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Everything posted by FryderykChopin
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The idea is that you can only change armor of the same type, so you couldn't change mentioned doom hvy to PL. Also It's not supposed to work on oly (it doesn't on offi at least), and I don't think anyone's 200 IQ enough to scout dozens of people simultaneously in mass pvp and scount for correct targets until someone has an ok armor to kill (in case they accidentally don't have a transform on which I feel like people are completely ignoring in this post) Anyway I said it before and will say it again, server needs money, and this is quite possibly one of the least gameplay intervening change that could bring a substantial revenue to the server, which is its main purpose. We can either do this mental gymnastics and search for theoretical ways it could perhaps maybe sort of change the gameplay in a way that would not be 100% compatible to the way we feel about game itself, or we could just accept the fact that server needs money to keep running and just bite a lip for once and let things go in a way that we don't prefer but help the server in a longrun.
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Case and point for the "I need to be able to recognize what char it is by the armor they're wearing"
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I was talking rather generally, if there was a way to keep the server running on just hats then many servers would adapt this policy... E.g. here the cloaks are still somewhat desired but I imagine the hat sales are close to zero since most hats that I see come from events. Anyway I agree that there'd be a huge demand for this feature which is why I'm advocating for it in a first place - and since this client is based on one of the 'new' chronicles I guess it already exists to a certain extent, so it would just have to be altered. Sure, I mean obviously it would have to be changed to be grade-less... Other than that I don't see any issues with either of these, robe should only be changed to robe, light to light and heavy to heavy to not make it too chaotic. I'm probably going to repeat myself but the whole 'studying your enemy' fell apart when everyone got access to multiple 15 minutes transformations, I mean you can check basically any vid here and everyone either has transform or BW... And even then, I mean, if the guy has bow it means he's probably an archer, if he has dog behind him it's DA, if he has skeleton behind him then it's necro and if it's elf with heavy and sword(ninja edit) it's SWS because nobody plays TK... It's not a rocket science now and it won't be rocket science with the armor skins. But yeah, I'm definitely for keeping the type of gear, I can see how healer wearing heavy could confuse someone. I mean people want to look neat, what do you want me to say :D Companies like Riot made a fortune on this sole fact - nevermind the Riot, basically entire luxury clothing industry... As mentioned above, the client is based on some g.o.d.+ chronicle where this potentially could exist already... If it doesn't and if it would take way too much work to implement, then of course situation would be different. But still, it's a way for server to get the money coming without affecting the gameplay in any noticeable way, so I believe it would be worth the extra effort.
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y but he means those guides where you could do all 3 quests at the same time to avoid having to go to same places in different quests twice. I used to find it via L2Citadel forum, but unfortunately the forum is gone now. I remember it linked to some russian website, so perhaps someone who speaks russian could try to google a bit...
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btw. if someone's more interested on this topic, here's how it works on offi: https://l2wiki.com/Changing_Appearance I suppose the system would be similar (using the Appearance Stone that would be bought for COLs in Nostalgia shop), so for the change of appearance of one piece of equipment you'd need 1 stone, the original armor that you'd want to change look of (e.g. BW robe) and an appearance armor (e.g. Divine Robe), that would be destroyed upon reskin. You could then restore the looks with a Restoration Stone.
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The thing is, it's nigh impossible to retain reasonable revenue just from just accessories - there's a very limited ammount of people who buy stuff that doesn't bring them any real advantage. This is reason why auction house exists the way it does and why there're death deal certs and bresses in nostalgia shop. If we want the server to keep existing in a long run, we need to accept that some things that are offered for $ simply won't be 100% influence-free. But then again, at the point these three 15-minutes long transformations already exist on server (on future updates there's a 4th transform added and all transforms have duration increased to 20 minutes), the strategic significance of the armor skins would be virtually non-existent. But even if someone bought these for a theoretical 'strategic advantage', why should that be such an issue? It wouldn't have to be directly bought as a service for €, it could be sold for COL so anyone who wouldn't want to pay for it could buy the COLs for adena. If anything, it would bring a potential strategic depth to the game - but then again, transformations already exist so the real strategic impact would be zero.
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I'm thinking quite the contrary :P Anyway, perhaps even stronger argument than what I've mentioned before - in the end, Classic is mostly about the nostalgia and remembering the good old days, and a lot of people have some kind of set that they have special attachment to (for me it's probably compo). I think it'd be a damned shame to miss this opportunity to make the game more memories-reviving.
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It's enough to have them on for everything important tho... Regardless of how you feel about the weapon 'skins', the armor skins would have virtually zero impact on the gameplay and would arguably make the game look much more classic-ish as people would wear various armors of all grades instead of just the top ones - e.g. Chain Set or Theca Leather basically don't exist atm. Also, the most important thing that nobody seems to take into account - this feature would bring some revenue to the server, and having more revenue motivates/enables admins to spend more time working on the serve. It's hugely important factor and people should really consider this before finding a theoretical ways it could kind of sort of maybe alter the gameplay in a way they wouldn't like.
