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Everything posted by Arcanum
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all i see here is need some pepper too thou, not spicy enough.
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...they're getting Devil Isle back. along with Zaken, of course: http://lineage2classic.power.plaync.com/wiki/악마섬의+주인%2C+자켄 the release of updates in korea is slow as much as a sloth, considering that they're all pretty much recycled from previous older chronicles. at this rate, it will take another 2-3 years before we'll see the remaining epic bosses in classic. might as well update LoA with Antharas dropping B/A grade after hitting 2.0 here.
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Dark Elfs village: probably the most interesting location i've ever seen in any mmorpg so far. not only because the statue of Shilen hidden underground is cool, but also because the visual effects, the background and the music gives overall a quiet atmosphere to the place.
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[POLL] The 'conflict of interest' with the new H5 server
Arcanum replied to FryderykChopin's topic in General Discussion
HF will be just another usual server for jumpers, aka people that will come and go once they've seen it all again after 3-4 months. the only problem is that it will steal some of the new potential players that could have joined classic instead, and may make other people migrate from classic to HF unless we get 2.0 before it. some boosts(exp/buffs/gear) should be applied to characters below lv 40 in classic too, otherwise most newcomers won't come and stay around here with the current rates. -
First we are not planing to decrease effort we are putting in classic. Seconds, it's different chronicles too different to leave from Classic to High Five. About adv - it's still working and people are still coming, but main problem for them is that server already almost 1 year old. It will be hard to catch up. then perhaps start giving out free exp boosts/buffs for new players only up to lv 40, and eventually make the moon quest for D grade armor available, because otherwise newcomers will not stay around in classic with our rates, since as you said it's hard to catch up. people that are tired of classic or are starting from 0 now will just wait for the HF server and move there directly, with the result that our classic server will have a loss in population. new people won't bother starting in classic now simply because there's way better rates in HF and no veteran players around. and as someone else mentioned before, many people know HF but don't know classic, so guess how many new players we will actually get on monthly basis if you open another server. the only "new" people that showed up here recently are all second characters from mains in top clans that are making RBs in order to make some extra cash with drops, no more no less. the only thing that can eventually bring back some veteran to our classic is the 2.0 update, that's the only way to get back who played here before, and still keep some of our current/old players.
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red rock ridge, breka stronghold, plains of the lizardmen.
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i think i've already seen this scene before, somewhere...
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don't play alone, play in a group of friends and you'll never get bored. it's that simple.
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probably 'cause the castle guards are on steroids.
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good to know, thx for the fast reply San0.
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since it's not very clear to me, i just wanted to ask: will we still need to +4 a pair of duals in order to activate the SA in 2.0, or only the runes will be required? i'm asking this simply because in GoD for R99 duals only a specific cry was required in order to bestow an SA on the weapon, while for duals going from C to S80 grade the +4 was still required. the crystal "path"(rune in this case) would be actually more fair to everyone, since people won't be forced to OE duals to +4 just to get an SA with the risk of throwing away time and money, and it would also benefit the market since there would be more people looking for runes. any info from mods/admins will be appreciated.
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or simply reduce by half the damage reflected from skills and autoattacks. if the buffs reflect 20% damage by default, make it 10% and problem solved. that way with stacked buffs you'll have 20% instead of 40%.
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except in classic they don't have risposte stance. as for the reflect damage buffs: almost nobody is solo exping a melee character anymore after hitting 40, so if you nerf that, it's just going to become another useless buff. if you really want to change it, change the amount of damage reflected(%), but don't change the basic formula.
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actually even adena rewards from quests are a joke here, if you consider that usually you get around 1000 adena for killing 500+ mobs or so with the "Hunt of the Black Lion" quest in dion. that's just one example, but all the other quests in alligator and other places are exactly the same. i don't pretend to have 1kk after finishing a repeteable quest, but at least give them some boost in order to make them profitable and worthy to take. right now we get more money by killing 3-4 mobs rather than completing a quest.
