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L2classic.club Zaken Update Patch Notes

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As per usual before any major update, here is most of the changes and additions about to show up in our server with the new update.

 

In this topic we will touch the following subjects:

  • System changes.
  • New Systems.
  • Classes and skills changes.
  • Items.
  • Hunting zones.
  • Raid Bosses.
  • Quests changes.
  • Other changes.

 

 

SYSTEM CHANGES

 

OLYMPIAD:

New items have been added to the list of items possible to buy from the Olympiad manager:

oly1.png

ITEM USAGE :PRICE
Elixir of Life Recovers 50% of users HP. Reuse 3 minutes. Not available in Olympiad stadiums. 8 Marks of Battle
Elixir of Mental Strength Recovers 20% of users MP. Reuse 3 minutes. Not available in Olympiad stadiums. 13 Marks of Battle
3rd Class Spellbook Chest Double-click to receive one of the Spellbooks for 3rd Class Transfer. 740 Marks of Battle + 9.4kk adena

 

ACHIEVEMENT SYSTEM:

achiev1.png

Changed rewards for some of the levels:

MISSION OLD REWARD NEW REWARD
Get lvl 9 Beginner teleport scroll x5 Novice Teleport scroll x5 + ww potion x10
Get lvl 19 teleport scroll gludin x10 Haste potions x10
Get lvl 24 teleport scroll gludio, dion, giran x3 Normal EXP SP scroll x6
Get lvl 29 teleport scroll gludio, dion, giran x3 Normal EXP SP scroll x6
Get lvl 34 teleport scroll gludio, dion, giran x3 Normal EXP SP scroll x6
Get lvl 39 teleport scroll gludio, dion, giran x3 BSOE x5
Get lvl 44 teleport scroll gludio, dion, giran x3 BSOE x5
Get lvl 49 teleport scroll aden x10 BSOE x5
Log In Weekend Daily Coin Cat angel energy (30 days) - effect duration 30 minutes
Skilful Fisherman Daily Coin normal bait x360
Participate in the Olympics (1/1) - Special dragon fruit (3 hours)
Participate in the Olympics(10/10) - Normal EXP SP scroll x1

 

Added new missions for more levels:

MISSION REWARD
Get lvl 51 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, 7day refined romantic chapeau-gold x1
Get lvl 52 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, 7day Agathion - Singer&Dancer
Get lvl 53 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 54 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 55 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, HIGH XP/SP scroll x3, chef's stew chest x1
Get lvl 56 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 57 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 58 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 59 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 60 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, HIGH XP/SP scroll x3, chef's stew chest x1, 7day refined romantic chapeau
Get lvl 61 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, 7day Agathion - Singer&Dancer
Get lvl 62 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 63 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 64 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 65 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, HIGH XP/SP scroll x3, chef's stew chest x2
Get lvl 66 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 67 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 68 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 69 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 70 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, HIGH XP/SP scroll x3, chef's stew chest x2 7day chapeau special trait x1
Get lvl 71 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 72 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 73 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 74 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5
Get lvl 75 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, HIGH XP/SP scroll x3, chef's stew chest x3, 7day refined romantic chapeau
Get lvl 76 Major Warrior healing potion x20, Warrior MP recovery potion x20, special pirate fruit x5, 7day talisma - attack, 7day minion eye agathion, 7day EXP/SP rune 20%
Get lvl 77 Major Warrior healing potion x30, Warrior MP recovery potion x30, special pirate fruit x5, High EXP/SP scroll x3, 7 day refined QA, Orfen, Zaken.
Get lvl 78 Major Warrior healing potion x30, Warrior MP recovery potion x30, special pirate fruit x5, High EXP/SP scroll x3, 7 day refined QA, Orfen, Zaken.
Get lvl 79 Major Warrior healing potion x30, Warrior MP recovery potion x30, special pirate fruit x5, High EXP/SP scroll x3, 7 day refined QA, Orfen, Zaken.
Get lvl 80 15 day Refined Zaken, Baium, Queen Ant, Core, Orfen

 

Added new 1 time missions:

MISSION TASK REWARD
Explore the Devil's Isle! Kill 100 monsters in Devil's Isle. lvl restrictions 65-80 High EXP/SP scroll x1
Zaken Raid Participate in a Zaken raid. lvl restrictions 65-80 7day Zaken's Earring

 

Added new daily and weekly missions:

