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Showing content with the highest reputation since 11/07/23 in Posts

  1. 9 points
    Dear Dion x3 players! Congratulations to all of you on reaching the incredible milestone of one year! It's been an epic journey filled with countless battles, alliances, and unforgettable adventures. Over the past year, you have demonstrated unwavering dedication and commitment to the game, proving your skills and strategic prowess on the battlefield. Your perseverance and passion have made this server thrive. From the exhilarating clashes in Castle Sieges to the intense raids on fearsome bosses, you have shown what it truly means to be a champion. Your teamwork and camaraderie have forged unbreakable bonds, creating a vibrant community that stands strong. As you reflect on the past year, remember the friendships you've made, the challenges you've overcome, and the victories you've celebrated together. Cherish the memories of epic battles and the thrill of leveling up your characters. But this isn't the end of the journey; it's only the beginning of a new chapter. As you continue your adventure in the world of Dion x3, may your second year be even more extraordinary. May you conquer new territories, unlock greater powers, and experience unforgettable moments that will forever be etched in your gaming legacy. Congratulations once again on reaching this remarkable milestone. May your passion for Lineage 2 continue to burn brightly, and may your adventures be filled with excitement, glory, and boundless joy. Here's to another incredible year of epic battles and unforgettable memories! Sincerely, Classic Team
  2. 5 points
    🎉 Dear players! 🎉 As we celebrate 9 amazing years of L2Classic.club, we want to take a moment to thank each and every one of you who has been with us on this incredible journey. Whether you've been with us from the very beginning or joined us along the way, YOU are the heart and soul of our community! ❤️ We proudly run two servers: 🌟 Our original Talking Island server has been with us since day one, standing strong and full of life after all these years. 🌟 Our second Dion server, which launched nearly 2 years ago, will celebrate its 2nd anniversary this coming January! But this is just the beginning! We promise that L2Classic.club will continue to grow, update, and evolve with exciting new content, features, and events to keep the adventure going strong. To all the players, both old and new, thank you for your loyalty, dedication, and love for the game. It's because of you that we've reached this milestone, and we are deeply grateful for the amazing memories we've shared together. 🛡️⚔️ Thank you for being part of this incredible journey. Here's to many more years of epic battles and legendary moments! 🎊 Sincerely, Classic Team
  3. 4 points
    Dear players! Today we have gathered you here to provide a sneak peek into a part of what's waiting for us in the upcoming future! And that is.... Yes, it is Town of Goddard (WITHOUT Goddard Castle) and Varka Silenos Outpost + Ketra Orc Outpost! All we can say for now - These locations will be coming for both - TI and Dion servers. We know it's not going to be important zone on TI at the moment, altho changes might be made to the zone in the future that will make a relevant impact on both servers. As of now there won't be precise information about the zone, all will come in the patch notes when we will be ready to launch it! We just wanted to show all our players that the development never stops and a lot more of Lineage world is coming to our servers for you to explore and conquer! Have a great time on L2Classic.club Sincerely, Classic Team
  4. 4 points
    Dear players! Prepare for 2 weeks of 20% exp bonus! It will start on December, 25 and will run all the way till the server maintenance on January, 7! And, of course, there is an event for all of you! Please, welcome Santa's Girl, which will come to our world on December 22! She will be showing up for the Event every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) on Giran Square! Every time 10 minutes prior to event start, you will see system message informing you about it! So don't waste any time and head to Giran! She will need your help to find Elves, who were supposed to prepare decorations for the Christmas and New Year celebration, but got lost somewhere! And now she thinks that Squashes ate them! To help her, Santa's Girl will give you the Mallet and ask to break Christmas Squashes using Mallet's skill Squash Smash Christmas Squashes will be spawning all around Giran square Every Event round will have 80-95 Squashes for all of you to kill! After killing a Squash, Santa's Helper Elf will show up from it! Talk to him, and he will give you 1 Christmas Ornament! But hurry! He will be present for only 10 seconds after Squash is broken! And after he is gone, rush to break as many other Squashes as you can. Just remember: you can only get 1 Ornament every 10 seconds! After all Squashes are broken, you will have 15 minutes to talk to Santa's Girl before she leave till the next Event round! You can exchange Ornaments for the unique Freya's outfit, which will only show up in this event! Freya Armor - x100 Christmas Ornament Freya Pants - x80 Christmas Ornament Freya Gloves - x40 Christmas Ornament Freya Boots - x40 Christmas Ornament Event duration: 22.12.2023 - 22.01.2024 NPCs will be gone with the last event round on 22.01.2024 Plus, if you were a good person during the year, some presents are prepared for you! Including Freya's agathion! And to march the outfit, Nostalgia's Vault will have Freya's Cloak! So don't forget to get yours! It will only be available during 22.12.2023 - 15.01.2024! In order to see Event NPCs and items, Client update is required! Best regards, Classic Team
  5. 3 points
    1.Goddard its not important for TI server for now,but I noticed that there are some mini bosses if you killed some mobs, its really good,just like captain in HB,mini bosses is very interesting for farming. Kill some mobs-summon a mini boss,it makes the boring farm more ingteresting,although my char dont need exp already,i still like to kill some mobs to summon captains everyday. 2.Exp block command were added: .exp_off - to stop EXP, .exp_on - to get EXP again. You will still get SP. - Dion its very good for farmers,delv char is really meaningless,hope it will add to TI soon Just have some questions: (1)if my char in exp_off mode and it dead,will it lose exp?(I guess it will,otherwise our server will become pvp server,lv84 char will never worry about losing exp). (2)if my char in exp_off mode and it dead,will exp on automatically? (3)need to press this command everytime when log? (4)in full party or CC,the exp belong to exp_off modo char will transfer to other char?its annoying to inv/kick when farming 3.Lilith Field mobs will now chase you for 5000 range. Please notify us in case you find any issues. - TI. its very bad,nobody will farm lilith anymore in lilith,when you solo,you can pull 150-200mobs then start farm,now its impossible when you farm with your cps,your cps can pull 1/3-1/2 mobs on the map for u,it will be very powerful exp for full party,now its impossible also the only thing you can do in lilith is farm mobs 1by1 just like in FI. I cant understand why you worry about lilith controled by 1pt?lilith is big enough for 2-3 full pt and some randoms which hit mobs 1by1 together. if there were more than 3pts there,let them flight for spots! and pull mobs into the water is not a problem,you can pull them back quickly,and GM can block the account who pull mobs away easily. 4.We need some changes to help ppl farm comfortable and conveniently but wont ruin the balance or make pvp disappear (1)exp_off command is convenient and nothing harmful for balance (2)cancel gate in FI/HB is very uncomfortable for farm and pvp when you want to farm you have to run all boxes inside,when you want to gank enemies farming,consider about the long distance you will give up these island maps make L2 not like a open world game,but gateable there will solve this problem Koll has ever explaned gateable in these maps will make low lv char inside these maps,but its not a problem,when gate was avaiable,I tested to gate low lv char inside, the char will teleport outside 1S later (3)watermelon has bug to trigger wc's great fury I know watermelon is not designed for ppl to trigger great fury,but why not?it has nothing harmful for balance,most time we have to drive wc to hit our own char to trigger great fury,its unconvenient.
  6. 3 points
    Small suggestions 1) Increase the experience from champions of Ketra, drop idea very nice, but... monsters have similar experience with shamans, but are very strong, even for group hunting as a result, they are simply pacified with the help of PP or Bish and ignored, because the reward is not worthy of suffering. And it is strange that the champion appears in 1 second, kills with 1 hit of the support, and you can't react to it instantly, 2 hours of game experience on him are lost... don't offend the poor PP and Elders, who die 5 times in 3 hours and lose experience due to randomly appearing champions. 2) Make it possible to transfer and buy and sell Soldier's Badge. Its increase clan game farming+This develops the economy and opens new trades with ketra/varka on traiders in all game. because when we farm as a clan, there is a random drop loot, the one who receives it cannot pass it on to another main player who wants to summon the boss, this is not entirely correct when it is impossible to collect 50 pieces for weeks on 9 characters... Clan farming implies random loot. Or at least increase the chance of a badge drop, because solo players farm it for weeks and cannot collect 50, they simply go back to silent valley. 3) The RB kill rates speak for themselves that the drop from RB and experience is weak... 2 live clan parties kill the boss and get 40kk experience each? with 100% experience scrolls, and for this people gather after work for more than an hour and farm badges for a week. It is easier for them to kill 50 green shamans and get the same experience, in a month of playing stage 3, only 29/200 bosses were killed.... It takes another 4-5 months to get a new stage.... There is no particular motivation to beat them, unfortunately, but the idea is very interesting, to unite randoms into clans and general play, small changes are needed because low experience on living people and a weak reward... This can be easily fixed with increased experience and make these events clan-based for gathering and motivating people to get more experience and battles and raise team spirit!! These are just small suggestions from my observations of the last weeks of the game, add wishes or like the post, who agrees with me.
