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I can only speak for myself but i believe there will be others too. I believe it is time to finally accomodate the wish to have a fresh classic server starting from 1.0 and gradually update slowly to what we have atm. Make it hard to lvl up so it will last us more this time around. We need another "HOME"4 points
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This topic will cover the changes coming to DION x3 server in the next patch. Aswell as some extra changes coming for Talking Island (check the end for TI info) NEW TOWN SKILLS HUNTING ZONES BOSSES ITEMS OTHER CHANGES TALKING ISLAND CHANGES NEW TOWN HEINE Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine. NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content. SKILLS Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group. NEW SKILLS The following new skills have been added to the game. Destroyer/Titan and Bounty Hunter/Fortune Seeker Warlord/Dreadnought and Warsmith/Maestro All archer classes All elemental mage classes Cardinal All tank classes Elven elder, shilien elder, bishop, prophet All dagger classes OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Song of water new level and effect changed to give MAX MP and MP Recovery. Song of invocation new level and effect changed to give p crti and m crit resist. Dance of protection new level and effect changed to give resistance to reflect damage. HUNTING ZONES LILITH AND ANAKIM FIELDS For ages, there has been a war raging in silence, deep inside the undergrounds of this world. Legions of evil and destruction battleing against armies of extreme righteousness. With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world. Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side. As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us... Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness. Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves. - Monsters in this fields will be lvl 81+ - This is a group zone - Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated. - You can teleport to this zones using the Gatekeeper in Heine - Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc LILITH FORTRESS AND ANAKIM FORTRESS When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress) *This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.* The fortresses Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves. The guards Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders. Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do. The commanders Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them. Noctum Rakzan Bamonti The crystal seals This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed. - Monsters in the fortress are aggressive - Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases. - Monsters in this forts are lvl 82, with the commanders being lvl 82. - Monsters respawn time is 15 minutes. - Each fortress has 3 Commanders. - Commanders do not respawn after killed - In order to release the Immunity protection on the seals you must slay the 3 commanders. - Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals. - After all seals are down, monsters will stop respawning. - After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals. - Fortresses are a PVP zone while event is happening. BOSSES LILITH AND ANAKIM Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough. Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking - Anakim and Lilith will be lvl 82 - This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc. - This bosses will drop a special rune Rune of Lilith or Rune of Anakim. ITEMS NEW ITEMS Lilith and Anakim runes 2 new special runes have been added to the game. - This is a special rune and can be added to weapon in addition to your normal rune - This runes only drop from their respective bosses of same name - This runes compound system does not reset it to level one upon failing, instead it keeps the level it is. - This runes can be inserted and extracted from your weapon using the same system as the old runes. - This are not the same version of runes we had before on TI server and have been changed in order to still keep it a good and desired item, but not as strong as it turned out to be. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. Herald of Knoledge Heral of Knowledge system is coming to dion also in order to ease the early levels in case of new comers or even older players wanting to start a new character. This system will allow players to obtain some leveling gear (up to C grade) by doing achievment missions, daily missions and weakly missions that have as reward Herald of Knowledge Coins and can then use this coins to trade with the Herald of Knowledge for some armors, jewels, weapons or misc items. This items are not tradable and their empowerment options are limited, in a way they do not replace the real items, but can be used for players to have a easier life until they farmed enough for the real item. OTHER CHANGES - https://l2db.club/ will be updated to the new patch by time of patch launch. EXP passive 50% extended from level 80 to level 82. After much contemplation and analises we choose not to increase level cap on this patch in order to not keep increasing the level gap between active pvp sides and for the sake of fair play and healthy competition. We will be analyzing this situation and whenever we think its the right time, level cap will be increased. Changes to Epic Fragments. Now bosses cannot drop both jewel and fragments but fragments can drop 1 - 2 instead of just 1. This way we can ensure that players always get either a epic jewel or 1 - 2 frags in all kills. TALKING ISLAND CHANGES Lilith and Anakim runes changes. LILITH RUNE Healing received bonus 1% / 2% / 3% / 4% / 5% / 5% / 7% / 9% / 12% / 15% P atack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores HP on hit 0 / 0 / 0 / 0 / 0 / 100 / 200 / 300 / 400 / 500 ANAKIM RUNE Mana recharge bonus 5 / 10 / 15 / 20 / 25 / 35 / 45 / 55 / 70 / 90 M attack bonus 1% / 1% / 1% / 2% / 2% / 2% / 5% / 8% / 11% / 15% Restores MP on hit 0 / 0 / 0 / 0 / 0 / 75 / 150 / 225 / 300 / 375 We did not changed the 2 first parts of the skill with healing, recharge and mattack/pattack bonuses. tho we were not completely happy with how the later part of the rune was working, and was turning the rune into a super strong item specialy in certain classes. We studied the situation and figure out that in future at some point NCsoft was also not happy with it and they added a 1 minute ICD for the vamp parts of the rune, we liked the idea but we think 1 minutes is too long of a CD and as so for the time being and still possible to be changed if we see it necessary, this last part of the runes gonna be working in a 20 sec ICD. What this means is, the HP/MP recovery on hit part, cannot happen more then once per 20 seconds, this not only brings the rune from a completely OP item, to a good item, and it also adds fairness between classes using them. The values for the highest level were also nerfed. OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for some skills. Please let us know if you find more skills missing this levels update and we will take a look at it. The following skills have been added a new level in order to keep them still useable at higher levels Warcryer: - Hammer crush Overlord: - Hammer crush - Seal of winter - Seal of slow Archers: - Death sting Elven elder: - Can now learn Dryad root Bishop: - Can now learn Drayd root SKILL CHANGES Dryad root changed to not only root the target but also have a small HP and MP DoT effect. Angelic archon HP recovery penalty swaped from 40% 50% 60% to 40% 30% 20%. Shield Bash mana cost increased, cooldown increased, cast time increased and damaged decreased in order to keep this skill in check and more on par with shield strike. Intervene damage reduction reduced from 50% to 25%. NEW SKILLS Elven elder, shilien elder, bishop, prophet All dagger classes4 points