MISSION TASK REWARD CYCLE
Participate in a Siege! Participate in a siege. lvls 40- 80. be a online member in a clan registered for siege Normal XP/SP scroll x1 Weekly
Enchant it try to enchant a item, resuslt doesnt matter. TBD Weekly
Daily Hunt 20 and below kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Daily Hunt 21-40 kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Daily Hunt 41-50 kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Daily Hunt 51-60 kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Daily Hunt 61-70 kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Daily Hunt 71-75 kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Daily Hunt 76+ kill 30 monsters not 5 levels lower or higher then characters 3 hour special dragon fruit Daily
Weekly Hunt 20 and below kill 100 monsters not 5 levels lower or higher then characters XP/SP scroll normal Weekly
Weekly Hunt 21-40 kill 150 monsters not 5 levels lower or higher then characters XP/SP scroll normal Weekly
Weekly Hunt 41-50 kill 200 monsters not 5 levels lower or higher then characters XP/SP scroll normal Weekly
Weekly Hunt 51-60 kill 250 monsters not 5 levels lower or higher then characters XP/SP scroll medium Weekly
Weekly Hunt 61-70 kill 300 monsters not 5 levels lower or higher then characters XP/SP scroll medium Weekly
Weekly Hunt 71-75 kill 400 monsters not 5 levels lower or higher then characters XP/SP scroll medium Weekly
Weekly Hunt 76+ kill 500 monsters not 5 levels lower or higher then characters XP/SP scroll medium Weekly

 

Daily tasks reset every day at 6:30 server time

Weekly tasks reset every Monday at 6:30 server time.

 

 

 

NEW SYSTEMS

PROVISiONAL CLAN HALLS:

18 new provisional clan halls have been added to the game.

 

This CHs will be up for bids on the NPC and from among the Clans who bid on it, certain amount will be picked to own this CHs for 28 days. After this 28 day term is over, the lease for this CH will finish and clan will have to re apply for another chance once their leases end and there is free ones.

This auction will work in a different way from normal auction where the higher bidder wins. In this one, everyone who is interested, and meets the requirements, sets up their clan for it and then at end of auction server will pick from the clans who participated the winners.

 

ORCHID HALL:

TCH2.png

- 10 CHs Tier 3 - Orchid Hall - Requires Clan level 3 - Rent 3.000.000 adena

  • HP Regeneration: 300%
  • MP Regeneration: 40%
  • Resurrection experience restoration: 50%
  • Buffs Equivalent to dion town CHs
  • No item shop
  • Teleports only to leave the CH to town.

 

ELIA HALL:

TCH1.png

- 5 CHs Tier 2 - Elia Hall - Requires Clan level 4 - Rent 5.000.000 adena

  • HP Regeneration: 300%
  • MP Regeneration: 40%
  • Resurrection experience restoration: 50%
  • Buffs Equivalent to Giran town CHs
  • No item shop
  • Teleports only to leave the CH to town.

 

LAURELL HALL:

TCH3.png

- 3 CHs Tier 1 - Laurell Hall - Requires Clan level 5 - Rent 10.000.000 adena

  • HP Regeneration: 300%
  • MP Regeneration: 40%
  • Resurrection experience restoration: 50%
  • Buffs Equivalent to Aden town CHs
  • No item shop
  • Teleports only to leave the CH to town.

 

Note: Ammount of CHs can be further increased but we would prefer to force people to play in clans with multiple players to have right for a CH instead of having every personal box clan having a clan hall there for decreasing its value.

 

 

DYE EXCHANGE SYSTEM:

dye1.png

Implemented new dye exchange system. On NPC Carson in Aden you will find a new option to exchange dye. You can bring him 2nd class Greater dyes like +4-4, +3-3, +2-2 and "gamble" to get 3rd class dyes.

 

RUNE EXCHANGE SYSTEM:

rune1.pngrune2.png

On Blacksmith Pushkin you can now find a new option under runes option to exchange runes. This will allow you to trade 2 runes of same type and level for a sealed rune of that same level. Example: you bring 2 Sigel runes level 3 and you can exchange them for a Sealed Rune level 3 then you can then open and obtain any type of rune level 3.

 

 

 

CLASS/SKILLS CHANGES

skill.png

 

NEW SKILLS:

CLASS SKILL EFFECT
Temple Knight/Eva's Templar Arrest Provokes target and roots.