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so yeah, u can pretty much PK them and you won't get PK points, so i assume you won't get karma either. http://l2classic.club/stats gonna be fun for COMAdrejass and TimeForDrama, since they can get Pked by anyone else on the server without penalties :v just from my own experience, its not going to be even close to be as bad as u think u do flag at start, which pretty much means we can fight back, couldnt ask for more to have no wartags flagging on me strange, it's already been many days since i've seen people from your ally going solo at AB to stun tanks under trains. perhaps it must be because one of your allies already got -16% the last time he tried to grief a pt of 9 people, but i may be wrong, who knows :v
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source: https://l2wiki.com/classic/Castle_Sieges so yeah, u can pretty much PK them and you won't get PK points, so i assume you won't get karma either. http://l2classic.club/stats gonna be fun for COMAdrejass and TimeForDrama, since they can get Pked by anyone else on the server without penalties :v
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so they basicly changed the land rate between levels difference and made it fixed for everyone. more chances to fight back for lower levels i guess, but even more rng involved in pvp. with A grade sets in 2.0, gonna be fun to see how many CCs will actually land on people.
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a buffed up destro can pretty much two/tri-shot anything that wears robe or leather, so giving him rush with only 10 seconds cooldown would be too much. that's the right way to fuck up overall pvp even more. if they really want to give it to destros, it should be at least 30 seconds cooldown minimum, and it shouldn't have more than 400 range.
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i see. guess it can be helpful for some tank/support classes that don't have to rely on stun skills, like shilen knight or sws for example, althou it would be most suited for solo PvE or PvP vs mages.
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i tried to log in a couple of minutes ago 'cause it said that the server was online, but when i tried to get in it was staying in loop at the loading screen, so i assume that the server is still off. it's just the server status button on webpage that is not synchronized with the actual server, or i'm missing something? there's other ways to check server status?
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most people complain mainly because they say that they lack speed when they're not buffed up and have no means to close the gap with ranged classes, but they're only thinking about solo PvP. a destro with zerk lv2 and ww song runs pretty damn fast actually, if you add self buffs it becomes pretty much like a truck. it's the kind of character that works better in party PvP when there's other classes that can assist him with slows and roots, hence why people complain about not being able to solo PvP properly, wich is understandable in part since for self buffs you'll need to get to -60% hp first, and when you're getting nuked by a mage you don't really have much time to buff up in mid-fight. with SAs in 2.0 things may eventually change a bit, but i'm unsure about the HP boosts given by weapons, so it's not guaranteed that they'll be able to prebuff again like in previous chronicles. however, they'll also get new buffs at 76+, so i wouldn't really mess with character skills until they've been tested out. before adding op stuff like Rush, at least try to see how titans will be in 2.0 first, then based on the results they can always think about adding other skills if really needed. some daggers suck as well right now, but they're not complaining much.
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regarding melee party, this works for AoE farming, Raid hunting and eventually PvP. for a better melee PvP setup, i would probably swich SE with EE or Bishop. anyway: - Shilen Knight - PP - SE - SWS - BD - Warlock - Gladi - Warlord - Destroyer needless to say you're probably going to get stunned, paralyzed, slowed and rooted most of the time if you go against a party like that.
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Duals are the cheapest weapon of all in the same grade and because of that enchant +4 is needed as a SA (which isn't safe) and in my opinion is fair that it is like it is. I really wouldn't change it. except they're not. try to compare the price of a great sword to a pair of dual samu*samu, then come back and tell me if they're cheaper. don't bother, i already know they're not. for duals u also need other materials in order to fuse them, not only 2 swords. dual craft stamps, crystals and SoPs aren't free.
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to be honest, you gotta be pretty dumb to lv up a character to 60 before deciding to change class again, considering that it takes around 2 months to get to that level. you want to tell me that in 2 months people can't figure out if they like their class or not? that's nonsense. beside, there's always people making low lv toons lately because it's way easier to lv up a toon to 40 just by doing RBs at low lv(we're talking about 30-50% exp per RB depending on lv) while getting some extra cash from drops, so hitting 40 after rerolling a class isn't really a problem, especially when people play in clans with +10% exp and NPC buff. all the crying for the lv lock at 60 is only from the people that want to farm oly points easily. in the end it's always up to the admins to take a decision anyway.
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regarding SAs in 2.0, i'd like the admins to consider making dual enchants safe up until +4. the reason i'm asking this is because it's the only type of weapon that cannot get an SA unless they're enchanted to +4, and the problem is that if the enchant fails, it breaks the duals as well, while everyone else will be able to get their SA without any risk involved on their weapons. we already have +4 safe enchants for full body armor parts, so might as well take that in consideration for duals.