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The Antharas raid on Dion server has been running for several months. To suddenly turn it off because a few enemy clans asked for it feels like "GM interference in the game". This is unfair. On Talking Island server, Antharas has been respawning on a consistent schedule for years. For years!!! Fairly!!! Every 10 days!!! So why is Antharas respawn disabled on Dion, but still enabled on Talking Island? It would be fair if both Dion and Talking Island had Antharas respawns on. If it is hard to change while respawns are active, the fair way is to announce a consistent respawn schedule. [If even this is not accepted, then please also turn Antharas off on Talking Island.] [That would at least be fair.] (If Antharas respawns are turned off, then for some time there will be no Antharas on Dion or Talking Island. The result is clear. Players who already own Antharas Earrings will make huge profit from price increase. Item balance will be broken.) (Do you think this is a good outcome?) Key Point: Turn on Antharas respawns on both Dion and Talking Island. No problem—just turn it on, whether respawns are consistent or random. Please share your opinion. We love the Dion server and the Talking Island server.3 points
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Event Period 22.05.2026 — 15.06.2026 Event NPCs will remain until 22.06.2026. Event Story A mysterious treasure hunter named Mel Fisher has recently discovered a hidden coastal refuge guarded by strange Fish People and filled with ancient treasure chests. Unable to uncover all of its secrets alone, Mel is now looking for adventurers brave enough to join the expedition and search for the forgotten riches hidden within the cove. How to Participate Hunt monsters all across the world to gain EXP and collect Wet Pouches. Opening Wet Pouches may reward you with: Small Treasure Key Shards Recipe: Small Treasure Key Collect enough shards and craft your own keys, then seek out Mel Fisher to begin the treasure hunt. Hidden Treasure Cove Mel Fisher will teleport you to the hidden treasure area. To avoid attracting attention from the Fish People, all adventurers will be transformed during teleportation. Inside the cove, explorers will find 3 different types of Treasure Chests: Small Treasure Chest Medium Treasure Chest Huge Treasure Chest Treasure Chest Progression Small Treasure Chests Can be opened using Small Treasure Keys. These chests may contain: Valuable rewards Medium Treasure Chest Key Medium Treasure Chests Medium Chests contain even greater rewards and may also grant: Huge Treasure Chest Key Huge Treasure Chests The most valuable treasures can be found here. Alongside standard rewards, Huge Treasure Chests have a chance to contain: 9x Map Piece Raid Boss Expedition Gather your allies and form a party (9 party members required). Each party member must possess 1 Map Piece before speaking with Mel Fisher. Mel Fisher will then grant access to a special raid encounter featuring 3 powerful bosses, inspired by Castle Dungeon Bosses. Notes Transformation is applied automatically upon entering the treasure area. Summons cannot enter the event zone. Happy Hunting! Sincerely, Classic Team3 points
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I did some tests today: EE 82 vs DA 82, both fully epic, with FI talisman (Leader) and NM set. When I tested against Doom, about 1 or 2 out of every 10 roots landed, so Doom doesn’t work well against root. But against NM, it was very RNG-dependent: sometimes it worked on the 5th try, but other times I landed around 36 roots and only 1 worked. When I tested against Mental Shield and Prophecy, in some cases I used all my MP and not a single root landed. So, considering that most classes don’t have Mental Shield or debuff resistance skills, if you get rooted within the first 10 attempts, it’s basically just bad luck. Also, it can be removed with Core, Liberate, and Denials. The server has only two strong EEs, and Titans have around two minutes of immunity. Necros can also recharge their MP. Until last month, TK was almost unbeatable— even Necros and summoners were outperformed by him. He used to rush into EEs, and it was really hard to keep them alive because of his high damage and full aggression. Nobody was complaining back then; now Necros, sumonera and TKs just have one more competitor.3 points
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I would like to suggest additions to the update you wrote. [ Expand Alliance Size ] Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans.3 points
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Dear players! As the leaves begin to fall and the air grows cooler, it’s the perfect season to gather strength for new adventures. To celebrate the spirit of autumn, we’re bringing you a series of Bonus Days filled with extra power and faster progression! ✨ Schedule: 12.09.2025 (after maintenance) – 15.09.2025 (maintenance): 🌟 x3 EXP/SP 15.09.2025 (after maintenance) – 19.09.2025 (maintenance): 🍁 x2 EXP/SP 19.09.2025 (after maintenance) – 22.09.2025 (maintenance): 🌟 x3 EXP/SP 22.09.2025 (after maintenance) – 29.09.2025 (maintenance): 🍁 x2 EXP/SP 🌟 Sharpen your blades, rally your friends, and embrace this golden season of growth—because just like autumn leaves, these moments won’t last forever. 🍁 And that’s not all! This autumn, it’s also becoming much easier to begin your journey on our server! Starting 12.09.2025 and all the way forward, every character will receive new passive skills that grant additional EXP/SP bonuses depending on level: Lv. 1–76: 🍂 +100% EXP/SP Lv. 77–79: 🍂 +50% EXP/SP Lv. 80+: 🍂 +10% EXP/SP 🔥 Whether you’re creating a brand new character or strengthening your heroes, the path forward has never been smoother. 🌟 Make the most of this golden season on L2Classic.club Dion server! Sincerely, Classic Team3 points
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Dear players! The final month of summer has arrived, and we are giving everyone an extra boost to make the most of their adventures across Aden! Starting Friday, August 7, after the scheduled maintenance, the following EXP and SP bonuses will be active: Dion: x2 EXP & SP Talking Island: x1.3 EXP & SP The bonuses will remain active until August 24. Gather your party, prepare your supplies, and take advantage of the August Hunting Boost while it lasts. And keep an eye on the horizon - this bonus may not be the only activity awaiting adventurers in the coming days. Good luck, and happy hunting!2 points
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Hello. We talked with San0 about it alot and at the end we don't like idea of everything be in new location. It removes "world" when everything in 1 location with best chances, all quests are there, best exp is there and there are no reason to farm anywhere else, but yes, every new location players suggest to add everything best from older locations or alternative ways to farm something from old locations into a new one.2 points
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Calculation is here! Today it is not going to be a regular calculation once more! Streamers, that were with us through the last months will get (depending on their activity): ZiQ - 150 CoL Shur4 - 150 CoL CraftForVodka - 300 CoL To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 09.07.20262 points
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Calculation is here! But today it is not going to be a regular calculation! As we enter summer season, all streamers, that are with us, will each get: ZiQ - 150 CoL Shur4 - 150 CoL And will also get 20x Small Treasure Keys and 2x Medium Treasure Chest Keys! Following streamers are being removed from the campaign due to inactivity: CraftForVodka To claim rewards, PM Kse here on forum with your ingame nickname! You do not need to send it to Live chat/Discord as well. In case you don't see your name in the list or have doubts in calculation numbers, pm me CoLs will start being delivered on 04.06.20262 points
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Please increase the number of clans eligible for alliance. Previous: 3 clans -> Changed: 5 clans This method is advantageous for all warring clans. Many clan members want to chat with each other in alliance.2 points
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🌿✨ THE FIRST WINDS OF SPRING BRING DOUBLE POWER! ✨🌿 Hey Adventurers! The frost is retreating. The days grow longer. The first month of spring rises on the horizon… And with it - power awakens! For Dion: From 02.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full week of: 🔥 x2 EXP* 🔥 x2 SP* 🔥 x2 XP Bottle Experience For Talking Island: From 06.03.2026 to 09.03.2026 (from maintenance to maintenance), the world itself will pulse with renewed energy as we unleash a full weekend of: 🔥 x1.5 EXP 🔥 x1.5 SP Every hunt will feel sharper. Every spell will strike deeper. Every victory will echo louder across the lands. Let the coming of spring mark your ascent! Push your limits. Chase new levels. Strengthen your clan. Write your legend. The season of growth begins - and so does your rise! *Will not affect Antharas Raid Boss EXP/SP gain Sincerely, Classic Team2 points