 

SKILLS CHANGES:

CLASS SKILL BEFORE AFTER
Hell knight Insane Crusher Reuse 10 seconds, cancels up to 5 buffs. Reuse 60 seconds, cancels up to max 3 buffs.
All dagger classes Hide - Removed Speed decrease effect.
  Deadly Blow - Skill power increased by 10%.
  Lethal Blow - Skill power increased by 12.5%.
  Backstab - Skill power increased by 15%.
  Shadow Step - Added 1 sec stun effect.
All Summoners Servitor Empowerment - Removed servitor immobility during effect.
  Spirit Sharing 5%patk 5%matk 5%atkspeed 3%cast 7%pcrit 10%patk 10%matk 10%atkspeed 10%cast P/Mcrit rate +30
Warlock / Arcana Lord Summon Feline Queen Summons Feline Queen REMOVED FROM THE GAME
Elemental summoner/Master Summon Seraphim Summons Seraphim the Unicorn REMOVED FROM THE GAME
Phatom Summoner/Master Summon Nightshade Summons Nightshade REMOVED FROM THE GAME
All Tanks Aggression - Increased Aggro power
  Aggression Aura - Increased Aggro power
  Combat Aura - REMOVED FROM THE GAME

 

CHANGES TO HERO SKILLS:

SKILL BEFORE AFTER
Heroic Dread Reuse 15 minutes, Independent cooldown. Reuse 1 hour shares cooldown with grandeur.
Heroic Grandeur Reuse 15 minutes, Independent cooldown. Reuse 1 hour shares cooldown with dread.
Heroic Berserker Reuse 15 minutes, Independent cooldown. Reuse 1 hour shares cooldown with Miracle and Valor
Heroic Miracle Reuse 15 minutes, Independent cooldown. Reuse 1 hour shares cooldown with Berserker and Valor
Heroic Valor Reuse 15 minutes, Independent cooldown. Reuse 1 hour shares cooldown with Berserker and Miracle

 

SERVITORS STATS UPDATE:

- The following Servitors had their P/M attack/defenses increased.

  • Boxer the Unicorn
  • Mirage the Unicorn
  • Merrow the Unicorn
  • Feline King
  • Kat the Cat
  • Mew the Cat
  • Kai the Cat
  • Spectral Lord
  • Shadow
  • Silhouette
  • Soulless
  • Corrupted Man
  • Reanimated Man
  • Corrupted Man
  • Mechanic Golem
  • Dark Panther
  • Siege Pets

 

 

ITEMS

 

AUGMENTATION SYSTEM:

AUG1.png

Weapon augmentation has been added.

  • You can augment any weapon of D-grade and higher with the help of blacksmith brothers - Jeros (in Aden) and Jeris (in Giran).
  • You can augment a rune-enhanced and enchanted weapon.
  • Temporary and Hero weapons cannot be enchanted.
  • Augmentation gives 2-4 random effects that increase your character stats. The weapon can also receive an active, passive or triggered skill.
  • The higher the grade of the stone, the better effects you can get. For example, to get skills, you need to use mid-grade or high-grade stone. The level of your character or the grade of your weapon don’t affect augmentation.
  • Augmented weapon has no restriction on trade/exchange and can be dropped if you die from a monster or with negative karma and 4+ PK counter

To insert a augmentation on your weapon you will need Gemstones and to remove augmentation from your weapon you will have to pay a fee.

LIFE STONE AUGMENT PRICE AUGMENT REMOVAL PRICE
Common Life Stone GEMSTONE D x200 80.000 Adena
Mid Grade Life Stone GEMSTONE C x300 240.000 Adena
High Grade Life Stone GEMSTONE B x400 720.000 Adena

 

aug2.png

 

Depending on the type of lifestone you use you can get different type of effects with different chances.

LIFE STONE Stats level Type of effects and skills Level of effects and skills Base Stats
Common Life Stone Low increase general survivability Low -
Mid Grade Life Stone Medium attack enhancement Medium -
High Grade Life Stone High attack empowerment High (+1)

 

There is various different types and styles of skills or bonus you can obtain from augmentation bonus such as:

Combat Stats   Base Stats   Skills Type
p def increase   STR   Item Active Skills
m def increase   CON   Item Passive Skills
p attack increase   DEX  
Item trigger skills Triggered by: phisical attack, magical attack, critical attack, receivihng damage
m attack increase   WIT  
p crit increase   INT  
m crit increase   MEN  
p crit power increase        
m crit power increase        
p accuracy increase        
m accuracy increase        
p evasion increase        
m evasion increase        
max hp increase        
max mp increase        
max cp increase        
hp recovery increase        
mp recovery increase        
cp recovery increase        

 

Augmentations can also impact the look on your weapon depending on the stone used and so on.

                +11 no augmentation.                                                                                      +8 with HIGH grade life stone

11noaug.png8aug.png

 

                    +11 with HIGH grade life stone                                                                    +16 with HIGH grade life stone

11aug.png16aug.png

 

Life stones can be obtain by hunting various monsters in the world and from Death Knights.