  7. 3 points
    Dear players! We do not want to finish the event before the weekend, so we have decided to prolong it New event dates: 19.07.2024 - 12.08.2024 NPC will stay till 19.08.2024
  8. 3 points
    Dear friends! What a wonderful summer it is! Please welcome Fairy Jessy that came to visit us once more to ask for more help! She is trying to collect best watermelon seeds for the next summer. Fairy want the biggest and most tenacious seeds in case next summer will be cold. Watermelons are just so big part of a summer, so she don't want for anyone to be left behind and not get at least one. Let's help Jessy? To do so, gather Seeds Pouch, which will give you either Sprouted seed or Corrupted seed when opening. Event items won't drop from monsters, instead everyone will get passive skill Harvesting for the time of the event that will update with your chars progression. While you have this passive skill, earning specific amount of EXP will give you 1 event item. And don't forget to ask Jessy for a Fairy blessing! Buff improves every hour and lasts 4 hours in total. Level 1 buff gives +3% EXP/SP Level 2 - +5% EXP/SPLevel 3 - +9% EXP/SPLevel 4 - +15% EXP/SP Buff cooldown is 12 hours! When you got some Sprouted seeds, you need to plant them and grow watermelons, which will give you a chance to get Watermelon seeds Fairy Jessy is in need so much. To grow the watermelon, you need to leave peaceful zone, and simply use it to grow a watermelon. Talk to watermelon, and it will give you various options. You can just simply open it, or open it using various Mods. If you will pick 1st option, watermelon will break and give you a Rabbit. When killing it, you will get Watermelon seed. Or, if you are very lucky, you will get a Duplicating Mirror, which will give you not 1, but 11 Rabbits, each of which will give you a Watermelon seed! Other options got a trick into them. Mobs, appearing from the Watermelon while using Mods, will differ depending on a player's level If you are lvl 20-39 = spawn lvl 30 mob, lvl 40-55 = spawn lvl 48 mob, 56-70 = spawn lvl 62 mob, 71-80+ = spawn lvl 77 mob. Using Mods, you can get more difficult and challenging monsters, defeating which will bring you an increased reward. Mobs with 1 mod increases amount of seeds in reward by 2, 2 mods by 6, 3 mods by 10. To open Watermelons with Mods, you need to have a Fertilizer according to Mods you choose. You can buy Fertilizer at Jessy for Sprouted seeds. So, as an example, if you will pick to open Watermelon with HP/Defence Mods, you will spend 1 seed to grow a Watermelon, 20 for Fertilizer. And if you will manage to kill a monster it will bring you, you will get from the monster 27 Watermelon seeds. Profit! Bring Watermelon seeds to Jessy, and as a reward for each 30 seeds she will give you Fairy Pouch, which contain various rewards (full rewards list can be found at Jessy NPC). Oh, you found Corrupted seed? Find at least 9 more friends, group up to the CC and hurry to Jessy! She will send you and your friends to the safe growing place! Inside pick 1 of 2 locations, teleport in, and grow Rotting Watermelon When you will open Rotting Watermelon, level 80 Raid Boss Bael will appear! Kill it, and get 15 Fairy Pouches. But remember! Fairy Pouches will be dropped on the floor 1 by 1. They are not tradeable, so make sure you agree with your friends on their distribution way! Beware, Growing spots are PVP zone! And if you thought that is it, you are wrong! The most exciting part for players level 60+ is just beginning! In preparation for a fight against an Evil, Recruiter Payne is searching for the best of the fighters he can find with the help of Fairy Jessy in Giran! So he offers everyone to pass the test he called "Show your Might"! "Show your Might" objective - to prove, that you are the strongest by winning against other players and engraving your name on a Flag pole! "Show your Might" will be running every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) To participate in the event, come to Fairy Jessy in Giran within first 15 minutes of the Event start and he will teleport you to the Lobby. Lobby is a peaceful zone, where you can group up with other players, buff yourself or others or just hang around till Event starts. While teleporting to the Lobby all buffs will be removed! As soon as time will hit 15 minutes from the start, everyone will be teleported to the PvP arena. Players will be randomly teleported to one of 16 rooms by the border of the Arena, connected with other rooms by corridors with automatically closing and opening over time doors. If you are in the party with other players, participating in the event, it will NOT guarantee you teleporting close to other party members. PvP event starts there! So don't hesitate and kill everyone on your way for the final task! 9 rooms closer to the center of the Arena will have 4 Army Supply Crates. Each Army Supply Crate will have 1 of following potions: Extreme Swiftness potion - Increase movement speed by 150 for 10 seconds. Cooldown 5 min. Gorgonas Look potion - Puts target in a stone for 10 seconds. Cooldown 10 min. Gorgonas Love potion - Puts you in a stone for 20 seconds. Cooldown 15 min. Massive Cancel potion - Removes all buffs from target. Cooldown 20 min. Full Immunity potion - You are immune to damage/debuffs for 3 seconds. Cooldown 5 min. Massive Healing potion - Heals you for 100% in 10 seconds. Cooldown 10 min. Last Chance potion - Instantly heals you for 30% of HP. Cooldown 5 min. Sleeping potion - Causes your target to sleep for 10 seconds. Cooldown 2 min. Massive Mana potion - Regenerate 100% of your mana in 5 seconds. Cooldown 10 min. CP potion - Instantly regenerate 1200 CP. Cooldown 10 min. Invisibility potion - Makes you invisible for 15 seconds. Cooldown 20 min. Block Heal potion - Blocks target's 90% of received heal for 10 seconds. Cooldown 10 min. All potions will last for 60 minutes, they can not be used outside of "Show your Might!" Event area Only 1 potion per Crate! So if someone took the potion from the Crate, other players who will try to open it will get nothing! Not everyone will be able to grab potions, so make the best use of the ones you managed to get! And finally the last room in the middle will have a Flagpole! Use Imprint of Might skill to Imprint the Flagpole! Cast will take 3 minutes, so make sure other players are taken care of! Event finishes when the Flagpole was engraved or in 60 minutes since the start. Everyone, who participated in the Test, will be taken back to Lobby as they die or after Flagpole was engraved. There you will find Kayla the cat Talk to Kayla to get your participant reward (Fairy Pouch) and to teleport back to town. Winner reward is: Rudiarius reward, which will contain 1 of following: Hat Coupon Event Agathion Coupon Event Commemorative Cloak + can get Fairy Pouch from Kayla cat Event duration: 19.07.2024 - 09.08.2024 NPC will stay till 12.08.2024 Client update required in order to see Event NPCs and Items Good luck! Best regards, Classic Team
  9. 3 points
    Eu prime - Mage CP looking for Supports/Bishop and friends to play with. We are 73 +/- levels. 3-4 active players. add me on discord. astronaut.0
  10. 3 points
    Facilitating the drop of Gem-A is a necessity, since as Xanaks said, it is simply unfeasible to try to craft an A-grade weapon, even jewelry and equipment in general. What's the point of trying to craft a majestic ring using 3 Gem-A (each gem costs more than the ring itself), or a weapon that possibly won't even cover the crafting cost. It's very unbalanced. Not only that, but to this day I still can't understand why up to lvl 75 (farm LOA), it is possible to drop TOP weapons in the game by hunting normal monsters (is the chance minimal? Yes, but at least there is a chance). However, after lvl 75 (GC farm and now Goddard), there's simply isn't any full drop, not even normal equips have a reasonable chance (not to mention that top items like mj circlet and armor don't drop from these mobs). Please note that here on the Dion server the chance of even dropping boots and gloves is ridiculous compared to IT, if I dropped 5 full items to date it's a lot (I've already raised about 3 characters to lvl 80). Despite this, 1-2 players only need to kill a raid boss 60 to get TOP B weapons, enchant scrolls, stones (if DK borns), huge exp, etc. I ask, why does a mob that hits really hard, like (4k+ per turn) on goddard cannot drop even a single low or top A weapon or a good piece of armor? (since crafting is impossible as i mentioned before). You can see for yourself, practically no one is farming in Goddard, except the weaker mobs for dailys. Server needs a huge change for newcomers to catch up, and even more to keep players attracted. Most of my CP just log for Epics now, why farm hours and hours and no chance for a single good drop? No Bracelete 6, no new skills for clan, no new talisman (at least PI had it), no new bosses (at least for now - stage 2 will take at least 1-2 months since nobody hunts on goddard). Talk with your playbase and see what's happening.
  11. 3 points
    1) In my opinion, yes, more than 3 BOXes should be released, after all, today many people use more than 1 computer to log into several screens. What is the difference between logging in 5 boxes on 1 computer? None! Frankly, I don't see the point in banning one thing and not banning another. The only ones who profit from this are the companies that sell laptops. 4) Not releasing level 80 is penalizing those who have committed to the game until now and UP daily. Everyone who is 79 80%+ will soon be 100% and will naturally become discouraged. Freeing those who are still 78 or 79 will certainly struggle even more to reach 80, making farm areas more competitive. 7) Sieges are one of the main contents, but by penalizing death you are taking away the dynamics and making it tedious. Many don't like losing XP and wait inside the city for the PERFECT RUSH or especially after they die they spend 15 minutes waiting for Bishop's resurrection for fear of losing 0.20% I don't see the point in removing the penalty only when more people are lv 79+, once again you are penalizing those who commit to the game and helping those who play 1 hour a day.
  12. 2 points
    Having A Gemstones that are worth 7kk each completely breaks the mechanics of the game. It's impossible to get A-grade gear, except for players who farm epic bosses. This leads to no difference between having levels 52 and 61, since it's much cheaper and better to buy +6 B sets. Of course, there are also +6 A sets, but only a few people have them. This issue cascades further. It completely breaks the crafting of A-grade gear. No one would spend 600kk on Gemstones to craft A-grade weapons with only a 60% success chance. The weapon itself costs less. Additionally, bounty hunters become completely useless at high levels since no one needs A-grade recipes, except maybe a few that require B-grade gems. This situation makes A-grade weapons mostly useless, as inserting a rune is never worth it. Even if you somehow craft the item or get it from a drop or a Raid Boss, you still have to obtain Cloths, which makes sets 20 times more expensive. This, in turn, leads to the strategy of enchanting sets to +6 and only then unpacking them. I would suggest the following changes: Increase the drop rate of Gemstones by at least 10 times and distribute them among more mobs. A-grade Gemstones shouldn't cost 1000 times more than B-grade. Add the ability to spoil them or obtain them from a quest. Reduce the number of Gemstones required to craft an item if the top options lead to imbalance. I completely understand that A-grade gear is top-tier and should be expensive, but not to the degree where it is worth as much as tier-1 epic gear.