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Happy Lunar New Year, Adventurers! As the new moon rises, a new chapter begins. To all members of our community who are celebrating, may this year forge stronger alliances, open hidden paths, and bring victories earned through courage and determination. And what is a celebration without presents? 🎁 Stay vigilant - information about holiday gifts will be revealed soon. Stand united. Grow stronger. Conquer what lies ahead. The adventure continues. ⚔️✨ Sincerely, Classic Team2 points
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Hello. We understand and working on update in parallel with other things that we can't announce right now. More tasks decreasing updates speed, but we will have update as soon as we can. Sorry for the delay.2 points
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The Dion server is not in a good state. Most players now run nine accounts by themselves and play only solo. Players hunt only altar raid bosses and no longer do field hunting. Party play has disappeared; everyone simply runs nine accounts alone, farming badges to kill altar raid bosses. Primeval Isle is no different—it has become nothing more than a place to farm talismans. The excessive experience provided by the Ketra and Varka altar raid bosses has eliminated field party play. As field party play has disappeared, the number of PvP encounters with enemies has dropped drastically. There is less time spent talking with friends and clan members. Everyone just hides and farms badges on their own. In addition, allowing unlimited accounts on a single computer has become poison to the Dion server. Lineage II is a game where multiple players form parties and hunt together across many different fields, but the Dion server is no longer like that. Like the Talking Island server, it is becoming barren and dried up. At this point, reverting the unlimited-accounts-per-computer policy is extremely difficult. That makes the situation even more disappointing. 1. Experience rewards from field monsters must be significantly increased. Bottles are not the solution. Bottles are not enough. Players should be able to level up at a reasonable pace without being forced to hunt altar raid bosses. Simply hunting together in the field while talking with friends and clan members should be enough to level up. 2. Experience rewards from altar raid bosses must be significantly reduced. Party play while hunting field monsters should provide the best experience rewards. Just as the experience from the Antharas raid boss was reduced, the experience from altar raid bosses should also be drastically lowered. Altar raid bosses should be reduced to content mainly for obtaining items such as the Researcher’s Earring. 3. Primeval Isle should also have its experience rewards increased, similar to Ketra and Varka, so that party hunting can take place there. As it stands, Primeval Isle is still a hunting zone with poor experience rewards. Players go there only reluctantly for Primeval Talisman farming. 4. Abandoned hunting zones should also provide better experience rewards. Experience should scale smoothly across hunting zones— Antharas’s Lair → Tower of Insolence → Giants’ Cave → Ketra / Varka / Primeval Isle— so that players can hunt in a variety of locations. When field hunting disappears, the game disappears with it. As a player who truly loves the Dion server, I am writing this in the hope of doing even a little to help save it. If you have any good ideas or suggestions, please leave a comment.2 points
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❤️ Happy 3rd Anniversary, Dion! ❤️ Three years ago, the gates of Dion opened for the first time. Since then, this server has become more than just a place to play - it became a home for rivalries, friendships, late-night grinds, hard-fought victories, and memories that stayed with us. Every siege, every clan war, every whispered alliance and open betrayal helped shape what Dion is today. None of this would exist without you - the players who logged in day after day, year after year, and kept the spirit of classic Lineage alive. On behalf of the server administration, thank you for your trust, your passion, and your dedication. We are proud of what this community has built together, and we’re excited for what still lies ahead. Here’s to the past, the present, and many more chapters yet to be written. And now go find Emmy in every city and get your Anniversary gift! TI citizens as well! ⚔️ Happy 3 years, Dion! ⚔️ Sincerely, Classic Team2 points
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Dion Adventurers! 🌋 𝐓𝐡𝐞 𝐄𝐚𝐫𝐭𝐡 𝐓𝐫𝐞𝐦𝐛𝐥𝐞𝐬... 🔥 𝐀𝐧𝐭𝐡𝐚𝐫𝐚𝐬 𝐫𝐢𝐬𝐞𝐬 𝐚𝐠𝐚𝐢𝐧! 🔥 The mighty Land Dragon is awakening from its slumber… ⏳ Spawn Window: Begins in 10 days ± 12 hours Starting from its last death at 2025-11-04 16:39:12 UTC+2 (Server Time) Sharpen your blades, rally your clans, and prepare to face Antharas again! 🐉💥 Sincerely, Classic Team2 points
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The global ranking system in Lineage 2 Classic is a server-wide feature designed to track and display the progression and activity of both players and clans. It serves as a public leaderboard that reflects how characters perform over time based on their in-game achievements rather than direct competitive outcomes such as duels or matchmaking systems like Olympiad. This system is fundamentally based on accumulated statistics. It does not measure player skill through structured combat evaluation but instead reflects consistency, time investment, and overall activity within the game world. Because of this, the ranking system should be understood as a progression tracker rather than a competitive rating system. The ranking interface is accessible through the in-game UI. Once opened, it displays several categories that rank players according to different metrics. The most important of these categories is the level ranking. This ranking is determined by a character’s level and their total experience progress within that level. Characters with higher levels are always ranked above lower-level characters. When two players share the same level, their position is determined by their experience percentage. If both level and experience are identical, priority is given to the character who reached that state earlier. Another major category is the PvP ranking. This ranking is based entirely on the number of PvP kills a character has accumulated. Only legitimate PvP encounters are counted, meaning fights where both players are flagged for combat. To be included in the ranking system, characters must meet certain requirements. Typically, a minimum level must be reached, and the character must have completed the appropriate class transfer. These requirements are in place to prevent low-level or inactive characters from populating the rankings and to ensure that only actively progressing players are displayed. Ranking updates are handled server-side and are not always instantaneous. While the system tracks changes continuously, the user interface is updated at set intervals, which can range from a few minutes to longer periods depending on server configuration. Players can view their current position along with nearby ranks, allowing them to track their progression relative to others. In addition to displaying rankings, the system may provide rewards or bonuses to top-ranked players. These rewards can include temporary stat boosts, visual indicators such as name effects or titles, and in some cases unique interactions within the game world. In addition, different races have different little extra bonuses when they are top of their race, going from small combat power buffs like increase p attack on elves to utility buffs like bonus enchant chance on dwarves. NOTE: These stats/values are place holders for example proposes and might be changed. The players with Server Ranking Benefit effect will also have a skill where they can place a "flag" to