 

 

SUPER RUNES:

super1.png

 

New item added to game: Super Runes

  • You can choose one of the two options when you apply rune to your weapon. Only one rune can be applied.
  • Common runes Lv.8-13 can be upgraded to “Super” runes at NPC Blacksmith in towns. To upgrade a rune you’ll need the common rune, A-grade gemstones x8 and 24.900.000 adena. You can upgrade only the item, but not the applied effect, for example: common Feoh rune Lv.8 → “Super” Feoh rune Lv.8
  • Common runes and their effects were not changed.
  • You can obtain new “Super” runes only at NPC Blacksmith.
  • Common runes can still be obtained from Raid Bosses and at NPC Olympiad Manager.
  • There are no “Super” runes Lv. 1-7.
  • “Super” runes cannot be combined via inventory interface.

Values for the super runes bonus are the following:

  Sigel Super Runes Tyrr Super Runes Othell Super Runes Yulls Super Runes
LEVEL P def Max HP Crit stun Atk Speed P crit rate might mortal P crit power P accuracy
8 80 6% 13% 5% 269 22% 196 4
9 92 7% 15% 6% 297 25% 216 4.4
10 104 8% 17% 6.5% 325 28% 236 4.8
11 116 9% 19% 7% 352 31% 256 5.2
12 128 10% 21% 7.5% 380 34% 276 5.6
13 140 12% 23% 8% 407 37% 286 6
                 
  Feoh Super Runes Iss Super Runes Wynn Super Runes Aeore Super Runes
LEVEL M crit rate M atk Cast Speed Speed Max MP Weight Limit Mp recovery Received heal
8 10% 85 5% 5 12% 4100 9.5% 46
9 11% 92 6% 5.5 14% 4500 11% 54
10 12% 100 7% 6 16% 4900 12.5% 62
11 13% 104 8% 6.5 18% 5500 14% 70
12 14% 108 9% 7 20% 5800 15.5% 78
13 15% 112 10% 7.5 22% 6400 17% 86

 

 

FISHING:

fish1.png

New Fish stews added to the Fishing Guildsman for you to trade your fish for.

ITEM BONUS BLUE MACKERELS COST
Fish Stew Might lv 2 patk + 12 % 20
Fish Stew Might lv 3 patk + 15 % 40
Fish Stew Shield lv 2 pdef + 12% 20
Fish Stew Shield lv 3 pdef + 15% 40
Fish Stew Empower lv 2 matk +65% 200
Fish Stew Empower lv 3 matk + 75% 250
Fish Stew Vampiric Rage lv 2 7% lifesteal 200
Fish Stew Vampiric Rage lv 3 8% lifesteal 250
Fish Stew Magic Barrier lv 2 mdef + 30% 250
Fish Stew Berserker Spirit lv 1 reduces pdef 5% mdef 10% evasion 2, increases patk 5% matk 10% atkspeed 5% cast 5% speed 5. 200
Fish Stew Berserker Spirit lv 2 reduces pdef 8% mdef 16% evasion 4, increases patk 8% matk 16% atkspeed 8% cast 8% speed 8. 300
Fish Stew Decrease Weight lv 1 weight penalty limit + 3000 30
Fish Stew Decrease Weight lv 2 weight penalty limit + 6000 40
Fish Stew Decrease Weight lv 3 weight penalty limit + 9000 50
Fish Stew Greater Might Lv 1 patk + 4% 250
Fish Stew Greater Shield lv 1 pdef + 5% 250
Fish Stew Wild Magic lv 1 m crit rate + 10 250

 

Price Changes for Roast Blue Mackerel:

ITEM PRICE BEFORE PRICE AFTER
Roast Blue Mackerel STR Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel INT Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel CON Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel DEX Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel MEN Blue Mackerels x45 Fresh Blue Mackerel x40
Roast Blue Mackerel WIT Blue Mackerels x45 Fresh Blue Mackerel x40

 

Fish Stew: The Guilds Gratitude now can only be obtained with Fresh Blue Mackerel x35.

