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Everything posted by San0
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boy!!! you disappointing me!!! where the server name on the video hum hum?!?!?
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i dont think such thing as total balance exist in this game, still with double hide and double shadow step i dont think dagger gonna have many problms with movement. and also daggers are not supose to fight a duelist on a 1v1 face to face scenario. thats why the dude is called a duelist, he primes on duels. 1v1/1v2 fights. while he has mana to burst enemies down. either u keep not letting him do his stuff or if he does his stuff you most likely gonna die. if we try to search for perfect balance we will find out the game is all broken, you can wonder why HE can use the lvl 1 dash if other archers dont have it, why dark avenger has a pet and other tanks dont, why necro can have a pet and take advantage of transfer pain and still hit as hard as other mages, why kai the cat has more p attack then other pets of same level, why crafter has a golem and spoiler doesnt. and so on and so on. you basicly just cant try to balance something from one point of view cuz it will be breaking others. imagine now that everyone would go like "ah but dagger have lethals and other classes dont so to balance lets give lethals to other classes also and they can ignore the targets CP so lets make it for everyone the same to be balanced." what would i do with my life?
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- abbys walker
- plains walker
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then on olympiad scenario both of them would be stronger then TH cuz they would have all the self buffs they have + the buffs from npc + the same skills as TH for instance, making it then on olys TH would be the one kinda loosing on that race. also i believe focus death in higher levels will make difference comparing those 2 to TH.
- 18 replies
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- abbys walker
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ela re!!! free up for the greek goys o/ im bored...
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i think you guys are forgetting the part where this will be one more blow for AW and PW meaning that with focus death/chance/power later it might become too strong.
- 18 replies
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- abbys walker
- plains walker
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well, to start with if one dorf gets inside the castle easy you not putting up much of a defence, are you? i dunno, its like, ppl are not supposed to "abandon" their castle when they are defending it, if they do they should get punished for it. i know its allways a lot more interesting to go around and mess with the ppl on other sieges, take the fight to them if they dont take it to you right? but again to do this you cant leave your castle completely unattended. and if you choose to do it, then its normal you gonna get punished for it. thats why its called a castle DEFENCE you are meant to defend it. its not like a dorf or 2 dorfs or 3 dorfs can do much if you leave 4 or 5 ppl behind at least for scouting duty. just my opinion.
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make some friends, join TS/RC/Ventrilo/discord and chat having fun while you farm you wont even notice the time passing, at least that what i would do if i would be able and had the time to play
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contact me on skype and ill help you get your pass back. Skype: san0.classic
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join the madness boys and girls!!!
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- Fixed Problms with Squashes. - Fixed some Geo problm in execution ground location. - Fixed Drop from Giant_Mist_Leech - Speed slightly increased on the following servitors: kat the catkai the catfeline queenboxer the unicornmerrow the unicornseraphimsoullessnightshade
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i thought the ALL MYSTIC CLASSES part was pretty self explanatory . last time i checked SE EE PP BISH OL and WC were mystic classes also so yea they will have it also. and yes might of heaven is not for undead only.
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they were not so far from it actualy still dont understand why ppl so afraid of going aden castle
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it has a message there saying that item moderation can take up to 72 hours, sometimes longer. this happens due to the fact that all items placed for auction need to be controlled and check all the item background to see where it came from to avoid sale of items that are obtained in illegal ways.
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we will be checking that tomorrow with server restart. we think we know what the problm might be and how to solve it, shouldnt happen anymore after tmorrow restart if we are correct.
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well. if you are making a train on 50 mobs its normal someone will resist a skill, as you can see i had no troubles with it same as beatdeath has no problms with it.
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Pets speed got slightly increased, it will apply on next restart:kat the cat114 - 120 kai the cat165 - 180 feline queen144 - 160 boxer the unicorn140 - 160 merrow the unicorn165 - 180 seraphim140 - 160 soulless165 - 180 nightshade153 - 160 (speed stats were acquired from Russian classic screenshots with exception for the buffer pets. the ones not on the list were not changed due the fact they already had corrected speed stat) This changes makes so the "pet and mob dance" doesnt happen so often and also allows the pet to get to the mob way before the player so it can get agro first, or attack the mob in case player has to run away to kite allowing pet to get agro back. some changes will be made on skills who cancel the target of the pet. example: if you use trick on pet, since it cancels target, the pet runs back to its owner, altho skills like stun shot and switch, which also cancel target, do not cause pet to run back to the owner, allowing the pet to keep running after the target he had before to attack it even if target doest exist anymore.The increase on pet speed improved a bit the pet behaviour on PVE altho its still not enough to make it be significant on PVP there fore something will be done about this, most likely passing by working out with pet attack range but this requires a bit more information from the scripters and Manton, such as, how is the range set up now? How is the range set up now comparing to other chronicles where pets were more effective? and after this questions are answered, consider what negative effect can come out of a increase on the range, and how much is enough for pet to become effective without making it more agile or stronger then it should be.There was also on some reports from people who were complaining about the pet come back instead of following the target after some range. On this, at least till further decisions, nothing will be changed, range is big enough for your pet to be effective. TLDR: pet speed slightly increased on next restart. Pet range to be investigated and if necessary adjusted to a perfect value. Some skill which cancel target will make pet actualy loose target and run back to owner as it happen with trick. nothing will change on the range your pet can go away from you chasing a target.
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ty for the boys who showed up. nice chat. except for rizos trying to convince me that i should nerff everyone and buff phantom ranger!!!! shots fired!!!
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logging on test server now to mess around with some pets. fee free to join. Discord channel link : https://discord.gg/w4knTNe ill be on testings channel.
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how lvl 6 on 61 monster. i remember you howl lvl 6 is like lvl 58 skill so if you try to use it on mobs much higher then this level theres a higher chance it will be resisted.
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all fine with the skill unless as beat says it might be some particular lvl of the skill. what level of skill you have?
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Just to remind you guys about this. Tonight... 21:00CEST... stuffs and things... we play with cats and horses and weird looking demonish looking creatures, and undeads and zombies and mechanic artificial shenanigans.
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draqla left us long time ago. personal stuffs.
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i think that quest is not even suposed to be there. either way, i believe thats related to the territory wars that don't exist (yet oO?) prolly that char/clan was at some point gludio castel owner and thats why the quest shows as started cuz its suposed to start automaticly. but since territory wars dont exist i think u can just ignore it. i dunno if territory wars will exist in future, but if quest is there either ncsoft left it there for a reason or they just forgot to remove it.
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on drop and function theres no diference, just ones u get from monsters and others from npc. i believe u might need more.
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Thank you for everything boys and girls! <3