give a buff to everyone else in the server who comes near it. Must be placed in a city. When Ranker's Authority is summoned there is a announcement, and other players can see its location on their interface. There is also a Olympiad Tab where similar informations can be seen, related to olympiad standings. It is important to understand the limitations of this system. Since it is entirely based on accumulated statistics, it does not account for player skill, fairness of encounters, or the quality of gameplay. Players who spend more time in the game will naturally rank higher, and certain categories, particularly PvP ranking, can be influenced by repetitive or artificial behavior. The purpose of the global ranking system is to create a sense of competition and visibility across the server. It highlights the most active and progressed players, establishes a social hierarchy, and encourages ongoing participation. However, it should not be interpreted as a balanced competitive system. Instead, it functions as a reflection of player activity and long-term dedication within the game. In summary, the global ranking system in Lineage 2 Classic is a straightforward leaderboard that tracks level progression, PvP activity, PK behavior, and clan development. It rewards persistence and time investment while providing players with a visible measure of their standing within the server community. STAY TUNED FOR MORE INFOS!1 point
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You need to urgently clarify whether this update you're rushing to push out is meant for the Dion server, for a new server, or if you're preparing something else entirely. Please communicate this quickly — because every time you announce something new without clarity, more players end up leaving the server. Right now the population isn't growing — it's shrinking fast. Stop with the ambiguous stance and give us a clear answer.1 point
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With the new files comes a new way of looking to the clan system itself and how it works. Most of the clan functions we made it to be the same as players already know and added some extras to it. Main change and the most noticeable is the new clan window interface giving more information in a clear way than the older interface. Besides the interface upgrade the main change comes down to clan levels and how to level it. CLAN LEVELING Leveling up a clan no longer depends in clan leader SP and the amount of proof of blood you can farm or buy. When opening clan window players will now see a CLAN EXP BAR. This bar represents the clan experience, when bar is on 100%, clan can level up to a next level. Clans can earn clan EXP while their members are doing activities like hunting monsters, killing bosses, specific achievements/daily missions, etc. This also means that having active members in the clan will be way more important than it was so far. It also means that having alt clans might become more problematic as one cant simply just go town buy all proof of blood in the market/farm proof of blood for some weeks and have a max level clan. For this reason we are considering increasing the number of slots in a clan, so clan leaders have an easier time managing the clan members and keeping everyone in high level clans with clan skills, this would also give acess to CHs and castles to more players in general. Clans will have 10 levels, and with higher levels you unlock more clan skills, more clan slots and the usual extra clan functions like being able to reg for sieges and so on. Some more PVP oriented new clan skills were added to be learned by clans, such as No Clan Return and No Clan Resurrection. These skills can be used strategically in order to prevent certain enemies from using abilities like Party Return and Mass Resurrection for a short period of time. CLAN ARENA in the old monster derby track players will be able to find the CLAN ARENA. - Players can enter the Clan Arena via NPC Senior Appraiser Leo in MDT. - To enter the Clan Arena you need to be a leader of a command channel of maximum 40 people (might increase if we decide to increase clan sizes) where every player is a clan member. - Clans have 30 minutes to defeat as much as they can up to max of 4 bosses per week. - Clans can make the decision to use the device inside to extend time in exchange for adena payment. This time is random from 1 to 3 minutes normally and in rare ocasions up to 5 minutes. This can be used max 5 times. - Clans can progress up to 4 levels per week in the Clan Arena. - Progress in the Clan Arena do not reset weekly, its saved. - There is no EXP death penaly in the Clan Arena. - There are a total of 35 levels in the Clan Arena - 35 diferent levels with the next one being higher level and stronger than the one before. First Boss is level 62. - Inside the arena CC leaders will have an option to fight the previous boss defeated. This exist for the propose of maintaining the possibility of completing the weekly clan quest even if the clan can not defeat the new level. As for example, clan clutch level 22 but level 23 is too high level or too strong, CC leader can push it down to repeat the level 22 to complete the quest and then use the remaining time to try to progress on the next Boss. - By progressing in the Clan Arena, clans will also unlock a new clan buff increasing acording to the progress in the Clan Arena to boost HP/MP/CP Regen, XP/SP gain and PVE damage defenses. COLLECTING REWARDS - After each boss is dead chests will appear, players need to intereact with the chest to collect their rewards. - Each player can only receive reward from the chest once per level. - Player needs to be 40+ to intereact with the chest. - Chests will stay for one minute, for this 1 minute the total remaining time for the arena is stopped, when 1 minute has passed, remaining chests will disapear and time will continue ticking down. - This reward can contain different type of items according to the level of the clan in the Clan Arena, going from crystals for clan skills, exp scrolls, runes, daily coins on lower levels, up to especial buff scrolls, Life Stones and a small chance for full gear items on higher levels. - Players will have a chance to receive a Valor Box, it will come with announcement "Player XXXX got the things". inside this box players can find extra rewards such as enchant scrolls, Cloth Piece, Gems, etc. This is a weekly clan activity aimed at increasing the desire for clan play and clan grouping. This is an "open" event, as in, while one clan is in the arena battling their enemies, the rest of the players can stay and watch and maybe cheer them up... The clans... Or the Bosses... The full list for thiese item rewards is still undecided and if they should or not be only acessible through this system, as we want players to play with their clan and do the activities, but we dont want it to be an unbalancing feature against clans with less or weaker people who cant progress as far and as fast on this adventure, leaving them behind, while at the same time we want players who play with their clan and do the activities to be rewarded, so we will figure a way to fit this vision. STAY TUNED FOR MORE INFOS ON NEW STUFF!1 point