 

NEW ARMOR FEATURES:

                         

+6.png+8.png+10.png

When full set of gear is enchanted to +6 or higher, a glow will be displayed on the armor accordingly:

  • All parts of set at least +6 - Silver Glow
  • All parts  of set at least + 8 - Golden Glow
  • All parts of set at least + 10 - Blue Glow

 

New effects were adding to armor sets when enchanted by type:

ARMOR TYPE ENCHANT EFFECT
Heavy Armor Sets (+6) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
     
  (+7) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
     
  (+8) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Vampiric Rage Effect + 2%
    P skill cooldown - 4%
     
  (+9) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Vampiric Rage Effect + 2%
    P skill cooldown - 4%
    Stun Resistance + 10%
     
  (+10) Max HP +360
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Vampiric Rage Effect + 2%
    P skill cooldown - 4%
    Stun resistance + 10%
    Bow resistance + 10%
    Pdef + 6%
     
Light Armor Sets (+6) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
     
  (+7) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
                                                  Pdef + 47 Mdef + 28
     
  (+8) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Speed + 4
    P/M skill power + 7%
     
  (+9) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Speed + 4
    P/M skill power + 7%
    Mental/paralize/stun resistance + 5%
     
  (+10) Max HP +200 Max MP + 80
    HP recovering bonus while sitting/standing +10
    MP recovery bonus while sitting/standing + 4
    Pdef + 47 Mdef + 28
    Speed + 4
    P/M skill power + 7%
    Mental/paralize/stun resistance + 5%
    M damage resistance + 15%, M def + 7%
     
Robe Armor Sets (+6) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
     
  (+7) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
                                                      Pdef + 47 Mdef + 28
     
  (+8) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
    Pdef + 47 Mdef + 28
    Received healing bonus + 52
    MP consumption for m skills - 4%
     
  (+9) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
    Pdef + 47 Mdef + 28
    Received healing bonus + 52
    MP consumption for m skills - 4%
    Paralyze resist + 10%, stun resist + 5%
     
  (+10) Max MP + 140
    HP recovering bonus while sitting/standing +4
    MP recovery bonus while sitting/standing + 6
    Pdef + 47 Mdef + 28
    Received healing bonus + 52
    MP consumption for m skills - 4%
    Paralyze resist + 10%, stun resist + 5%
    All debuff resistance + 7%
    Chance to receive p crit attack - 20%

 

New bonus added to some sets:

ARMOR SET ARMOR PIECES NEEDED ADDITIONAL BONUS
Blue Wolf robe/light/heavy 4+ Stun resistance + 30%
Full Plate 2+ Stun resistance + 10%
Drake Leather 2+ Stun resistance + 10%
Demon 2+ Stun resistance + 10%
Doom robe/light/heavy 3+ Sleep/hold Resistance +50%
Chain 2+ Sleep/hold Resistance +20%
Karmian 2+ Sleep/hold Resistance +20%
Plated Leather 2+ Sleep/hold Resistance +20%
Zubei robe/light/heavy 4+ Paralyze resistance +30%
Compound 2+ Paralyze resistance +10%
Theca 2+ Paralyze resistance +10%
Divine 2+ Paralyze resistance +10%
Tempered Mithril 3+ Bleed/poison resistance +30%
Avadon robe/light/heavy 4+ Bleed/poison resistance +60%
     
     
Half Pate set HP recovery + 5.24, STR + 1
Salamander set Max MP + 50, DEX + 1
Elven Mithril set MP recovery bonus + 5.24, INT + 1
Warrior's Armor set P def + 3%
Medium Armor set Casting Speed + 5 %
Moon Knight Armor heavy set HP recovery + 3%, HP + 25, Pdef + 3%
Moon Knight Armor light set HP recovery + 3%, HP + 10, Patk + 2%
Moon Knight Armor robe set HP recovery + 3%, HP + 20, Matk + 2%

 

NEW EPIC ACCESSORIES: Zaken Earring, Enhanced Zaken Earring and Refined Zaken Earring. Zaken earring can be obtained by slaying Zaken and it can be upgraded on Blacksmith Baggins like the other epic jewels. 

ITEM EFFECTS
Zaken's Earring Mdef 60
  MP + 22
  Bleed Resistance and attack rate + 10%
  Stun resistance and attack rate + 5%
  Mental resistance and attack rate + 5%
  Healing power + 4%
  HP recovery bonus + 10%
   
   
Enhanced Zaken's Earring Mdef 70
  MP + 28
  Bleed Resistance and attack rate + 15%
  Stun resistance and attack rate + 10%
  Mental resistance and attack rate + 10%
  Healing power + 6%
  HP recovery bonus + 15%
   
   
Refined Zaken's Earring Mdef 80
  MP + 34
  Bleed Resistance and attack rate + 20%
  Stun resistance and attack rate + 15%
  Mental resistance and attack rate + 15%
  Healing power + 10%
  HP recovery bonus + 20%
  Vampiric rage 8 %

 

OTHER ITEM RELATED CHANGES:

Items droped on the floor will now have more complete information displayed when players pass cursor over it.

drop1.png

:

Increased damage of pet soulshots and spiritshots by 10 %

Increased P/M attack bonus of higher levels of Talisman of insolence and Talisman of Baium:

ITEM BEFORE patk/matk AFTER patk/matk
Talisman of insolence V 81/131 170/235
Talisman of insolence VI 95/153 200/275
Talisman of Baium 135/218 284/392

 

Changes were made to the old starting pack to make it more relevant for new comers:

OLD STARTING PACK NEW STARTING PACK
3k non grade soulshot that could be used till level 19 3k non grade soulshot no level limitations
1k non grade blessed spiritshot that could be used till level 19 1k non grade blessed spiritshot no level limitations
Anthenas 7 days Anthenas 7 days
Death Certificate 1 day Death Certificate 7 day
Ring of Hier 7 day - 5% HP regen bonus Ring of Hier 7 day - 10% HP/MP regen bonus
3 buff set scrolls 5 1st class buff scrolls
10 healing potions 10 healing potions
3 scroll of escape 3 scroll of escape
1 scroll of ress 1 scroll of ress
1 newbie weapon ticket 7 day 1 newbie weapon ticket 7 day
  Rune Box 30% levels 25 - 35
  Rune Box 30% Levels 35 - 45

 

Changes to Premium account rewards:

Besides the normal features from before, when activating a premium account players will also receive:

- 7 days premium account activation

  • 5x 2nd class buff scrolls
  • 1x 10% EXP/SP rune 7 days.

- 30 days premium account activation

  • 15x 2nd class buff scrolls
  • 1x 10% EXP/SP rune 30 days.

 

Changes related to Nostalgia Shop:

  • - Moved all Premium Account related options into one main option.
  • - Moved all Hair Accessories options into one main option.
  • - Removed from shop offline trade ticket.
  • - Removed from Shop the old buff scrolls exchange option.
  • - Moved scrolls to the misc section, this section is now called Scrolls & Misc.
  • - Changed normal Hair Accessories price from 200 to 150.
  • - Changed Wigs Price from 300 to 200.
  • - Changed Agathions price from 250 to 200.
  • - Changed Bress price from 6 to 15.
  • - Changed Bsoe price from 5 to 10.

 

Added new item Newbie Support Supply Box:

- Upon completing the Moon Knight quest, along with their chosen armor set players will now receive a extra item called Newbie Support Supply Box.

- Newbie Support Supply Box contains the following items:

  • Newbie weapon ticket D grade
  • 10k D soulshots
  • 3k D blessed spirirtshots
  • Newbie Helper Fairy Agathion - 30 days.

Newbie weapon ticket D grade players can exchange on nostalgia for a time limited D grade weapon.

123.png

Newbie Helper Fairy Agathion - 30 days, comes with 3 extra skills:

  • Newbie Helper Fairy Support: Reuse 1 hour. Provides the player with a good set of buffs for 20 minutes.
  • Newbie Helper Fairy Heal: Reuse 5 minutes. Heals the player.
  • Newbie Helper Fairy Recharge: Reuse 5 minutes. Recharges some of players mana.

321.png

NOTE: Fairy skills cannot be used after level 74.

 

Increased drop chances for magic tablets from monsters on TOI location:

  • - Guardian archangel new chances 1 2.487% — 3.045%
  • - Platinum Tribe guardian chief new chances 1 1.278% — 1.572%
  • - Seal Archangel new chances 1 0.5% — 1%
  • - Platinum Tribe Guardian Shaman 1 0.1% — 0.5%

 

HUNTING ZONES

 

GIANTS CAVE:

GC1.png

The zone is located to the south-east from the Town of Aden and in fact it's a huge dungeon with 4 entrances. Mobs level 76-78 dwell there. Giant's Cave is divided into the upper and the lower part, for solo and party hunting. You can teleport to the entrance via NPC Gatekeeper Elisa located in the Town of Aden. To teleport to party hunting zone, talk to NPC Researcher Maris.

gc22.png

Maris can be found in the Forsaken Plains on the way to Giants Cave and he offers you the option to teleport inside of Giants Cave.

You can also teleport inside of Giants Cave using a stone teleporter located in one of the entrances, as well as port to Maris from that same stone.

