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Everything posted by Rizos
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Agree, except trex message and making talisman farm easier we need smth cool to farm for long time or we reach endgame too fast again and wait 1 year for update, if changing trex mechanics why not adding it as chance to spawn from killing mobs like it is made in loa. Or keep it as it is Archers are geting smth similar, i had ocassion to test it on test server for 20 min, looked fine.
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doesnt matter what items u have, doesnt matter what items enemy ol has it will be 40%, now its around 25% and lands like you show on screenshot, its cos skill has like 4s reuse, even with 25% when debuf is aoe, you cast it 3x and half of ppl around has it, then ur bish cleanse himself with it on, next cleanse 20s reuse and have fun. We have the same problem on mass pvp even with full epics. If puri gets nerfed then some of aoe debufs should be reviewed and adjusted base landrate, especially the ones that are not mental/stun attacks and are not affected by epix @San0
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If puri song gets 60% instead of 80%, ull see huge dif in skills landrate. Especially OL will be retardedly op, skils that dont base on mental, like suspension, disease will have 40% landrate on AOE skill from totally ungeared ol with 0 epics, which is crazy and i can already see ppl crying they dont have fun on mass pvp. On the other hand mby these wc debufs start working on puri. Also if DA fear is problem, but other class fears are not then change only DA fear. I know exaples of other classic servers where admins added additional mental resist to players to decrease DA impact (they didnt want to nerf some class cos were afraid of players hate), result was opossite to what admins expected. DA was still fearing with high chance, while ol, necro, wc couldnt ever land any fear. Elemental mages, EEs, Bishops couldnt land sleep but DA still feared with 90% chance. It was catastrophic effect. Da fear has 110 or 130% base landrate of fear while wc/ol/necro 70%. What does it mean 110%? Enemy DA can play w/o epics, and you wear core lvl 3 and he has still 90% chance to fear you. In my opinion Such debufs should have big landrate(mby not 110 but 90% base) but have long reuse, so skill is usefull, needs to be timed well, not spammed every 3s
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Prepare to decrease volume to protect your ears kekw. Sorry for interruption, i had oly match meanwhile
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Strange no1 noticed yet (including me). I went to test critical wound lvl 2 if its much better and i noticed critical wound (lvl 1 AND lvl 2) DOESNT INCREASE STAB DMG (it works only on auto attacks) please fix
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Round 3, Bringing zerg didnt help
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They think that the more DA 80 they take, the better
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they say i have bug and spam speed potions without reuse cos i run with almost 300 speed cos i play on agation wind, powind, hero zerk and ghost waling
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Bring zerg instead edit: Round 3
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accept war if you miss epic fights @Eggyeee, so far only 2 clans accepted war - 1 right before siege
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solo player sure, how about making it for full cp that cant log on morning
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Koll sometimes when trex spawn we can't see message even though exping on fi @Koll
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Yes this way I can make quest once per 2 days
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How about making daily quest 100% exp scroll expiration period 24h instead of 6h? We usually need 2-3h to make daily quest on full cp, then to use the reward we need to stay 2h more or we waste it. Why would it be 6h instead of 24? if its 24, we can use scroll the next day and we are not forced to stay 5h to use reward.
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Wl only with full epix, summoners farm by nuke up to some lvl
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I Dont think summoner needs SE unless its pony and u plan to exp by nuking with ur char. If you go 3-4 accs better go pp/wc + bd + some good dd like tyrant/destro. Summoner is good if you play with 1 max 2 windows
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i dont agree for increasing number of "useful spots" we already struggle with pvp on server cos ppl dont need to fight for spots which is good cos its supposed to be patch encouraging to pvp
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About rez i had the same idea for pp and se, the rez is useless on endgame cos no1 gonna accept 20% rez, i agree it could be good change, about heal i disagree, aoe stigma dunno sooner or later we reach to that point i guess, if its good moment now, dunno. Lord of vampires it huge piece of crap, even if it gives 9999999999999999999% vamp it still gona be as useless as it is now. Either totally rework skill, give it totally different effect like remove all debufs in party, or change it to mass recharge which is introduced in later chronicles, or atleast make this skill work on ranged atacks and skills so mages, archers, daggers, tyrants who use skills can get any use out of it or just delete the skil :D.
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i would add gem a farm on high lvl spot that ppl have to fight for it, instead of retarded blue mobs devil and ppl untagged farm there 24/7 and it should be small spot for 1 pt so no free farm happens
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@San0 a bit sad story why can tyrant hex trex and other dds cant hex it. top pve char can hex it, a bit discriminating
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I suggested similar thing but cut othel values by half, not cap at 150. Also blunt doesn't have more dmg and zealor doesn't give critical rate on tyrant, and destro will still have 500 critical rate regardless of nerf, but for sure this would make bigger variety of meele classes
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Make similar topic about MJ stun resist kekw
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next time plz use old event npc so i dont need to update client and get event buff