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For a very long time we have been struggling with finding a progression system that is focused on the character itself. On a game like Lineage2 where every item is tradable, besides the exp bar and some special skills, there isnt much you can do to improve your char itself, and make it better and stronger, and have the advantage against other players on same classes just due to your dedication and not your pocket size or luck of enchants. It was allways sad for us that a player could play a year on one char, and some other player decides to make the same class, plays for 2 months, trades/buys gear and after leveling up is on same grounds as the guy who spent a full year working on his/hers char. This is one of the reasons why we tried to keep the max level best dyes something so 'special' and rare, because it was basically the only thing that existed so far, that you could improve on that one specific char, instead of something you can trade to every other character whenever you want. On the older client and files, the limitations from our side were very big, and there was lot of things we would like to add to help with this but was just technically not possible, or it would have to have been created in crazy convoluted ways that would leave big room for general problems with systems itself or even to server stability. BUT NOW WE CAN! One of the systems this new files made possible for us to replicate was an elements system, not the old boring system where you could put stones on armors for resist or on weapons for damage (this would not fit our mentality for this system because once again players would be able to buy/sell/trade stones or just even trade gear with them already on max level), but a new system that is focused on the char itself, instead of the gear. ELEMENTAL SPIRITS After reaching level 40, players will have access to this window. Window can be accessed either from the character panel or from the systems hotbar. Selecting one of this elemental spirits will empower your attacks with extra elemental damage acording to your choice, once again, active element can be selected either on char panel or on the systems hotbar icon. The attribute damage you would use, would not be related to the skills you are using but to the target you using it against. As a example altho i might be a sorcerer, i should not use fire spirit always, i should change depending on the weakness of the target im fighting against. this attribute damage is extra to your normal damage and is not related to your normal damage, so it wont have impact on the normal damage from your attack or skills, it will only add extra depending on the level and type of the spirit you using and the type of defense of your target. After certain level, monsters will diplay passive skills such as this one This would mean this mob will take your normal damage + extra, if you are using fire spirit. It also means it would give your Fire spirit some exp when you kill it. Each of the spirits represents one element and each one of them has independent EXP bars. Whenever you kill a monster that has the elemental skill passive on them you will be receiving spirit exp depending on the attribute. More you level the spirit, more extra damage you can deal when using the appropriate attribute. When you level up your spirit you also receive points to tailor your attribute characteristics, depending on your playstyle or the playstyle of your classe, you can choose to deal more attribute damage when that spirit is active, or more defense against that attribute or crit related stats. Special note that this applies only to the portion of the damage that is from attribute, and not to your damage from skills and attacks. OTHER SPIRIT INTERACTIONS Besides the spirit exp your gain from huting monsters, there is also the possibility to evolve your spirits so they can become stronger and make you stronger, this can be done using specific Evolutionary Stones you will find from higher level mobs in specific zones related to specific elements. You can also extract (sacrifice) some of your spirit exp into Particles that can be used to purchase various items from the Attribute Master Sven, this item list might still suffer some changes or aditions but amoung them are buff slot books, magic tablets, a especial necklace, some attribute related potions etc. SPECIAL HUNTING ZONES On higher levels, players will have access to specific hunting zones to improve their desired spirit (or for the harder grinders, maybe all of them?), this zones will not have much in form of normal loot, but will have chance of droping specific materials to improve your spirits, aswell as giving extra spirit EXP comparing to normal zones. This zones are high level, and are not the esiest. This zones are: Forge of gods: Fire mobs - good to level up Nebula the water Spirit. Wall of Argos: Earth mobs - good to level up Ignis the fire Spirit. Wind Plateau: Wind mobs - good to level up Petram the earth Spirit. Garden of Eva: Water mobs - good to level up Procella the wind Spirit. SPECIAL ELEMENTAL SPIRITS BOSSES Each one of the Spirits have their BOSS, you can talk to the researcher of respective zone to go and fight the boss. You gonna need a CC of 18+ people to go in. Every boss has a normal and epic mode, with epic being available only for CC of characters level 80+ and being more difficult then the normal version not only on boss stats, but also on fight mechanics. NOTE: For the time being both normal and epic versions are instanced zones, altho we are considering leaving the normal version as a instanced zone (so everyone including weaker clans can have the chance of conquering it) and moving the epic version to open world boss in order to be contested and create fights over it. These bosses not only provide a big boost of exp to your Spirits as they also have good loot from items, to special rare dyes passing by enchants, buff slot books, and specific items to improve your spirits. STAY TUNED FOR MORE NEWS AND INSIDE INFOS ON NEW SYSTEM AND SYSTEM CHANGES FOR THIS NEW CHAPTER OF CLASSIC CLUB.1 point
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Suggestion: Improve the Availability of Basic Crafting Materials There is currently a severe shortage of basic crafting materials on the Dion server. As a result, crafting B-grade and higher weapons and armor has become extremely difficult. Some of the required materials can only be obtained from low-level hunting zones. However, since the vast majority of players have already outleveled these areas, farming these materials is no longer a practical option. Although some materials can be obtained by exchanging Daily Coins, most players need to save their Daily Coins to upgrade their bracelets. Because of this, they cannot afford to spend those coins on crafting materials. Suggestion Please consider adding an option to purchase basic crafting materials from an NPC using Adena instead of Daily Coins. This change would allow players to obtain essential crafting materials without sacrificing their bracelet progression, making the crafting system more accessible and sustainable. It would also increase the supply of equipment on the server, encourage more crafting, enchanting, item progression, and player trading, creating a healthier and more active in-game economy. In addition, using Adena as the purchase currency would provide an effective Adena sink, helping remove excess Adena from circulation and contributing to a more stable market and healthier server economy. If there are concerns that increasing the availability of crafting materials could lead to an oversupply of crafted equipment and reduce the value of monster drops, this could be balanced simply by adjusting the Adena price of the basic crafting materials sold by the NPC. Increasing the material cost would naturally raise the overall crafting cost, helping maintain the market value of crafted equipment. This would give the server administrators a simple and flexible way to balance the economy while still ensuring that players have reliable access to the materials needed for crafting. Most importantly, this update would strengthen one of the core gameplay systems instead of allowing it to become obsolete. A healthy crafting system gives players more goals to pursue, creates continuous demand for equipment and materials, and keeps the in-game economy active throughout every stage of the server. In the long run, these improvements would make the game more enjoyable, keep players engaged for a longer period of time, and ultimately help extend the lifespan and long-term health of the Dion server. Thank you for taking this suggestion into consideration.1 point