  13. 2 points
    Dear Staff, I hope this message finds you well. I’m writing to bring up a concern shared by a significant portion of our server's community regarding the current timing of the clan sieges. As it stands, the sieges are scheduled for Sundays from 13:00-15:00 Brazilian time (18:00 UTC+2). While this time might be suitable for European players, it poses significant challenges for both the Brazilian and Asian communities, which together make up nearly 90% of our server's population. For many Brazilian players, this timeframe coincides with family lunch gatherings, a deeply ingrained cultural tradition. This makes it difficult for us to fully participate in the sieges without compromising our social lives. Additionally, for our Asian counterparts, the sieges start around midnight and continue until the early hours of Monday morning, which is far from ideal, especially for those who have work or school commitments. Given these circumstances, I kindly suggest that the siege time be adjusted earlier by 3 to 4 hours. This change would not only make it more convenient for the majority of the player base but would also likely increase overall participation in these key events. It’s worth noting that a similar adjustment was made on the Talkin Island server, and it was well-received by the community there. I believe this change would contribute to a more inclusive and competitive environment on our server, ensuring that more players can participate in sieges without having to sacrifice important aspects of their personal lives. Thank you for your consideration, and I hope we can come to a solution that benefits the entire community. Best regards from the one that made the first siege video of Talking Island (and got a prize for it 😊) Yours, Setzer
  14. 2 points
    Diversity of Olympics - Warcyer Month: late 2018 / early 2019 Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: VooDoo Class: Warcryer (WC) Clan: Defcon1 / Anarchy / Mediate Alliance: - Length: 11:08 We got 10th (7th from classic) volume of Diversity of Olympics - Warcryer. Still banned on discord so sending here. Frapses are from late 2018/early 2019. Pretty enjoyable class, not too strong, not too weak, has many different debuffs which can be utilized vs different classes and different sets but they dont have that insane landrate except sleep, which is very situational considering freezing flame dot wakes you up or you can cleanse it with core/liberate. Many fights you couldnt just fear spam and drain but utilize DoT/stun because of the mana/damage ratio, otherwise you would run out of mp. Not all fights are against super good people since i was driving it only very occasionally when our WC couldnt attend oly for some weekend. Fights against Necro/WC/DA 80/ES/warlock 2x/gladi/tyrant/PW/WL/SK/OL/Necro 2x/DA/SK/WC/ES Enjoy.
  15. 2 points
    Dear players! Mark Sunday 07.07.2024 16:00 UTC+2 in your calendar! We must gather as many people as possible and venture into a big fight! Because if there is no victory, no one will be able to reach the city! Goddard faith is in our hands! What do we need to do? It is not entirely clear, as only information we've got is coming from the only source - Researcher Fiero! But he did the best he could to gather as much information as possible! May the fight be be successful and us come out of it victorious! And to help you all in such an important task, this weekend there will be no EXP loss on death! Sincerely, Classic Team
  16. 2 points
    When droplist/spoilist is gonna be available on l2db?
  17. 2 points
    Dear players! We have been receiving requests to remove EXP loss on sieges not only for registered clans, but for everyone who enters siege zone. We see it as a bad idea for the following reasons: It is not hard to register a clan for sieges to not lose EXP as a perk of being participant of the event. All parties should know in advance who will participate in sieges. There should be no situations, when a random clan, which is not registered for sieges, decides to come in just to interfere, so there will be no assumptions that they would not come in knowing that they could lose experience. And if they want to mess around - they are welcome to, but with a penalty as an EXP loss for not participating in the event properly. But now to make a final decision we want to hear your voices for or against that idea and why. Every voice matters! Sincerely, Classic Team
  18. 2 points
    1) Fixed some server crashes. 2) EXP lose on sieges for Registered or Castle Owners were removed ( unregistered will still lose EXP ). - Dion. 3) Premium account now gives EXP/SP bonus automatically, Runes were removed. ( All chars on account with Premium now gets EXP/SP bonus ). - Dion / TI. 4) Because runes were removed new command was added showing Premium account time left ".pa_time". - Dion / TI. 5) Added Reinforced Antharas' Earring Downgrade option. - TI.
  19. 2 points
    Dear players! In this topic we will touch several topics and announcements! And let's begin with Double EXP/SP Bonus, which will be active starting after Friday server maintenance and will run till Monday maintenance! Do not waste your time to prepare for level 80 release! From 00:01 on Friday till 23:59 on Sunday (UTC+2) ALL Donations will come with 15% Bonus! After Friday maintenance, visit Nostalgia NPC! She will offer a new Cloak for you! - Elmore Cloak! It will be available for purchase for only 2 weeks! So don't miss your chance to get it! We keep being asked when level 80 will be released. After careful calculation, we came to the conclusion, that level 80 release will happen along with the next update - Goddard. Goddard update is currently under active development, so we are unable to give exact date as of now. Release date will be announced as soon as it is set. Do not miss any time and get your characters to level 79 and 100% to get 80 as soon as it's out! Not too much time left! Enjoy your game on L2Classic.club Sincerely, Classic Team
  20. 2 points
    1) Increase box limit with Premium Accounts. - We don't have it in plans right now. We still want players to be more active during CP farm. my opinion: I think it's worth releasing 1 more access 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - We believe it's too early to have such big changes to classes. We will be looking into new skills later. my opinion: Too early to have the aura and new 2-in-1 buffer 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - We don't want to give scrolls. We are trying to get away from them because players were min/maxing them by logging out to not lose buff duration. Fruits will be added later (same update cycle it was added on Talking Island). my opinion: maybe the scroll is still early, especially gaining 100% weekly scroll, this would arrive very quickly at the TI server stage, plus the fruits would help in pvp and farming 4) Increase level cap to level 80 or higher. - Level 80 will bring drastic changes. Skills like Counter Critical / Song of Purification / Insane Crusher / Servitor Share, will have huge affect on PVP/Olympiad. We want more players (we are thinking about 20/30%) to reach lvl 79 at least. We believe that if more players will reach level 80 together, it will affect PVP/Olympiad less and will be more balanced. my opinion: I see that 2 exp events were held, there are GCs that many here came from IT and know the mechanics of the game, they know how to focus on some classes to get ahead, this has to be valued as a strategy that each CP and ally, Those who can't reach 79 are solo players or who don't have at least 3 hours of play a day, my CP is all 79 and I only play 3 hours when I have prime. 5) Set level restrictions to high level zones. - We think that zones should be level restricted by monsters power. Teleporting players out of the open zone will feel like it's not open world as Lineage was meant to be. my opinion: this is something to think about, in TI there were several pvp like in FI where players took mobs to drop, the mobs were attacked in any spot, sometimes restricting some mobs so that if you are attacking one type the other doesn't turn on you . 6) Daggers trains and drop mobs. Do something with it. - We see it as part of Lineage 2. You still can PK them or stun them in order to stop from coming to you or you BSoE. You have enough options to deal with it. my opinion: it would be to put something like a pvp zone, if you enter that zone you would enter a flag to be able to kill them, PK them at char low and have to pay 594k per PK and sometimes you run the risk of more than 3pk and drops are difficult 7) Decrease amount of exp players loses per death on sieges. - We already decreased it by 50% from what it is on official server and we are planning to decrease it more when players will be higher level. my opinion: you have to eliminate the loss of xp in a siege zone, you must lose exp for guards or guild with a castle owner if you are attacking or defending another castle.