 

GIANTS CAVE UPPER (rooms near entrancesadvised for solo hunting):

GCU1.png

The upper part of Giant's Cave is inhabited by different mobs. You can hunt alone there. However, think of avoiding the places with too many mobs so your hunt could be successful. You also need to be careful with Beast Lord, as this mob attacks first, has increased HP (x2) and calls for other mobs' assistance. When you defeat the mobs at the entrance, there's a chance that Converted Giant Destroyer may appear. The mob is more dangerous than other monsters, but the reward is better as well. If not attacked for 30 seconds it will disappear.

gcu2.png

If you choose party hunting in the zone (5+ characters), there's a chance that Lesser Giant Marauder Hunter Destroyer may appear. If this mobs notices enemies within the range of 200, it may use the "Thunder Stun" mass skill. Besides, the mob can also deal several thousand points of damage breaking through any invincibility skills. You cannot get and reward from Hunter Destroyer, but defeating it will give you more XP than defeating Destroyer. However, if you are not ready to face it, it's recommended to hunt solo in this part of the zone.

gcu3.png

 

GIANTS CAVE LOWER (rooms after entrancesand deeper inside advised for group hunting):

gcl1.png

This part of the zone is dwelled by the giant-type monsters. Most of them don't help each other, however you need to defeat Elven Scouts Gamlin and Leogul very quickly, or they will summon additional mobs.

leogul.pnggamlin.png

 

Besides, the zone monsters have dangerous skills. For example, Lesser Giant Wizards cast bleeding debuffs which need to be dispelled as soon as possible, and Lesser Giant Shooter has great values of HP and P. Atk., so it can kill those who have little HP with just one shot.

 

Every 15 minutes in a random place of the zone Batur appears. Batur doesn't attack first, but if you attack Batur, you need to defeat it within a minute, or it will disappear. Batur has strong values of P. Atk., M. Atk. and M. Def, so it's pretty difficult to defeat it.

batur.png

 

On the lower level of the cave Hekaton Prime resides, accompanied by Hekaton Chires. It's the strongest mob in the zone by the values of P. Atk., M. Atk., and HP level. The mob appears every 3 hours (real time). If you defeat it, Gamlin and Leogul will stop appearing for an hour.

heka.png

 

 

DEVIL'S ISLE:

 

di1.png

You can teleport to the entrance of the Devil's Isle zone via NPC Gatekeeper Clarissa from the Town of Giran or by foot via the underground tunnel. Mobs level 70-75 dwell in the zone, and the island is divided into 3 parts: solo hunting zone, party hunting zone, and raid zone.

 

The monsters in the zone are different depending on the time when they appear (day or night). They are stronger in the night time. Mobs: Immortal Spirit, Starving Soldier, Starving Warrior attack first.

In the solo hunting zone you can take part in hunting for Zaken's Treasure Chest, and in the party hunting zone - in the places which can be affected by Zaken's impact - you can meet special monsters.

chest.png

After the Gone Missing quest is complete, you can teleport for free via NPC Pirate Spirit from the entrance of the isle to the room with the mains NPCs and back.

di2.png

There are quest NPCs, NPC Pirate Spirit and Grocer Chortie in the room.

NPC ROOM.png

You can talk to Zaken's servants: Sombrie, Kukoni, Gallu and Rissuos (you'll need them for such quests as The Dark Side of Power and Quarrels Time), only when they are not affected by Zaken's curse. If the servants is affected by the curse, they will not interact with you. At 6.30 a.m. every day only one servant can break free from the curse.

rissuos.pngSombrie.pngkukoni.pnggallu.png

Once per day you can take part in hunting for Treasure Chest by taking the Pirate Treasure Hunt from NPC Garom. To take the quest, you need a  Pirate's Treasure Map , which can be obtained from Garom for  Pirate's Treasure Map Piece  — 25 pcs. The quest counter is reset daily at 6.30 a.m.

 

SOLO HUNTING ZONE:

The solo hunting zone is located in the eastern part of the island and in fact it's a net of interconnected rooms and corridors. Depending on whether it's day or night in the game, different mobs appear in the zone.

Besides, Zaken's Chest appears at night in the zone. You'll see the corresponding system message on the screen if you character is located in Devil's Isle zone. Zaken's Treasure Chests may appear in five parts on the solo hunting zone. Only one of them is real, other chests are monsters which won't hesitate to attack you. You can take part in hunting for Treasure chests once per day (counter is reset daily at 6.30 a.m.).

 

PARTY HUNTING ZONE:

In the party hunting zone there are also lots of rooms and corridors, however monsters are located at distance from each other. Monsters HP in party hunting zone is 2-3 times higher. It's recommended to hunt monsters in the western part of Devil's Isle in a small party.

In the night time random parts of the party hunting zones are affected by Zaken's power and turn into altered zones. If your character stays in such zones, it will get the Zaken's curse effect reducing Speed and HP. However, you can meet a special monster in such zones: Midnight Nightmare. Defeating a Midnight Nightmare may give you a nice reward.