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CASTLE SIEGES By default, these new files bring some alterations to castle sieges and clan wars, most of them we did not agree with and therefore changes were made to keep the sieges in the more traditional way as we know them. To start with, these new files adopted the more modern way of 2 castle sieges only (in this case being giran and godard). We did not find that interesting as we prefer the traditional 5 castle siege where there is more room to outmaneuver and outplay and more dynamic movements during the sieges than just having everyone rushing brainlessly into the same place. At the same time, by having the traditional 5 castles, it opens room for more alliances to have access to castle and its features. This system had also implemented something that we found even worst, the castle teleportations where players could literally be in the castle in one click using the castle siege interface and selecting the option to teleport to the castle surroundings or to a outpost nearby. This also has been removed, players will have to regroup and move to castle sieges in their traditional way. SO WHAT CHANGED? The Interface has been updated to provide more info in a clearer and more modern way. Registration for the sieges can now be done during 2 hours before the siege starts instead of having to be done in advance during registration period. When registration period starts this button will be available for clan leaders to register for the desired castle siege. Further information about clans registered and castles sieges preparation can be found in this menu Application is the option you use to participate as attacker or defender. Watch match is the option you can press to be sent to the crystal to watch sieges as before. The last 2 options are what is new when it comes to the game itself. Clan leader will now have the option to "hire help". Clan leader of a clan participating on a siege, can put out a recruit contract to hire mercenaries to help them on the battle with promise of payment. This will allow players who are not in the big clans or any clan at all, but are still interested on having some fun, to be able to join, and if their side comes out victorious, get some adena out of it. This adena is being taken automatically from the tax amount remaining in the castle at time of siege end. The mercenaries during the siege will count as normal enemy/friend, attacker/defender (depending on the side) as any other player in a clan registered for the siege. The mercenaries to be eligible to receive payment have to actually participate in the siege, kill members of opposite side, deal damage, etc and not just enter siege zone and go afk for 2 hours. The mercenary will only receive payment if their side comes out victorious. There are some limitations to becomes a mercenary, such as minimum char level, war status of clans (EX if a player is member of a clan that is at war with recruiting clan, he/she cannot apply as merc for this side) During the siege the mercenary name is changed to a number and their chats are blocked. TLDR: You can recruit someone for a siege that doesnt need to have a clan slot to be "a member" for the siege xD CLAN WARS When we started investigating the clan wars systems added in the more recent patches we found a lot of stuff that i can only qualify as weird, especially the part where you would still get PK if you killed a member of a clan you had 2sided war with oO? Well, we did not liked how they changed it so we rebuilt the old system as it was. We also get access to a new interface window for the clan. But more on this later (wink). STAY TUNED FOR MORE NEWS AND INSIDE INFOS ON NEW SYSTEMS AND SYSTEM CHANGES FOR THIS NEW CHAPTER OF CLASSIC CLUB.1 point
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Better increase amout of spoiling resourses in Ketra/Varka, Heine Fields And add Metallic Threads, RMP and CLs to spoil in these loc's1 point
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Hello. Can you please give me a list of craft material you need for B that you can't get on high level?1 point
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Собираем пати на осады, замки, эпики, ру, укр снг клан, на осадах около 15 человек иногда собирается, олимпиада по пятницам, субботам. Используем тим спик, присоединяйтесь кому интересно пишите тут или iHannibal на почту1 point
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Suggestion - Add Time Premium Account. Currently, premium accounts are sold on a daily basis such as 3 days, 1 week, and 30 days. Light users do not purchase premium accounts because the gameplay time for a day is short. Selling hourly premium accounts at an appropriate price (e.g., 3 hours per coin, 10 coins per coin) will help new users increase the number of users by fostering premium account purchase characters and maintaining premium accounts, as well as supply and demand for operating expenses. For this reason, I propose adding a premium account by the hour. TOP1 point
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🐣 Easter is here - and so is a perfect time to get some extra grinding in! While the world is busy with chocolate and eggs, we’ve prepared something for those who prefer EXP and drops 😉 From April 6th to April 13th, enjoy our Bonus Rates Week: ✨ Dion Server – x2 EXP/SP* and Bottles XP ✨ Talking Island Server – x1.5 EXP/SP This year, we’re skipping a traditional in-game event. Instead, all our efforts have been focused on something bigger - an upcoming update. Splitting time between both would have slowed things down, and we know you'd rather get new content sooner. And now we’re ready to say it: 📢 Right after the Bonus Rates Week ends next Monday, the new update will roll out! 🔹 Heine region will be introduced to the Dion server, together with a number of improvements 🔹 These improvements will also be applied to the Talking Island server We’ll be sharing full patch notes throughout the week, so keep an eye out for more details. Enjoy the boosted rates - and maybe trade a few eggs for levels this time 🥚⚔️ *Will not affect Antharas Raid Boss EXP/SP gain1 point
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Hello. No NPC buffer, you can get buffs from Achievement system. Limit is 1 free box per PC, so 2 PCs = 2 free boxes in game. There are no pets in Classic. You can send item via Mail system ( but only items that you can trade ), you don't need to have 2 boxes online at same time for it.1 point
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At present, the PvP environment on the Dion server is severely tilted toward one faction. The most urgent issue that needs to be addressed is restoring this balance. This imbalance is clearly visible across multiple aspects. The total number of active players, the number of characters above level 81, and most importantly, the class composition of level 81+ characters specialized for PvP combat are all overwhelmingly concentrated on one side. To overcome this situation, the disadvantaged faction needs a stable and continuous leveling environment. However, under the current conditions, this is extremely difficult. Antharas raids, Altar farming, and general field hunting are all under constant monitoring and harassment. As a result, for the weaker faction, stable progression has become nearly impossible. With the current, limited selection of hunting zones, players in the disadvantaged faction are constantly exposed to enemy surveillance and are immediately attacked, which severely disrupts efficient leveling. What is most urgently needed is the provision of multiple alternative hunting areas where the weaker faction can avoid constant monitoring and interference. These hunting zones should provide reasonable efficiency not only for full 9-member parties, but also for small groups of 3–4 players, as well as solo farming. If such support is provided, it would greatly contribute to the long-term restoration of faction balance on the Dion server. In addition, the decision to change the Antharas respawn time to a random system, based on claims of “unfair competition,” has ultimately worsened the imbalance rather than resolving it. In the past, when the Antharas respawn time was predictable, both factions were able to prepare their maximum forces in advance, and competition was so intense that large-scale PvP battles often broke out even before the raid officially began. However, one faction raised objections, claiming this system was unfair, and the respawn was eventually changed to a random format. Under the current random respawn system, the dominant faction assigns a large number of players to conduct 24-hour monitoring during the possible respawn window, allowing them to form response parties and log in within just a few minutes of Antharas spawning. On the other hand, those who previously complained about unfairness are not even attempting such monitoring. To be honest, under these circumstances, continuing with the random respawn system is not a serious issue for us. As we have done so far, we will continue 24-hour monitoring and we will continue to secure Antharas. That said, reverting the respawn time to a fixed schedule, as it was in the past, could be seen as an act of consideration for players who are not even making the most basic effort. Finally, we would like to make a request to the disadvantaged faction. Before claiming unfairness, should there not at least be an equal level of effort made first?1 point