  21. 2 points
    Dear players! Ready to farm?! Starting Friday, 16.02.2024 after the maintenance, and all the way through till Monday, 19.02.2024 maintenance, enjoy x2 EXP/SP Bonus! Sincerely, Classic Team
  22. 2 points
    Dear friends! February 14th... Time of Love!!! We couldn't skip this holiday and happy to announce Valentine's Event! Every monster level 20+ will have a chance to drop 1 out of 9 puzzle pieces. Gather all of them, bring complete puzzle to Rosalia NPC In exchange you will get Valentine's Gift Box. Full list of rewards can be found at Rosalia NPC And that's not it! Rosalia will be happy to present all of you Cupid's bow! Use Cupid's Bow on other players (or yourself) outside of town, and charge them with Overwhelming Love! The buff, which will increase player's EXP/SP gain and will get stronger every hour for the next 4 hours! But next buff can be only taken in 6 hours after previous buff is over! And NPC Nostalgia got something for you as well! During 2 weeks (12.02.2024 - 26.02.2024) you can purchase from her Lovebird cloak and use it yourself or present to your loved one! Event duration: 12.02.2024 - 26.02.2024 NPCs will stay till the maintenance on 04.03.2024 Happy Valentine's day! IMPORTANT! Client update is required to see new buff and items! Best regards, Classic Team
  23. 2 points
    Diversity of Olympics - Shiellien Knight Month: December / January Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: Anytime Class: Shillien Knight (sk) Clan: Anarchy / WuKong / Defcon1 / Deviate / NonFactor Alliance: - Length: 19:48 So here we go with 5th volume of Diversity of Olympics - Shiellien Knight. Finally managed to come back to my old drive with some spare time and cut frapses from another classes i played here on the original TI. Since i am still banned on discord, posting it at least here on forum for people once again to see that classic olympiad is not only DA/necro/destro/ES, but can make almost any class work. I consider SK to be decent in powerlevel, however it requires lots of kitting around and hiding to let your dots do massive damage. Once in a while when you have chain strike ready, since its insta cast, you can interrupt any other CC enemy has (horror/stun/fear/sleep) and go for lightning strike, which is pretty good CC unless enemy has DC set (was quite rare until the update where cloths were not problem anymore). In video you can see following: Fights against OL/Necro/SK/ES/PS/Tyrant/Destro/DA/WC Enjoy. PS: still have left like 5-6 classes which are not cut and not put in any kind of video which will be done eventually i think, but i am not really eager for them as those were quite strong classes like DA/necro/destro and then PS/bishop, but it will be done eventually and added to diversity of olympics playlist 😉
  24. 2 points
    Hello everything is fine? I'm new here and new to lineage, I do lives here at the club and I'm proposing a draw (the first of many, I hope) as I develop in the game. Initially I will draw 100 COLs this weekend let's go to the rules: To participate in the draw, it's very simple. 1 - just be a follower of my channel on Twitch (link below). 2 - and interact in the chat (use the command !col ) when live. 3 - participation begins in today's live and ends on Saturday at 8:00 pm in Brazil. ( You must be online at the time of the draw to receive the prize). I intend to revert all the rewards streamers receive as gifts for those of you who follow the lives, so let's go, play and have a good chat, I'm Brazilian, my English isn't good but I work with the translator whenever possible. ----------->>>>>>>>>>>Link Twitch<<<<<<<<<<<----------
  25. 2 points
    Dear streamers! This calculation will not be a standard calculation! All streamers, who were streaming this week, will get 150 CoLs! And streamers list is: sheyk dilson Yoshi 이진언 KpeaTuB PJR PaperCut BlackTarj Stoned Targaryen Wanali Following streamers are being removed from the campaign due to inactivity: jinxingyuan1983 To claim CoLs, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me Happy Holidays!
  26. 2 points
    Dear players! Christmas is almost here! And so Donation bonus! All donations, made on 24.12.2023 and 25.12.2023 (UTC+2 Time) will come with 15% bonus! Happy Holidays! Sincerely, Classic Team
  27. 1 point
    Recruitment for Clan NoMercy – Lineage 2 Classic About Us: We are a small but close-knit clan aiming for shared adventures and success in the world of Lineage 2 Classic! Our goals include conquering PvE content, engaging in PvP battles and sieges, and supporting each other on the path to greatness! What We Offer: A friendly and active atmosphere. Participation in sieges and epic boss raids. Support for both newcomers and experienced players. Communication and coordination through Discord. Our Requirements: Level and class are negotiable. Active participation in the game and a desire to grow with the clan. Willingness to join in clan activities. How to Join: Interested? DM Join us, and let’s conquer the world of Lineage 2 Classic together!
  28. 1 point
    Diversity of Olympics - Necromancer Month: ~2019 Server: L2classic.club Chronicle: Classic 2.0 Saviors Name: JerryZ/M/M2M Class: Necromancer (Necro) Clan: SoulMates / Anarchy / WuKong Alliance: - Length: 12:43 We got 9th (6th from classic) volume of Diversity of Olympics - Necromancer. Still banned on discord so sending here. Frapses are from ~2019, from all classes i played, this was one of the less enjoyable one, especially with 79 summon and curse of doom (got it at very end when i still played it before someone took over) it felt very strong even against 80 lvl DAs with busted Insane crusher (up to 5 buffs canceled with insane damage every 10s) or other necros/summoners. Since Fortuna sws had purification song, i consider that 3rd hardest match up (after 80 lvl DAs and destros), high m def and impossible to debuff while sws has arrest which can be chained, it has silence which can be chained with aggro to prevent healing back to full, it has hex with decent damage, it has fast movement speed combined with 1 minute slow. In video you can find following fights against DA/destro/tyrant/PS/ES/Necro 4x/sws/DA/AW/ES/DA/DA/DA/ES Enjoy.
  29. 1 point
  30. 1 point
    If the intention of removing XP loss is to encourage PVP on the server, you should at most remove XP loss for PVP. Removing XP loss for mobs means you are removing the basic premise of the game: the difficulty of farming MOBS or EPICS due to XP loss, this is pointless.
  31. 1 point
    - Event passive were removed. You can't get new Seed Pouches anymore. - TI/Dion. - Zaken jewel drop increased to 33%. - Dion. - Goddard Stage 1 requirement were decreased from 100.000 to 30.000 killed mobs. - TI. - Lilith Field mobs will now chase you for 5000 range. Please notify us in case you find any issues. - TI. - Talisman - Denial now removes random debuff, not last. - Dion. - Ketra Champion and Varka Champion will now despawn if not in combat 5 min after spawn. - TI/Dion. - Exp block command were added: .exp_off - to stop EXP, .exp_on - to get EXP again. You will still get SP. - Dion. Dear Talking Island players, unfortunately during passive zone transferring to Talking Island we encountered an issue. While we trying to resolve it we can't install latest changes like Denial talisman change and new EXP command to Talking Island. We will do it immediately after resolving that issue.
  32. 1 point
    - Strix quest "Progress Hunting 7" now gives "Progress XP/SP High Scroll 6 hours". - Dion. - Achievement "Bounty Hunting lvl 76+" now gives XP/SP Scroll that works up to lvl 83. - Dion. - Magical Tablet drop buffed for TOI mobs. - Dion. - Queen Ant/Core/Orfen - level/HP increased ( lvl 80 ). Zaken/Baium - level increased to lvl 80. - Dion. - Farming in Ketra and Varka now have chance to spawn Ketra Champion and Varka Champion. - Dion/TI. - Varka mobs P/M.Attack nerfed around 30%. - Dion/TI. - Entering Ketra/Varka zones now gives passive "Goddard Guilds Union" ( +20% EXP/SP, +5% PVE attack, +5% PVE defense ). Passive will have progression path. - Dion. - Ketra/Varka mobs now drop all of the types of Full items Majestic/Nightmare, also A low weapons. - Dion/TI. - Bosses Berserk where changed and now will drop 10 min after it started no matter boss in combat or not. - Dion/TI. - Client limit issue fixed. - Dion. - Castle passive persist after leaving clan fixed. - Dion. - You will now again lose EXP by dying from monsters in Epics PVP zones ( please inform us about any issues ). - Dion.