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I like it, even without the option to disable it - I'm really not into the apocalyptic scenarios, just because someone could hide stronger gun doesn't mean it's going to affect the entire gameplay in any meaningful extent. This idea has been on offi since always and as iOrdinator said, it was disabled in olympiad where it could potentially matter. Either way, huge fan of this option for armors at least, it's not going to affect the gameplay slightest bit since transforms are in place already and it'd be pretty cool to diversify the looks. It would be cool to see people running around in Briga or Theca Leather.
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...Have you noticed any difference in loading times? I have SSD but still the loading times of shops in giran harbor have an effect on my mental health, I'm curious if switching to M2 would do any difference.
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Overlord/Dominator Advices on Build (patch 2.5)
FryderykChopin replied to dominator's topic in General Discussion
*eurobeat starts playing* There's nothing fundamentally wrong with tlm robe set, if you already have one (unsealed), I wouldn't stress it and focus on other areas... Of course MJ robe set would've been cool and I'd pick DC robe set over tlm as well, but if I already had tallum unsealed, don't worry about it, it's alright. -
EXPLOSIVE VIOLENCE
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It's true that you get same ammount of exp, the problem is finding a CP that's going to tolerate an active PP because it's most likely the least useful char to main. If you want to play utility char, OL is a much better pick. But then again, if you really want to play an active PP, you might eventually find your place in the Sun, but the path isn't going to be either short or easy... Or enjoyable, for what it's worth
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1kkk exp clean or with exp scrolls?
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@San0 @Koll I still think it's pretty good idea to put the database link on the main page... If the l2wiki eventually gets shut down (could be pretty soon), then people from NA official servers will need at least some kind of database to search from, which would be a good opportunity to get the server promoted. The way it is now is that it's kind of hidden and people who don't play here can't really know it exists. As I mentioned before, you can put it on top instead of the 'partner' tab - the whole thing is beautifully done and coded and overall it looks extremelly professional, but the system itself is an absolute disaster and it gives a bad first impression to newbies (the only way to get bonuses from it is to pay which is a straight forward garbage, if this was one of the first thing I'd saw on a server I doubt I'd join)
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𝙾𝚑, 𝚘𝚑, 𝚘𝚑, 𝚕𝚒𝚝𝚝𝚕𝚎 𝚚𝚞𝚎𝚎𝚗𝚒𝚎 𝙸'𝚖 𝚢𝚘𝚞𝚛 𝚏𝚘𝚘𝚕 𝚌𝚘𝚖𝚎 𝚘𝚗
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spoko :)
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Mage damage skills bugged + suggestion for Server Re-Balance
FryderykChopin replied to Rizos's topic in Reports
Then why not just wait until the fixes happen and act accordingly afterwards? No reason to rob Peter to pay Paul. -
10 boxes, you always get one item (or set of same items in case of e.g. Sealed Runes) from the box. I.e. from 1st box he got one XP 30% scroll, from 2nd box he got one 50% XP scroll etc.
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Mage damage skills bugged + suggestion for Server Re-Balance
FryderykChopin replied to Rizos's topic in Reports
I don't know broski, I never really enjoyed being part of this kind of discussion because always both parties (pro and against) are at least somewhat biased about what they/their allies play or what they enjoy playing with/against etc. I'm going to say this though, when summoners were broken, everyone knew they were broken and basically everyone agreed that they they shouldn't have such high level of nukes. As for the mages you seem to be the only one here who's advocating them to be nerfed. Also, as a counterpoint, regardless of how I feel about how mages should or should not be, I raised the fact that KoE greatly helps beginning players who want to play mages, who are at great disadvantage against RBing chars (virtually everyone but mages) and who would be quite screwed over if you decided to remove this skill across the board - you haven't adressed this issue either. btw. I didn't read the whole patch notes of the update where blessed SS were introduced but I'm fairly sure this wasn't the only change introduced there, i.e. there're way too many variables as to why they decided for this. Correlation doesn't imply causation and all. -
Mage damage skills bugged + suggestion for Server Re-Balance
FryderykChopin replied to Rizos's topic in Reports
It doesn't tho, since the nukes got nerfed (fixed), it's pretty good as it is. Mages aren't OP by a long shot, they're literally nothing but on par with stronger chars now. KoE is also pretty good for newbies and general nuker farming which definitely needs support at this stage of the server. Good change overall and all parties are free to adapt should they feel they can do better with a different setup. Anyway glad the nukes got fixed so quickly, it really wonderful to see things moving so fast.