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Here are some suggestions for the Dion server: 1. Forgotten Isle experience increase by 30% - I'd like it to become an efficient hunting ground, similar to Barka and Ketra. 2. Giant's Cave experience increase by 50% - A quick hunting ground for characters above level 70 to reach level 80. 3. Goddard's Beast Garden experience increase by 100% and daily quest acquisition increase. - An efficient hunting ground for solo players and small parties (2-3 people). - Request to change the daily quest acquisition amount from 1 to 5. 4. Alliance size expansion - Request to change the clan size from 3 to 5. 5. Request to increase the drop rate of finished goods, recipes, and materials in hunting grounds (levels 1-60) by 50%. - Encourage new players to access servers more easily. 6. Obtain a cloak upon capturing all castles. - This cloak has a lesser effect than the Aden Castle cloak. 7. Server Advertising - Korean clans advertise and attract users through YouTube. - Operators should also promote server advertising.1 point
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The dominant side will never allow the weaker side to freely run altar raids. In reality, except for the Dokdo clan, no one is able to do altar raids at all. Because altar raids take place in very limited spaces, they have ended up benefiting only the dominant side even more. What’s needed is a model where players can hunt and fight together with their party members and clan members in wide, open field hunting zones. That is why the proposer seems to be suggesting an increase in experience in field hunting areas. (If the concern is the rapid consumption of leveling content, that issue could be addressed by increasing the amount of experience required for levels 83, 84, and 85.) In addition, the random respawn of the Antharas raid is also being monopolized by the dominant clans, who have smoother and more efficient communication. If Antharas were to respawn at a fixed time (based on the death time), as in the past, I believe the disadvantaged side would have a fair chance to challenge it as well. This would also lead to much more PvP. Because the disadvantaged side is made up of multiple clans, they are inherently at a disadvantage when it comes to coordination and communication. To help overcome this gap, I propose a fixed Antharas respawn schedule.1 point
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Hello. Thank you for taking the time to share your suggestion and for clearly explaining your concerns - we appreciate the effort and the intention to improve the overall experience on the server. That said, the changes you’re proposing are quite significant, and it wouldn’t be appropriate to move forward based on a single forum post alone. Decisions of this scale require much broader feedback from the community so we can properly evaluate their impact on different playstyles, and the long-term balance of the server. Regarding some of the points you raised: The reduced amount of PvP is not primarily caused by the lack of account limits, but rather by the current dominance of your side. Removing account limits actually helps the opposing side reach the level cap faster, as different players can run the same group at different times. Reducing experience from bosses in Altars would remove one of the few viable ways for them to catch up, leaving mob farming and epic bosses (such as Antharas) as the main progression paths. Since your side controls Antharas, this would likely increase the existing imbalance rather than reduce it. Bottles were introduced specifically so we could quickly and precisely buff certain mob types without affecting bosses in the same areas. This gives us flexibility to adjust progression where needed without causing unintended side effects. We would genuinely like to hear more detailed feedback on why you believe bottles are not an effective solution. We encourage other players to share their perspectives as well, so this topic can be discussed with a broader range of experiences in mind. Thanks again for contributing to the discussion - feedback like this is valuable when evaluating potential changes.1 point
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🎄❄️ Christmas & New Year Snowman Team Fight Event ❄️🎄 Red vs Blue — Choose Your Side! Hello, Adventurers! What are Christmas and New Year holidays without snowmen… and epic battles? This holiday season, we invite you to welcome the Red and Blue Snowmen, bringing festive fun, friendly rivalry, and action-packed team fights to the world of L2Classic.club! 🔴🔵 Choose Your Team Before the battle begins, you must choose a side: Red Team 🔴 Blue Team 🔵 Choose wisely! You’ll only be able to switch teams once, halfway through the event. 📌 No level restrictions — everyone can participate, and all players have equal chances to win! ❄️ How to Participate 1️⃣ Find the Event NPC Locate the Snowman of your chosen team once every 4 hours: 🕒 00:00 | 04:00 | 08:00 | 12:00 | 16:00 | 20:00 (Server Time) An announcement will appear when Team Fight registration begins. 2️⃣ Register for the Battle Talk to your team’s Snowman to register. You have 15 minutes after the announcement to join. 3️⃣ Prepare in the Lobby After teleporting to the lobby: ❄️ Use the Snowman Transformation skill (Without it, you won’t be able to participate!) ⚙️ Set up your skill bar. After 15 minutes, when the fight begins: Talk to Santa’s Girl to be teleported to the battlefield. ⚔️ Battle Mechanics Use Weaken skills to debuff enemy players. Use Icicle to deal damage on enemy players. If you die, you can return to the battlefield — but no more than once per minute. 🎯 Objective Defeat the enemy Team Leader. Use the Blaze skill to damage the opposing Team Leader. Once a Team Leader is defeated, the battle immediately ends. 🎅 Rewards After the fight: Talk to Santa, who appears in the center of the arena. Santa stays for 10 minutes only, so don’t be late! 🌸 Battle Rewards Red Team → Eastern Hellebore Blue Team → Violet 🏆 10 for a Victory 💔 1 for a Defeat ⚖️ No rewards if the battle ends in a tie 🎁 Exchange Rewards for Exclusive Items Use your event items to obtain: Freya Costume Freya Cloak Freya Agathion Team-exclusive outfits: 🔴 Red Team Red Pirate Garment Red Noblesse Garment Red Musketeer Garment 🔵 Blue Team Blue Pirate Garment Blue Noblesse Garment Blue Musketeer Garment 📌 Note: The Blue Noblesse Garment is primarily white with blue details. To preview all costumes on different races and genders, we recommend visiting the test server. 📅 Event Duration 🗓 19 December 2025 – 30 January 2026 ⚠️ Client update required to see Event NPCs and items. 🎄❄️ We wish you joyful holidays and thrilling battles! Have fun with L2Classic.club!1 point
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🌟 Another Year Dawns in Club 🌟 As the calendar turns, a new chapter begins — not only in L2Classic.Club, but beyond the screen as well. To every player, thank you for the time, passion, and energy you bring into this world. May the year ahead reward you with intense sieges, meaningful victories, and moments in-game that stay memorable. And outside of Aden, may it bring you good health, clear goals, steady progress, and time for the people and things that truly matter. May your clans stay united, your paths stay challenging, and your real life be balanced with success and peace. ⚔️ Happy New Year to all L2Classic.club players — in game and in life. ⚔️ Players level 40+ can now find Emmy in every city and receive a special New Year gift! Happy holidays! Your Classic Team1 point
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🎄 Merry Christmas, Adventurers! 🎄 On behalf of the L2Classic.club project, we would like to wish you all a joyful and peaceful Christmas. May your drops be blessed, your enchantments succeed, your sieges be victorious, and your journeys through Aden be filled with epic battles and unforgettable memories. Thank you for being part of our community and for sharing your passion for Lineage II with us. We wish you health, happiness, and many great adventures - both in-game and in real life! Starting at 00:00 UTC +2 Find Emmy NPC in any town and if you are level 40 or higher, claim your Christmas gift! And a little note on how Christmas Tree works: You can summon it outside of the peaceful zone only Every minute it will drop you a gift box with random gift (gifts are not bound to you, so watch out!) Christmas Tree duration: 20 minutes See you in game, L2Classic.club Team ⚔️✨1 point