  33. 1 point
    This topic will cover the new content coming to classic club servers on next Friday 05.07.2024. NEW TOWN NEW ZONES NEW SKILLS NEW BOSSES OTHER CHANGES NEW TOWN GODDARD Long long time ago, there used to be talks about a vast, rich, strong, fortress town, of light gray stone built within a mountain and with a castle as big as the eye can see far in the horizon. A town that was known to be a gateway point for traders, adventurers, and even simple travelers on their journeys from north to south and vice versa. At some point in time, this what sounds to be such an amazing place stopped being so popular, for some reason people stopped wanting to pass by, and then they just didn't anymore, and with time passing stories of this town became legends...legends became myths... and myths became history... and then... forgotten. To the point of latest generations even wondering if such place really existed or it was just stories that passed from father to son along history. Or was it...? In one of their latest excursions the Researcher Guild found some artifacts and ancient documents that made them believe the stories about this town were true, there was indeed something, somewhere northern, although all the researcher teams they would send deeper into that territory would never return... countless teams of brave researchers and adventurers were sent there to gather information and report back, but they never did, and then mercenaries were paid to do the same job, but also never returned... The Researcher Guild was now finally understanding why at some point this town passed from a supposedly wonderful, famous and busy place, to not being used and eventually forgotten... It had become just too dangerous. When they were about to give up on the project with fear of further unnecessarily loss of young researchers lives, one lonely member of one of the latest expeditions managed to come back... with dreadful news. That person was Researcher Fiero. Researcher Fiero had found that the whole territory being blocked out by tribes who used to be at war in this region. Investigation found reports that for ages these tribes were in constant battle not only with each other but also with the population of this area and all the other peoples who would pass by. Eventually, these tribes grew smarter, and they realized something interesting... If they work together, they could get rid of the population in the zone and split that territory among both tribes, and then they would have more territory for both tribes and no reason to fight anymore. Fiero became extremely curious about all of it, and he was not about to come back with all this information without figuring out the situation at the moment, so he mustered all his bravery and 'stealthiness' and went deep into it. After some investigation and careful scouting, Fiero figured out the mazing plan of these tribes, they had found all the entering places for this territory, man made or otherwise. and simply blocked it, killing everyone who would get in sight, no one would go in, no one would get out, after some point no one would even dare to come near... and eventually everyone just stopped coming or trying at all. "...but it exists... it is real... and its every piece of amazing as mi grandfather used to say it was lads..." - Fiero, Researcher expedition 343. Now, after we received these reports from Researcher Fiero we cannot let those bestial tribes rule over that territory no longer, and we thought "who else could save that place if not the brave adventurers of Classic Club Community?" So we are here together with the Researchers Guild to recruit YOU, to enlist on a mission to put those tribes back on their place and to help restore the town of Goddard to its former glory, and once again make it a place of trade, life, love, celebrations and friendship. But first things first. we must find these places where the blockades exist, and figure out a way to break these defenses down for the ones following us. According to Researcher Fiero notes, one of the more fortified places is a gate in north of Blazing Swamp, this gate is closed with some mechanism, Fiero reports this mechanism needs some sort of lever, his reports say he has seen such device being used by "the big one", and then he followed this same creature to some fortress near Outlaw Forest, where all the other creatures greeted this bigger one with some respect, he must be somewhat important, and Fiero is sure he is the one holding the lever. His reports account for countless soldiers guarding this fortress and from time to time he could spot some "different looking" ones that seems to have their own quarters and were given spoils of war and foods before the rest, he gathers this ones should be some type of generals. He believes there should be at least 3 of this generals. In the middle house of this fortress, the bigger one that is according to Fiero where "the big one" lives. About the generals Fiero points out some information that might help on battling them, on his words: - "...the little one outside likes to shoot things with some sort of long range shooting device, and i saw once he shot a deer, poor creature didn't die from the shot but some minutes later he slowly perished, I'd imagine some sort of poison... maybe..." - "...fat guy with chains, he looked to be responsible for the prisoners, some tried to escape but he used some type of magic ability that drag the ones escaping back to him and it looked like they were magically imprisoned right there in place... don't know what is that kind of sorcery... but he looks a scary fella..." - "...looking to the other side i saw one looking like he was wearing some robes or i don't know, maybe i was too far away, but it felt like they were coming to him when they had some injured or sick soldier, so my guess would be he is some sort of a healer among their people... or some shaman...he might be hard to deal with, he looked really powerful healer, saw them bringing sometimes soldiers in brink of death and couple of seconds later it was fully restored, might need to find some trick to deal with this one..." Fiero also managed to include some pictures on his reports, they are not the most informative but he says he couldn't get closer to not risk getting caught Fortress up the road from Outlaw forest, where he saw "the big one" go with the lever. he marked the location on the map for us. Place where he last saw "the big one" use the locking mechanism So, with all the information Fiero gathered for us and the Researcher Guild, the plan is: At Sunday 07.07.2024 16:00 UTC+2 , we must gather as many people as possible and venture into the fortress where "the big one" is expected to live, battle through all the enemies, slay the generals defending it, gain access to "the big one", and retrieve the key for the door mechanism. After we obtain the key, we must go to the second location where the gate is and battle the enemies there to gain access to the gate to release the mechanism locking it. According to Fiero these enemies at the gate look strong, so be prepared or be very silent. Fiero made some arrangements with a small group of militia that has been living in hiding in the territory, they will be waiting on the other side of the gate as reinforcements waiting for the gate to be open. Good luck, we are counting on you. NEW HUNTING ZONES With the release of Goddard territory 3 new zones will be open. Garden of beasts All around Goddard you will find various beasts to hunt. Levels:78+ Hunting type advised: solo, duo. Ketra Orc Outpost Levels: 78+ Hunting type advised: group. Varka Silenos Barracks Levels: 78+ Hunting type advised: group. Varka and Ketra hunting zones will work on a progress based system, where players will hunt enemies in any of the territories and more features will be available for them as they go. Together with the Researcher Guild we will be working on figuring out more and more about this tribes and the more we know about them, better we can exploit them and take advantage of them. Stage 0 - Liberate the Territory. At Sunday 07.07.2024 16:00 UTC+2 help the Researcher Guild to eliminate the blockades isolating the Goddard territory. After this stage is complete, stage 1 starts. Stage 1 - Weaken their ranks. players will have to hunt a certain amount of monsters belonging to the Varka and Ketra tribes. When certain amount of this creatures are slain, we enter on stage 2. Stage 2: Research of the altars When we enter stage 2 we will venture deeper into this tribes culture and situation to investigate this mysterious magic altars. There are various across the zones and from time to time they lit up blue When the altar is activated its magic powers seems to call for stronger monster to appear nearby this activated altar, this monster will give bonus experience but no normal loot and will have chance to drop A grade Gemstones. After certain amount of this special monsters have been slain we enter stage 3. Stage 3: The Heroes. Monsters from this tribes will drop Soldier's Badge, on stage 3 you can now use this Soldier's Badge to trade into Hero's Badge, if you take the Hero's Badge to the main sacred altar of varka or ketra, you will be able to summon one of their Hero raid bosses. One random boss out of 4 per tribe can be summoned from the altars every 20 minutes using Hero's Badge. You can obtain Hero's Badge by trading up your Soldier's Badge with Fiero. After certain amount of Heroes are killed we enter stage 4. Stage 4: Researcher's Bounty On stage 4 players will be able to accept a quest that consists in 2 parts. Part 1: Hunt Ketra and Varka tribe members and all 8 of their respective heroes. after part one is finished part 2 is available. Part 2: at this point you are on the maximum level of trust with Researchers Guild and you gain access to their trading business, from this moment on, players who completed part 1 of the quest, can hunt any enemy in this locations to receive Researcher's Guild Badge that they can trade later with Researcher Fiero for a box containing a random A grade armor/jewelry recipe. 500 Researcher's Guild Badge = 1 Researchers Guild Box. NOTE: Not all NPCs in Goddard will be available from the beginning, more will keep coming with time as the situation in the region becomes more stable and safe. NEW SKILLS With the increase of the level cap to 82, new skills come into play for all classes. (DION) Shield of sacrifice - phoenix knight - 80 Insane crusher - hell knight - 80 Eva's protection - Eva's templar - 80 Mass lightning strike - Shilen templar - 80 Maximum sonic focus - duelist - 80 Spear howl - dreadnought - 80 Demolition impact - titan - 80 Maximum force focus - grand khavatari - 80 Exciting adventure - adventurer - 80 Wind riding - wind rider - 80 Ghost walking - ghost hunter - 80 Flame hawk - Sagittarius - 80 Arrow rain - moonlight sentinel - 80 Ghost piercing - ghost sentinel - 80 Song of purification - sword muse - 80 Dance of berserker - spectral dancer - 80 Flames of invincibility - dominator - 80 Great fury - doomcryer - 80 Counter critical - hierophant - 80 Servitor share - arcana lord - 80 Servitor share - spectral lord - 80 Servitor share - elemental master - 80 Arcane shield - Archmage - 80 Arcane shield - mystic muse - 80 Arcane shield - Storm screamer - 80 Vampiric myst - soultaker - 80 Miracle - cardinal - 80 Blessing of Eva - eva's saint - 80 Lord of vampire - Shillien saint - 80 NEW BOSSES With the new Varka and Ketra locations we adding 8 new raid bosses to the game as the tribe heros. This Bosses can be summoned using the Holy altars from Ketra or Varka to summon one of the heroes from Ketra or Varka respectively. One Hero can be summon from the Holy Altar every 20 minutes using Hero's Badge. This bosses have loot table equivalent to the priests bosses but with lower chances. This bosses have a small chance of dropping Cloth Piece. OTHER CHANGES Progress Hunting 7 (Strix quest) will now be working in ketra/varka also. Expand Warehouse 8 no longer requires Fresh Mackerel Level cap increased to 82 (Dion) First and second class quest marks added to nostalgia on Dion same way as it works on TI.
  34. 1 point
    I am just about to start ( when the download finish ) I know no one on the server so, If there is a CP out there somewhere that I can join, I would be happy to play whatever class they need to fill in the group. willing to premium my way to 2boxing a buffer or sumthn ( probably going to anyway )
  35. 1 point
    dont know about DION server but in my knowledge,TI is really fast now,seems no chance to expect the merge,only few ppl playing on TI server,dont know if their suggestions only benifit themselves, I can understand ppl focus on their golas and wanna finish it asap,but all these changes only make this game easiler.but all these changes only benifit those top clan players, focus on helping low lv players better than help top players. this server was perfect in last 6years,it get ruinned since the epics drop rate doubled bc ppl suggested they should get items easiler,all these change you did for now is the same way to prees the button of fast
  36. 1 point
    Personal pain points that I believe impact overall server quality and longevity of players: There are virtually no players who main support classes anymore - everyone already has sws, bd, healers, buffers as boxes which makes social gaming a non-existent culture.Any box increase will simply result in further death of the server.I would advice to look out into what makes other private servers thrive out there (not going to add a server name to avoid getting banned here but it starts with R). Servers that have no box allowance that have significant online numbers and plenty of party matching requests for every class to be valuable.If anything a suggestion that should be considered is to go to 0 boxes, not increasing ghost chars and trains of a few solo drivers... whilst the rest of the server is dead.
