.24, INT + 1 Warrior's Armor set P def + 3% Medium Armor set Casting Speed + 5 % Moon Knight Armor heavy set HP recovery + 3%, HP + 25, Pdef + 3% Moon Knight Armor light set HP recovery + 3%, HP + 10, Patk + 2% Moon Knight Armor robe set HP recovery + 3%, HP + 20, Matk + 2% NEW EPIC ACCESSORIES: Zaken Earring . Zaken earring can be obtained by slaying Zaken and for the moment it cannot be upgraded on Blacksmith Baggins like the other epic jewels. ITEM EFFECTS Zaken's Earring Mdef 60 MP + 22 Bleed Resistance and attack rate + 10% Stun resistance and attack rate + 5% Mental resistance and attack rate + 5% Healing power + 4% HP recovery bonus + 10% Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins. Classes and Skill Changes Daggers Power of Deadly Blow slightly increased Power of Lethal Blow slightly increased Power of Backstab slightly increased Removed speed penalty for Hide Summoners Increase reuse for Spark Cubic to 30 seconds Increased reuse of Aqua Cubic to 30 seconds Increased reuse of Binding Cubic to 30 seconds Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord) Increased reuse of Whiplash to 16 seconds Hunting Zones Giants Cave The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris. Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave. You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone. GIANTS CAVE UPPER (rooms near entrances advised for solo hunting): The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance. GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting): This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs. Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot. Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it. On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour. DEVIL'S ISLE: You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone. The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first. In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters. After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back. There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room. You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse. *NOTE: you can use this topic to learn how to see who is cursed and who is not* Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a Pirate's Treasure Map , which can be obtained from Garom for Pirate's Treasure Map Piece โ€” 25 pcs. The quest counter is reset daily at 6.30 a.m. SOLO HUNTING ZONE: The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone. Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.). PARTY HUNTING ZONE: In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party. In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward. ZAKEN RAID: The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time). During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken. Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP. Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first. *NOTE: Zaken will be dead on server restart and will then start normal respawn timer* Changes to old zones WAR-TORN PLAINS: Quantity and level of monsters increased MONSTER LEVEL BEFORE LEVEL AFTER Graveyard Wanderer 60 67 Archer of Greed 61 67 Hatar Ratman Thief 62 68 Hatar Ratman Boss 63 68 Hatar Hanishee 64 69 Deprive 64 70 Taik Orc Supply 65 71 Violent Farcran 66 72 PLAINS OF GLORY: Quantity increased and spawns changes MONSTER RESPAWN BEFORE RESPAWN AFTER Vanor Silenos Warrior 30 sec 20 sec Vanor Silenos Shaman 30 sec 20 sec Vanor Silenos Chieftain 30 sec 20 sec Mercenary of Glory Vanor 60 sec +/- 25 90 sec +/-25 BLAZING SWAMP: Quantity and levels increased MONSTER LEVEL BEFORE LEVEL AFTER Hames Orc Foot Soldier 70 71 Hames Orc Sniper 70 71 Hames Orc Prefect 70 72 Hames Orc Shaman 70 73 RAID BOSSES New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers RAID BOSS LEVEL SPAWN TYPE Zombie Lord Dorkhon 55 Normal Orc Timak Darphen 55 Normal Rael Mahum Radium 60 Normal Rael Mahum Supercium 60 Normal Evil Magikus 60 Normal Tayga Marga Shaman 60 Normal Tayga Septon Champion 60 Normal Tayga Feron King 60 Normal Gross Dre Vanul 65 Normal Gross Salamander 65 Normal Gross Ifrit 65 Normal Fiend Goblier 65 Normal Demon Bedukel 65 Normal Fiend Sarboth 65 Normal Fiend Cherkia 65 Normal Fiend Harthmon 65 Normal Bloody With Rumilla 65 Normal Flamestone Giant 65 Normal Monster Minotaur 70 Normal Monster Bulleroth 70 Normal Dorcarus 70 Normal Milinaus 70 Normal Amden Orc Turation 70 Normal Amden Orc Turahot 70 Normal Evil Orc Dephracor 70 Normal Evil Orc Ravolas 70 Normal Evil Orc Zetahl 70 Normal Evil Orc Tabris 70 Normal Kerfaus 70 Normal Gariott 75 Normal Varmoni 75 Normal Varbasion 75 Normal Bathus Elbogen 75 Normal Overlord Muscel 75 Normal Daumen Kshana 75 Normal *NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it, the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp. Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.* DEATH KNIGHTS: After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed. All Raid bosses will now have a enrage phase. QUESTS NEW QUESTS ADDED FOR DEVIL'S ISLE: QUEST LEVELS REWARDS STARTING NPC QUEST TYPE REQUIREMENTS Punitive Operation on the Devil's Isle 70 13.616 Adena Sir Kristof Rodemai one time none EXP 150.000 SP 4.500 Gone Missing 70 30.000 Adena Nikia one time complete punitive operation EXP 300.000 SP 9.000 The Dark Side of Power 70 100.000 Adena Pirate Spirit one time complete gone missing EXP 4.200.000 SP 126.000 Scroll of Escape Devil's Isle x5 Quarrels Time 70 EXP 450.000 Garom Solo repeatable none SP 13.500 Weapon Ingredient Box B grade Unfinished Device 70 Pirate's Eyepatch Garom one time complete the dark side of power EXP 450.000 SP 13.500 Death to the Pirate King 70 EXP 900.000 Eigis Ein one time complete unfinished device SP 27.000 Zaken's Sealed Cloak Pirate Treasure Hunt 70 EXP 300.000 Garom Solo repeatable Pirates Treasure Map SP 9.000 Pirate's treasure Chest New quests have been added to lower levels. RACE QUEST LEVEL