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Howdy Adventurers! Yes, it is that time of the year when Jack O'Lantern visits our lands! And today he is back with two challenges for you! But firstly don't forget to find him and try the candy! Eating candy will give you 3% EXP/SP gain for 1 hour! But longer you wait - better aftertaste it gives! In 1 hour % will increase to 6% for 1 more hour! In 2 hours - 9% for 1 hour and in 3 - 15% for one hour! You can eat the candy only once every 12 hours! When you powered yourself up, hunt monsters all over the map, gain experience and along with it Nectar Bring 30 Nectars to Jack O'Lantern, and in exchange he will reward you with Jack O'Lantern Reward box, that can contain a lot of different items (full list can be found at the NPC) And for another challenge, it is known and loved by many Jack O'Lantern hunt Every 3 hours (0:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 Server time) Jack O'Lantern will be appearing on Giran Square! But he won't come alone! Cursed Nuns and Berserkers will come and try to kill him, so it's our duty to protect Jack O'Lantern! Every time 10 minutes prior to event start, you will see system message informing you about it! So don't waste any time and head to Giran! Talk to Jack O'Lantern and get from him an Evil cutter Equip it and you will get skill Holy attack. Use this skill to kill all enemies! You will need to use the skill 5 times to defeat each Cursed Nun, and 20 for the Berserker! Do not let enemies attack Jack O'Lantern! He can only take 50 hits! If he will be killed, the mission will fail and no reward will be granted, so you will have to try again in 3 hours. But if all the Evil will be defeated, Jack O'Lantern will reward you! Talk to him within 5 minutes after all enemies are defeated, and receive 10 Blood Coins + 1 Nun's Gift Box + a chance to get cosmetic Halloween themed items listed below. Blood Coins can be exchanged for Holiday themed cosmetic items at a standard Jack O'Lantern NPC, which is only appear at night time. You can get following items: including New Halloween Sigil, that will transform you into a Vampire for 1 hour once every 6 hours And will allow you to teleport to Cemetery every 1 hour by using Teleport to Cemetery Skill Event duration: 20.10.2025 - 17.11.2025 NPCs will stay till 21.11.2025 In order to see Event NPCs and items, Client update is required! Enjoy your game on L2Classic.club! Sincerely, Classic Team1 point
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There are only around 50-100 active players on the server - no one is really farming Dinos anymore. Many players already stopped farming Ptero Talons, even though they’re worth around 30kk. If the price drops further, no one will farm them at all. The reason the Primeval Talisman costs around 20kkk isn’t because Ptero Talons are overpriced - it’s because you only get 0–2 Talons per hour. It just doesn’t make sense to invest that much time for such poor returns. And remember, the people who actually farm Dinos aren’t beginners - they’re well-equipped players who already have better ways to make money. Meanwhile, poorer or lower-level players simply can’t farm Dinos effectively because of the strong enemies and competition. You need good gear, strong buffs, and proper support to survive there. It’s not like a solo low-geared player can just go there and start farming Talons freely, especially with such a small player base.1 point
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After completing the 3rd class transfer, certain skills require a 3rd Class Skill Book to learn. Currently, these books can be obtained in the following ways: Exchanging Olympiad Marks received from participating in Olympiad battles. Random drops from certain Raid Bosses. Exchanging a specific item called Magical Tablet for a chosen skill book. However, the first two methods provide random 3rd class skill books, which means that in many cases, players receive books they cannot use. While the third method allows selecting the desired book, the required Magical Tablet is extremely expensive — as a result, learning a specific skill can cost over 200kk adena. Therefore, I would like to kindly suggest introducing a Skill Book Exchange System that allows players to trade in unnecessary books for the ones they actually need. For example: If players could exchange two unwanted 3rd class skill books for one desired book, it would help balance the market by consuming the excess books from less popular classes and making it easier to obtain the more demanded ones. Recently, the drop rate of 2nd class skill books was increased, making them much easier to obtain. However, 3rd class skill books are still quite difficult to acquire, and many players are struggling because of this. I believe such an exchange system would greatly improve balance and convenience for all players.1 point
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It has now been over a month since the Antharas raid was suspended on the Dion server due to the so-called respawn issue. At that time, you stated that a fix would be implemented as soon as possible, yet we have seen no update or progress since then. If the issue truly cannot be fixed, then please allow the raid to proceed as before instead of keeping it indefinitely disabled. Your reasoning about “unfairness caused by non-random respawn” is difficult to accept. On the Talking Island server, the same system has been in place for years without interruption, and raids have continued without any reported problems. It is therefore unreasonable and unfair that only the Dion server remains restricted. Players have waited patiently, but this situation has now dragged on for far too long. If a technical solution is not possible in the near future, we strongly request that you resume the Antharas raid immediately so that all players can once again participate in the core content of the game. Thank you.1 point
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Hello. I guess you contacted me via Live chat also. You can give me any information that you remember there or using PM on forum.1 point
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first of all,we should say ty to gm,ths for their hard work. we updated GC,FI,HB,Anakim/lilith,varka/ketra.To tell the truth,most of these new maps are too boring due to they are too big.id like to say if we were playing in a 500+ppl server,big maps not a problem,but as we all know,our club was not high pupulated server,its only for the biggest fan of classic L2. We dont have so many ppl and players are from different countries,big maps make PVP become harder,players preferto hide in these big maps rather than to fight for farm spots. varka/ketra/GC/HB:big,1 by1 farm FI:small,1 by1 farm anakim/lilith:big,aoe+1 by 1(its waste of time to do aoe there,farm in hb or varka has more exp and adena,btw its a cancer to do aoe there now) GM thinks we like 1 by 1 farm alone?why dont encourage ppl to do aoe with small group?After 10 years 1 by 1 farm alone,i would not to touch mobs anymore. In the L2 world,AOE farm is one of most exciting thing,not mention AOE provides better exp and adena,the feeling of dominating mobs always makes ppl feel cool. AOE accompanies PVP too. SO my suggestion is close HB/varka/ketra,close all these empty maps,open forge of the gods and imperial tomb.1 point
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Dear players! For all those who have been complaining lately about the small number of options for donations or not being able to donate at all - we have finally got a new donation system - Kinguin You will find such options as PayPal, Visa/MasterCard, Trustly, Pay by Bank, Kinguin Balance, PaySafeCard, BitPay, WeChat Pay and other Global and Local payment methods If you will have any difficulties using that donation method, contact us via Tickets or Live chat here on Forum (bottom right corner ↘)1 point
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