  37. 1 point
    This topic will cover most of the changes and additions coming to DION x3 on next Monday 05.02.2024. Systems. Items. Classes and skills changes. Hunting zones. Raid Bosses. Quests. Other changes. SYSTEMS Olympiad Players will now be able to purchase MP and HP elixirs from the olympiad. Achievement system New missions have been added for levels 51 - 80. New 1 time missions have been added for the adventures on the new zone Zaken's Isle New daily and weakly missions have been added *NOTE: Experience scrolls from missions till lvl 71 can only be used till lvl 71, Experience scrolls from missions above lvl 71 can be used till lvl 80.* **NOTE2: Daily tasks reset every day at 6:30 server time. Weekly tasks reset every Monday at 6:30 server time.** Provisional Clan Halls New provisional clan halls have been added to the game. This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones. This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners. CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to dion town CHs No item shop Teleports only to leave the CH to town. CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to Giran town CHs No item shop Teleports only to leave the CH to town. CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena HP Regeneration: 300% MP Regeneration: 40% Resurrection experience restoration: 50% Buffs Equivalent to Aden town CHs No item shop Teleports only to leave the CH to town Dye Exchange Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes. Rune Exchange On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3. Augmentation Weapon augmentation has been added. You can augment any weapon of D-grade and higher with the help of blacksmiths in Aden and Giran. You can augment a rune-enhanced and enchanted weapon. Temporary and Hero weapons cannot be enchanted. Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill. The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation. Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee. LIFE STONE AUGMENT PRICE AUGMENT REMOVAL PRICE Common Life Stone GEMSTONE D x200 80.000 Adena Mid Grade Life Stone GEMSTONE C x300 240.000 Adena High Grade Life Stone GEMSTONE B x400 720.000 Adena Depending on the type of life stone you use you can get different type of effects with different chances. LIFE STONE Stats level Type of effects and skills Level of effects and skills Base Stats Common Life Stone Low increase general survivability Low - Mid Grade Life Stone Medium attack enhancement Medium - High Grade Life Stone High attack empowerment High (+1) There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as: Combat Stats Base Stats Skills Type p def increase STR Item Active Skills m def increase CON Item Passive Skills p attack increase DEX Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage m attack increase WIT p crit increase INT m crit increase MEN p crit power increase m crit power increase p accuracy increase m accuracy increase p evasion increase m evasion increase max hp increase max mp increase max cp increase hp recovery increase mp recovery increase cp recovery increase Augmentations can also impact the look on your weapon depending on the stone used and so on. +16 no augment +16 with high grade life stone *NOTE: Life stones can be obtain by hunting various monsters in the world and from Death Knights.* Super Runes New item added to game: Super Runes You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied. Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8 Common runes and their effects were not changed. You can obtain new “Super” runes only at NPC Blacksmith. Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager. There are no “Super” runes Lv. 1-7. “Super” runes cannot be combined via inventory interface. Values for the super runes bonus are the following: Sigel Super Runes Tyrr Super Runes Othell Super Runes Yulls Super Runes LEVEL P def Max HP Crit stun Atk Speed P crit rate might mortal P crit power P accuracy 8 80 6% 13% 5% 269 22% 196 4 9 92 7% 15% 6% 297 25% 216 4.4 10 104 8% 17% 6.5% 325 28% 236 4.8 11 116 9% 19% 7% 352 31% 256 5.2 12 128 10% 21% 7.5% 380 34% 276 5.6 13 140 12% 23% 8% 407 37% 286 6 Feoh Super Runes Iss Super Runes Wynn Super Runes Aeore Super Runes LEVEL M crit rate M atk Cast Speed Speed Max MP Weight Limit Mp recovery Received heal 8 10% 85 5% 5 12% 4100 9.5% 46 9 11% 92 6% 5.5 14% 4500 11% 54 10 12% 100 7% 6 16% 4900 12.5% 62 11 13% 104 8% 6.5 18% 5500 14% 70 12 14% 108 9% 7 20% 5800 15.5% 78 13 15% 112 10% 7.5 22% 6400 17% 86 Fishing New Fish stews added to the Fishing Guildsman for you to trade your fish for. ITEM BONUS BLUE MACKERELS COST Fish Stew Might lv 2 patk + 12 % 20 Fish Stew Might lv 3 patk + 15 % 40 Fish Stew Shield lv 2 pdef + 12% 20 Fish Stew Shield lv 3 pdef + 15% 40 Fish Stew Empower lv 2 matk +65% 200 Fish Stew Empower lv 3 matk + 75% 250 Fish Stew Vampiric Rage lv 2 7% lifesteal 200 Fish Stew Vampiric Rage lv 3 8% lifesteal 250 Fish Stew Magic Barrier lv 2 mdef + 30% 250 Fish Stew Berserker Spirit lv 1 reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5. 200 Fish Stew Berserker Spirit lv 2 reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8. 300 Fish Stew Decrease Weight lv 1 weight penalty limit + 3000 30 Fish Stew Decrease Weight lv 2 weight penalty limit + 6000 40 Fish Stew Decrease Weight lv 3 weight penalty limit + 9000 50 Fish Stew Greater Might Lv 1 patk + 4% 250 Fish Stew Greater Shield lv 1 pdef + 5% 250 Fish Stew Wild Magic lv 1 m crit rate + 10 250 Price Changes for Roast Blue Mackerel: ITEM PRICE BEFORE PRICE AFTER Roast Blue Mackerel STR Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel INT Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel CON Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel DEX Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel MEN Blue Mackerels x45 Fresh Blue Mackerel x40 Roast Blue Mackerel WIT Blue Mackerels x45 Fresh Blue Mackerel x40 Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35. ITEMS NEW ARMOR FEATURES: When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly: All parts of set at least +6 - Silver Glow All parts of set at least + 8 - Golden Glow All parts of set at least + 10 - Blue Glow New effects were adding to armor sets when enchanted by type: ARMOR TYPE ENCHANT EFFECT Heavy Armor Sets (+6) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 (+7) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 (+8) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% (+9) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% Stun Resistance + 10% (+10) Max HP +360 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Vampiric Rage Effect + 2% P skill cooldown - 4% Stun resistance + 10% Bow resistance + 10% Pdef + 6% Light Armor Sets (+6) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 (+7) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 (+8) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% (+9) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% Mental/paralize/stun resistance + 5% (+10) Max HP +200 Max MP + 80 HP recovering bonus while sitting/standing +10 MP recovery bonus while sitting/standing + 4 Pdef + 47 Mdef + 28 Speed + 4 P/M skill power + 7% Mental/paralize/stun resistance + 5% M damage resistance + 15%, M def + 7% Robe Armor Sets (+6) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 (+7) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 (+8) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% (+9) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% Paralyze resist + 10%, stun resist + 5% (+10) Max MP + 140 HP recovering bonus while sitting/standing +4 MP recovery bonus while sitting/standing + 6 Pdef + 47 Mdef + 28 Received healing bonus + 52 MP consumption for m skills - 4% Paralyze resist + 10%, stun resist + 5% All debuff resistance + 7% Chance to receive p crit attack - 20% New bonus added to some sets: ARMOR SET ARMOR PIECES NEEDED ADDITIONAL BONUS Blue Wolf robe/light/heavy 4+ Stun resistance + 30% Full Plate 2+ Stun resistance + 10% Drake Leather 2+ Stun resistance + 10% Demon 2+ Stun resistance + 10% Doom robe/light/heavy 3+ Sleep/hold Resistance +50% Chain 2+ Sleep/hold Resistance +20% Karmian 2+ Sleep/hold Resistance +20% Plated Leather 2+ Sleep/hold Resistance +20% Zubei robe/light/heavy 4+ Paralyze resistance +30% Compound 2+ Paralyze resistance +10% Theca 2+ Paralyze resistance +10% Divine 2+ Paralyze resistance +10% Tempered Mithril 3+ Bleed/poison resistance +30% Avadon robe/light/heavy 4+ Bleed/poison resistance +60% Half Pate set HP recovery + 5.24, STR + 1 Salamander set Max MP + 50, DEX + 1 Elven Mithril set MP recovery bonus + 5.24, INT + 1 Warrior's Armor set P def + 3% Medium Armor set Casting Speed + 5 % Moon Knight Armor heavy set HP recovery + 3%, HP + 25, Pdef + 3% Moon Knight Armor light set HP recovery + 3%, HP + 10, Patk + 2% Moon Knight Armor robe set HP recovery + 3%, HP + 20, Matk + 2% NEW EPIC ACCESSORIES: Zaken Earring . Zaken earring can be obtained by slaying Zaken and for the moment it cannot be upgraded on Blacksmith Baggins like the other epic jewels. ITEM EFFECTS Zaken's Earring Mdef 60 MP + 22 Bleed Resistance and attack rate + 10% Stun resistance and attack rate + 5% Mental resistance and attack rate + 5% Healing power + 4% HP recovery bonus + 10% Other epic jewels (QA, orfen, core, baium) can now be upgraded to lv3 on Blacksmith Baggins. Classes and Skill Changes Daggers Power of Deadly Blow slightly increased Power of Lethal Blow slightly increased Power of Backstab slightly increased Removed speed penalty for Hide Summoners Increase reuse for Spark Cubic to 30 seconds Increased reuse of Aqua Cubic to 30 seconds Increased reuse of Binding Cubic to 30 seconds Slightly increased PVP damage penalty for 3rd class pets (magnus, feline king, spectral lord) Increased reuse of Whiplash to 16 seconds Hunting Zones Giants Cave The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris. Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave. You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone. GIANTS CAVE UPPER (rooms near entrances advised for solo hunting): The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance. GIANTS CAVE LOWER (rooms after entrances and deeper inside advised for group hunting): This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs. Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot. Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it. On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour. DEVIL'S ISLE: You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone. The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first. In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters. After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back. There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room. You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse. *NOTE: you can use this topic to learn how to see who is cursed and who is not* Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a Pirate's Treasure Map , which can be obtained from Garom for Pirate's Treasure Map Piece — 25 pcs. The quest counter is reset daily at 6.30 a.m. SOLO HUNTING ZONE: The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone. Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.). PARTY HUNTING ZONE: In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party. In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward. ZAKEN RAID: The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time every 4 hours (in game time). During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken. Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP. Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first. *NOTE: Zaken will be dead on server restart and will then start normal respawn timer* Changes to old zones WAR-TORN PLAINS: Quantity and level of monsters increased MONSTER LEVEL BEFORE LEVEL AFTER Graveyard Wanderer 60 67 Archer of Greed 61 67 Hatar Ratman Thief 62 68 Hatar Ratman Boss 63 68 Hatar Hanishee 64 69 Deprive 64 70 Taik Orc Supply 65 71 Violent Farcran 66 72 PLAINS OF GLORY: Quantity increased and spawns changes MONSTER RESPAWN BEFORE RESPAWN AFTER Vanor Silenos Warrior 30 sec 20 sec Vanor Silenos Shaman 30 sec 20 sec Vanor Silenos Chieftain 30 sec 20 sec Mercenary of Glory Vanor 60 sec +/- 25 90 sec +/-25 BLAZING SWAMP: Quantity and levels increased MONSTER LEVEL BEFORE LEVEL AFTER Hames Orc Foot Soldier 70 71 Hames Orc Sniper 70 71 Hames Orc Prefect 70 72 Hames Orc Shaman 70 73 RAID BOSSES New 35 raid bosses added to the game. NONE of them will have FIXED respawn time, they will all have normal world boss respawn timers RAID BOSS LEVEL SPAWN TYPE Zombie Lord Dorkhon 55 Normal Orc Timak Darphen 55 Normal Rael Mahum Radium 60 Normal Rael Mahum Supercium 60 Normal Evil Magikus 60 Normal Tayga Marga Shaman 60 Normal Tayga Septon Champion 60 Normal Tayga Feron King 60 Normal Gross Dre Vanul 65 Normal Gross Salamander 65 Normal Gross Ifrit 65 Normal Fiend Goblier 65 Normal Demon Bedukel 65 Normal Fiend Sarboth 65 Normal Fiend Cherkia 65 Normal Fiend Harthmon 65 Normal Bloody With Rumilla 65 Normal Flamestone Giant 65 Normal Monster Minotaur 70 Normal Monster Bulleroth 70 Normal Dorcarus 70 Normal Milinaus 70 Normal Amden Orc Turation 70 Normal Amden Orc Turahot 70 Normal Evil Orc Dephracor 70 Normal Evil Orc Ravolas 70 Normal Evil Orc Zetahl 70 Normal Evil Orc Tabris 70 Normal Kerfaus 70 Normal Gariott 75 Normal Varmoni 75 Normal Varbasion 75 Normal Bathus Elbogen 75 Normal Overlord Muscel 75 Normal Daumen Kshana 75 Normal *NOTE: All this NEW raid bosses got a decreased experience reward comparing to what people would know from TI, to compensate for the exp nerf on this new bosses, OLDER bosses have their exp increased. in a simple way to put it, the experience you would receive for killing for example 1 new and 1 old is the same in total, but instead of having 1 new giving 200k exp and one old giving 50k exp now both will give 120k exp. Reasoning behind this change is, we want raid bosses to be impactful but we dont want players to just sit waiting for those specific 5 or 6 bosses becuz they give way more experience then the rest, this way all bosses should be appealing for players due to the fact all bosses have a balanced experience values if they are around the same level groups.* DEATH KNIGHTS: After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like normal armor and weapon enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed. All Raid bosses will now have a enrage phase. QUESTS NEW QUESTS ADDED FOR DEVIL'S ISLE: QUEST LEVELS REWARDS STARTING NPC QUEST TYPE REQUIREMENTS Punitive Operation on the Devil's Isle 70 13.616 Adena Sir Kristof Rodemai one time none EXP 150.000 SP 4.500 Gone Missing 70 30.000 Adena Nikia one time complete punitive operation EXP 300.000 SP 9.000 The Dark Side of Power 70 100.000 Adena Pirate Spirit one time complete gone missing EXP 4.200.000 SP 126.000 Scroll of Escape Devil's Isle x5 Quarrels Time 70 EXP 450.000 Garom Solo repeatable none SP 13.500 Weapon Ingredient Box B grade Unfinished Device 70 Pirate's Eyepatch Garom one time complete the dark side of power EXP 450.000 SP 13.500 Death to the Pirate King 70 EXP 900.000 Eigis Ein one time complete unfinished device SP 27.000 Zaken's Sealed Cloak Pirate Treasure Hunt 70 EXP 300.000 Garom Solo repeatable Pirates Treasure Map SP 9.000 Pirate's treasure Chest New quests have been added to lower levels. RACE QUEST LEVEL REWARDS STARTING NPC QUEST TYPE Humans Tombs of Ancestors 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Help with Temple Restoration 11 - 20 EXP 80.000 Blacksmith Altran Solo 1 time Earring (novice) x2 Additional reward Perfect Leather Armor 1/3 15 - 20 EXP 70.000 Magister Harrys Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Perfect Leather Armor 2/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Perfect Leather Armor 3/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Humans 19 + Improved Scroll of Escape x1 Weapon Merchant Lector Solo 1 time Elves Noise in Woods 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Preparation for Dungeon 11 - 20 EXP 80.000 Sentinel Kendell Solo 1 time Earring (novice) x2 Additional reward New Potion Development 1/3 15 - 20 EXP 70.000 Sentinel Starden Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward New Potion Development 2/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward New Potion Development 3/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future:Elves 19 + Improved Scroll of Escape x1 Grocer Herbiel Solo 1 time Dark Elves Shilen's Hunt 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Surprise Gift 11 - 20 EXP 80.000 Hierarch Talos Solo 1 time Earring (novice) x2 Additional reward Prepare for Trade 1/3 15 - 20 EXP 70.000 Armor Merchant Payne Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Prepare for Trade 2/2 15 - 20 EXP 70.000 Grocer vollodos Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Prepar for Trade 3/3 15 - 20 EXP 70.000 Grocer Vollodos Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Dark Elves 19 + Improved Scroll of Escape x1 Grocer Vollodos Solo 1 time Orcs Tribal Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Blacksmith's Request 11 - 20 EXP 80.000 Centurion Tiku Solo 1 time Earring (novice) x2 Additional reward Red Gem Necklace 1/3 15 - 20 EXP 70.000 Blacksmith Sumari Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Red Gem Necklace 2/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Red Gem Necklace 3/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future_ Orcs 19 + Improved Scroll of Escape x1 Accessory Merchant Uska Solo 1 time Dwarves Mutual Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time Ring (novice) x2 Necklace (novice) x1 Additional reward Temple's Decorations 11 - 20 EXP 80.000 Weapon Merchant Reep Solo 1 time Earring (novice) x2 Additional reward Loser Priest 1/3 15 - 20 EXP 70.000 Head Priest of the Earth Zimenf Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Loser Priest 2/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Loser Priest 3/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time SP 3.600 Newbie Scroll of Escape x5 Healing Potion (novice) x40 Newbie MP Recovery Potion x40 Additional reward Future: Dwarves 19 + Improved Scroll of Escape x1 Head Priest of the Earth Gerald Solo 1 time Other Changes All epics are now level 78. All epics have now a +4h static time added to their respawn time. Blessing of Protection will now protect against PK till lv 65 Servitor AI We have created a new mechanic related to servitor AI. We aim to have the pets behave in a way that will allow the master to have the full control of their servitor but without being able to push the limits of ranged fights having their pet being possible to control and attack with it while its 9000 miles away into Narnia. So the new AI was created and it will behave this way: Pets will behave normally until the 1500 unit range (distance between pet and master). Pets will drop any type of actions and run back to their master if the 1500 line is crossed in a normal way. If forced to extend past this threshold, pet will teleport to their master. and before the river of questions comes a litle FAQ about this changes. - Pony lover Player question 1: "Dear Mr San0 why 1500? isnt it too small range?" The only other char that has something similar to that range would be a Sagittarius with snipe ON and even then would be if im not mistaken only 1300ish range on auto attacks, so the 1500 is enough for the summoner to be able to fight everyone while still keeping the kind of safe distance they like to keep. - Pony hater Player question 1: "OMG you rly think 1500 limit will make any difference? should be way less, actually pony should not be possible to leave master side, should be a melee range only or pony dies a horrible death and cant be resummoned again until Christmas." When trying out and adjusting this new behavior we had to have certain amount of situations in consideration, and one of them was Olympiad fights, and after trying out different values we decided that for a Olympiad stadium situation the 1500 is the good enough range for this feature to not have a major impact on the gameplay of classes that use servitors as well as to protect them from having people intentionally abusing this mechanic to avoid the pet entirely. - Poor cute lovely dwarf Player question 1: "MR san0... what about if i have my golem out in the siege and i have to run away cuz this other evil classes are hating on me? i need my golem to still hit the wall while i run away or they gonna kick me from group and get a extra pony instead :(" Do not fear, i got your back, since we dwarves are the superior race, this changes does not affect siege related servitors, siege golem and wild hog cannon are immune to this kind of inferior servitor non sense.