REWARDS STARTING NPC QUEST TYPE Humans Tombs of Ancestors 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Help with Temple Restoration 11 - 20 EXP 80.000 Blacksmith Altran Solo 1 time Earring (novice) x2 Additional reward Perfect Leather Armor 1/3 15 - 20 EXP 70.000 Magister Harrys Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Perfect Leather Armor 2/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Perfect Leather Armor 3/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Humans 19 + Improved Scroll of Escape x1 Weapon Merchant Lector Solo 1 time Elves Noise in Woods 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Preparation for Dungeon 11 - 20 EXP 80.000 Sentinel Kendell Solo 1 time Earring (novice) x2 Additional reward New Potion Development 1/3 15 - 20 EXP 70.000 Sentinel Starden Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward New Potion Development 2/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward New Potion Development 3/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future:Elves 19 + Improved Scroll of Escape x1 Grocer Herbiel Solo 1 time Dark Elves Shilen's Hunt 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Surprise Gift 11 - 20 EXP 80.000 Hierarch Talos Solo 1 time Earring (novice) x2 Additional reward Prepare for Trade 1/3 15 - 20 EXP 70.000 Armor Merchant Payne Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Prepare for Trade 2/2 15 - 20 EXP 70.000 Grocer vollodos Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Prepar for Trade 3/3 15 - 20 EXP 70.000 Grocer Vollodos Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Dark Elves 19 + Improved Scroll of Escape x1 Grocer Vollodos Solo 1 time Orcs Tribal Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Blacksmith's Request 11 - 20 EXP 80.000 Centurion Tiku Solo 1 time Earring (novice) x2 Additional reward Red Gem Necklace 1/3 15 - 20 EXP 70.000 Blacksmith Sumari Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Red Gem Necklace 2/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Red Gem Necklace 3/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future_ Orcs 19 + Improved Scroll of Escape x1 Accessory Merchant Uska Solo 1 time Dwarves Mutual Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Temple's Decorations 11 - 20 EXP 80.000 Weapon Merchant Reep Solo 1 time Earring (novice) x2 Additional reward Loser Priest 1/3 15 - 20 EXP 70.000 Head Priest of the Earth Zimenf Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Loser Priest 2/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Loser Priest 3/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Dwarves 19 + Improved Scroll of Escape x1 Head Priest of the Earth Gerald Solo 1 time Other Changes All epics are now level 78. All epics have now a +4h static time added to their respawn time. Blessing of Protection will now protect against PK till lv 65 Servitor AI We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way: Pets will behave normally until the 1500 unit range (distance between pet and master). Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way. If forced to extend past this threshold, pet will teleport to their master. and before the river of questions comes a litle FAQ about this changes. - Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?" The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep. - Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas." When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely. - Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :(" Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.
  44. 1 point
    Dear players! Zaken 2.1.0 update for Dion will be coming out this Monday, February 5, 2024 Full update patch notes can be found HERE Server will be going down for the update at 13:00 UTC+2 and update will take up to 4 hours. In order to continue playing, you will need to update your client! Sincerely, Classic Team
  45. 1 point
    This topic will cover additions and changes coming to Talking Island server on next Monday 29.01.2024 Hunting Zones Bosses Items Skills Other Changes HUNTING ZONES After seeing countless of her children being hunted, killed, and destroyed, the Master of Chimeras decided to interfere and join the fray on hunting whomever dares to slaughter her precious children. Introducing the Chimera Captain "Master of the Chimeras" - This creature is a new mini boss on hellbound region. - This creature is stronger then the chimeras and celtus and can use various skills including all the skills from all the chimeras. - This creature will appear when chimeras and celtus are slain. - This creature will come out of the gate near the citadel and proceed to rush all over the chimera zone agroing on whoever is on her way. - This creature can drop S grade full items, S grade crafting ingredients boxes (recipes and parts) or crafting items boxes (gemstones S grade and crystals S grade) BOSSES Antharas - Antharas max HP and HP regen has been reduced by 20%. - Antharas nest is now a PVP zone. Epic Priests - All Priests levels have been increased to 82. Lilith & Anakim - Amount of necessary kill points to spawn Lilith and Anakim has been halved. ITEMS - A new level for bracelet of duty has been added. - Antharas earring level 2 can now be created using same system on Baggins NPC. - Temporary CHs will now also sell talisman crystals. - Herald of Knowledge will now also sell Ngrade SS and BSS. SKILLS - Binding cubic reuse increased to 30 seconds. - Spark cubic reuse increased to 30 seconds. - Aqua cubic reuse increased to 30 seconds. OTHER CHANGES Alliances - Alliance size increased to 5 clans. Gemstone refinement On blacksmith in town players will now see a new options named "Gemstone Refinement" This options will allow player to exchange a certain amount of A grade Gemstones + adena for a certain amount of S grade Gemstones.
  46. 1 point
    Sharing with the community a nice collection of crests, never seen before. Download Download