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    This topic will cover additions and changes coming to Talking Island server on next Monday 29.01.2024 Hunting Zones Bosses Items Skills Other Changes HUNTING ZONES After seeing countless of her children being hunted, killed, and destroyed, the Master of Chimeras decided to interfere and join the fray on hunting whomever dares to slaughter her precious children. Introducing the Chimera Captain "Master of the Chimeras" - This creature is a new mini boss on hellbound region. - This creature is stronger then the chimeras and celtus and can use various skills including all the skills from all the chimeras. - This creature will appear when chimeras and celtus are slain. - This creature will come out of the gate near the citadel and proceed to rush all over the chimera zone agroing on whoever is on her way. - This creature can drop S grade full items, S grade crafting ingredients boxes (recipes and parts) or crafting items boxes (gemstones S grade and crystals S grade) BOSSES Antharas - Antharas max HP and HP regen has been reduced by 20%. - Antharas nest is now a PVP zone. Epic Priests - All Priests levels have been increased to 82. Lilith & Anakim - Amount of necessary kill points to spawn Lilith and Anakim has been halved. ITEMS - A new level for bracelet of duty has been added. - Antharas earring level 2 can now be created using same system on Baggins NPC. - Temporary CHs will now also sell talisman crystals. - Herald of Knowledge will now also sell Ngrade SS and BSS. SKILLS - Binding cubic reuse increased to 30 seconds. - Spark cubic reuse increased to 30 seconds. - Aqua cubic reuse increased to 30 seconds. OTHER CHANGES Alliances - Alliance size increased to 5 clans. Gemstone refinement On blacksmith in town players will now see a new options named "Gemstone Refinement" This options will allow player to exchange a certain amount of A grade Gemstones + adena for a certain amount of S grade Gemstones.
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    Hello, it's been a while. I saw the upcoming patch and got hyped...for a second 😄 Then I read the notes and it got a little dark. Enough with the intro, let's study the notes: Chimera Captain Cool, great start so far. A new boss with interesting functions and decent droplist, no complains here. Antharas - -20% hp - I think I speak on everyone's behalf when I say "thank you ❤️ " - PvP zone - Hell yeah! No more pk'ing the 20 untagged boxes that were spamming ress. - Teleport inside antharas nest can now be used even if antharas is already awake - Jesus F. Christ! Ok, let's calm down, apply logic and see why this is I N S A N E. Did you think this is like Baium? NOPE. Baium is a boss that dies relatively fast; around 30 mins is all it takes if it's just 1 party and has a time limit of 2 hours, which is fair game tbh. You can lose pvp, regroup, win and get a few more chances. Antharas has no limit and it's a long long farm, around 4h as it has been so far. 20% hp decrease will cut let's say 1 hour. STILL you'll be under constant attacks during these 3 hours? Really try to think about how absurd that is. You can win 30 pvps and still lose 1 and that's it. No wait...you don't even need to lose the pvp inside,all the enemy has to do is stop the puller and Antharas will clean the rest that were farming. At this point noone will be able to kill Antharas, because the pvp setups will simply never allow the pve setups to farm. Don;t believe me? Go ahead make 1 try for a single Antharas and see how hilariously endless that day will be. Are you worried that people will run inside antharas all day to waste time? Even if it hasn't happened for over a year, just put a 6-hour time limit to it - problem solved. So far most mechanics were perfect, 20 min window limit to enter allowed 2 big pvps to happen, so no lucky pvp fluke excuses. The winner is rewarded by getting attacked non-stop for 3 hours, are you crazy? Why you had to change that? The winner gets to farm- period. Another thing, just for info, the window was ninja-changed to be 0, last 6-7 Antharas, the big boy spawned at the exact same minute of previous kill so there is no doubt that something went wrong there, but I think it's actually ok, it motivates more people to prepare for pvp at a standard time once every 10 days. Both sides are aware of that fact and only group a few minutes before the expected spawn. Honestly, better keep it as it is, nobody has complained or will. Ok that was the big yikes of this season, let's move on. Priests 82 lv Good, no need to delevel destros every day. Bracelet 7 Oh well whatever, maybe we can convince some people to hit dinos. Antharas Earring lv 2 Lv 4 would have been too much, so that's fine too. Nerfed Cubics Pretty good, you could literally spend a match stun/para/bleed-locked vs a pet that already hits like a truck. Gem S Finally! Maybe enchanted S grades will start being used allthough set effects will still be way inferior to A. Overall, besides the Antharas craziness, most things are ok. A bit underwhelming patch though in terms of new zones/mobs/RBs. I heard rumors of a new tower, let's wait I guess. Would like to hear what other people think of the patch.
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    I look and cry, This is what I expected, and I’m ready to spend my time.
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    Dear friends! If you are still not playing on our server, it is now a great time to start! Starting on March 10 ALL new characters and existing characters under level 21 will receive Newbie Starting Kit! Newbie Starting Kit will contain: NG Soulshots: 3000 NG Spiritshots: 1500 Newbie 10% Rune level 1-25 Box Newbie 5% Rune level 26-35 Box Adventurer Hat 7 days Join L2Classic.club NOW and start your legacy on the best Classic server!
  45. 1 point
    Best mmo to ever exist. Since L2 died I have been trying to find that same feeling I felt in 2005 but truly impossible. Not sure if its because I have a wife and kid and zero time to play any nintendo or if its just impossible to replicate such a perfect system but that 3 part flag system for pvp was and still is unbeatable. White if your soft, purple if you want to throw down, and red if you dont give 2 ****s. I miss it and want it back. Started Sieghardt way back in 2003/4 where if you had C grade it still looked like D grade and you were a badass. My first major memory was farming in some super weak area around RoA and all of a sudden seeing herds of people...not like 1 grp or 2 grps it was over 100 people all running by with a letter as a clan tag. I was so intrigued not knowing anything about the game so I followed and ended up at my very first mass siege on Gludio Castle. So many people in gear I have never seen and skills going off left and right, I was hooked. Joined my very first clan, cant recall the name but I will never forget the people. Paco always made sure I had a party and Freelancer always hooked me up with the hand-me-downs (Never forget the Theca set you gave me after you crafted BW) Joined RiP in 2005 cause I wanted more clan wars for pvp. Pretty sure I joined after they made an alliance with Tempest and created Darkstorm. Had some of the best times pvping with Zelandra, Koto, Faenorr, BlueTick and Micke. Next up would be Blaze later 2005. I mean im pretty sure all the videos speak for themselves but by far between 2005-2006 was the best time in L2 for me. SirAlex, MrsWashington, Randark (Esper), Quickshot, Kafaya, Zert, LastAngel, payday, moon, steve, bulkatho, dev, sunnitek, Keyz....all of you were amazing people and glad I still know a few of you to this day. The endless pvp and fraps made L2 such a more competitive game and at the time none of us were afraid to call each other out on spot over vent, nothing felt better then screaming at someone for targeting a tank instead of assisting MA. 2006 I was in NF where I met Vacxe who hooked up my with my first time Hero. It was my last clan before I stopped playing but I enjoyed many of the people in that clan. LordChronic, Victis, connex, sensi, ocx, slick, chowder all good people. Many more clans/people/memories in thos few years I want to share but it would take too long and I have forgotten half of it. With that said I played a million accounts but here are the ones you might know me as: xPablox (Cocacolagirl and her crew got me banned in ToI), lPablo, o0xiaolei0o, SheriffMcLawDogg
  46. 1 point
    Rune Effect lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10 lvl 11 lvl 12 lvl 13 Sigel’s Rune P. Def. +20.2 +24.6 +29.8 +35.7 +42.6 +50.7 +57.9 +66.1 +75.3 +83.5 +92.2 +101.6 +112.7 Max. HP +73 +94 +129 +154 +185 +223 +249 +276 +303 +331 +359 +388 +418 Tyrr’s Rune P. Atk. +2.8 +3.8 +5.1 +7.8 +10.1 +12.9 +15.3 +18.1 +21.2 +24.3 +28 +31.9 +36.5 Atk. Speed +2% +2.25% +2.5% +2.75% +3% +3.25% +3.5% +3.75% +4% +4.25% +4.5% +4.75% +5% Othell’s Rune P. Critical Rate +75 +100 +125 +150 +175 +200 +225 +250 +275 +300 +325 +350 +375 P. Critical Damage +20 +97 +114 +131 +148 +165 +182 +199 +216 +233 +251 +268 +285 Yul’s Rune Speed +4 +4.5 +5 +5.5 +6 +6.5 +7 +7.5 +8 +8.5 +9 +9.5 +10 P. Accuracy +2.47 +2.67 +2.87 +3.07 +3.27 +3.47 +3.62 +3.77 +3.92 +4.07 +4.22 +4.37 +4.52 Feoh’s Rune M. Atk. MP Consumption for magic +15.97 +15% +19.84 +15% +24.31 +15% 30.48 15% +35.84 +15% +49.24 +15% +62.99 +15% +75.86 +15% +87.22 +15% 99.39 +15% +112.26 +15% +125.66 +15% +139.41 +15% M. Atk. +20 +27 +34 +41 +48 +55 +62 +69 +76 +83 +90 +97 +104 Iss’ Rune MP Recovery Bonus +12% +12.72% +13.44% +14.16% +14.88% +15.6% +16.32% +17.04% +17.76% +18.48% +19.2% +19.92% +20.64% Max. MP +3.89 +5 +6.1 +7.2 +8.3 +9.4 +10.5 +11.6 +12.7 +13.8 +14.9 +16 +17.1 Wynn’s Rune Casting Speed +2.665% +3% +3.33% +3.66% +4% +4.32% +4.65% +4.98% 5.31% +5.64% +5.97% +6.3% +6.63% Weight limit +1000 +1400 +1800 +2200 +2600 +3000 +3400 +3800 +4200 +4600 +5000 +5600 +5900 Aeore’s Rune HP Recovery Bonus +0.57 +0.88 +0.92 +0.95 +0.98 +1.01 +1.38 +1.41 +1.44 +1.47 +1.5 +1.53 +1.96 Healing Power +15.1 +18.5 +22.4 +24.5 +30.1 +35 +38.9 +42.7 +45.3 +50.6 +54.4 +58.2 +62.1