 

ZAKEN RAID:

zaken.png

The raid zone is located in the heart of the island. To complete it successfully, you'll need 7 full parties (63 players) level 70 and above. You need to wait for a special moments to get to Zaken: the door to captain's quarters is opened for 10 minutes of real time at midnight (game time) for 1 hour: from midnight till 1 a.m.).

gate.png

During the fight Zaken will be randomly teleporting to one of the 15 rooms, and you need to find him. There are monsters in the rooms, and they resurrect pretty fast to attack your team and prevent you from fighting Zaken.

Zaken's fight difficulty increases as the fight go on with Zaken himself adopting different behaviors depending on phases based on his remaining HP.

Its a more complex battle mechanics comparing to the usual tank and spank so its advised for the brave warriors willing to face him to do some research first.

 

 

CHANGES TO OLD HUNTING ZONES:

 

WAR-TORN PLAINS:

Quantity and level of monsters increased

MONSTER LEVEL BEFORE LEVEL AFTER
Graveyard Wanderer 60 67
Archer of Greed 61 67
Hatar Ratman Thief 62 68
Hatar Ratman Boss 63 68
Hatar Hanishee 64 69
Deprive 64 70
Taik Orc Supply 65 71
Violent Farcran 66 72

 

PLAINS OF GLORY:

Quantity increased and spawns changes

MONSTER RESPAWN BEFORE RESPAWN AFTER
Vanor Silenos Warrior 30 sec 20 sec
Vanor Silenos Shaman 30 sec 20 sec
Vanor Silenos Chieftain 30 sec 20 sec
Mercenary of Glory Vanor 60 sec +/- 25 90 sec +/-25

 

BLAZING SWAMP:

Quantity and levels increased

MONSTER LEVEL BEFORE LEVEL AFTER
Hames Orc Foot Soldier 70 71
Hames Orc Sniper 70 71
Hames Orc Prefect 70 72
Hames Orc Shaman 70 73

 

SILENT VALLEY:

Some of the monsters now have social status with others meaning they will come and aid in a fight if they are close enough from one being attack who shares the same social status with itself.

 

TOWER OF INSOLENCE:

Monsters on floors 6 and above had their fighting capabilities slightly increased.

 

 

RAID BOSSES

New 35 raid bosses added to the game. Some of this raid bosses have fixed spawn time set for 21:00 server time, meaning doesnt matter when they were killed, if they are dead they will spawn again at 21:00 server time.

RAID BOSS LEVEL SPAWN TYPE
Zombie Lord Dorkhon 55 Normal
Orc Timak Darphen 55 Normal
Rael Mahum Radium 60 FIXED 21:00 server time
Rael Mahum Supercium 60 FIXED 21:00 server time
Evil Magikus 60 FIXED 21:00 server time
Tayga Marga Shaman 60 FIXED 21:00 server time
Tayga Septon Champion 60 FIXED 21:00 server time
Tayga Feron King 60 FIXED 21:00 server time
Gross Dre Vanul 65 Normal
Gross Salamander 65 Normal
Gross Ifrit 65 Normal
Fiend Goblier 65 FIXED 21:00 server time
Demon Bedukel 65 FIXED 21:00 server time
Fiend Sarboth 65 FIXED 21:00 server time
Fiend Cherkia 65 FIXED 21:00 server time
Fiend Harthmon 65 FIXED 21:00 server time
Bloody With Rumilla 65 FIXED 21:00 server time
Flamestone Giant 65 Normal
Monster Minotaur 70 Normal
Monster Bulleroth 70 Normal
Dorcarus 70 Normal
Milinaus 70 Normal
Amden Orc Turation 70 FIXED 21:00 server time
Amden Orc Turahot 70 FIXED 21:00 server time
Evil Orc Dephracor 70 FIXED 21:00 server time
Evil Orc Ravolas 70 FIXED 21:00 server time
Evil Orc Zetahl 70 FIXED 21:00 server time
Evil Orc Tabris 70 FIXED 21:00 server time
Kerfaus 70 Normal
Gariott 75 FIXED 21:00 server time
Varmoni 75 FIXED 21:00 server time
Varbasion 75 FIXED 21:00 server time
Bathus Elbogen 75 FIXED 21:00 server time
Overlord Muscel 75 FIXED 21:00 server time
Daumen Kshana 75 FIXED 21:00 server time

 

DEATH KNIGHTS:

After killing a field raid boss there's a small change a Death Knight will spawn. This Death Knight is basically a second slightly weaker boss that can grant extra rewards like enchants and life stones. The level of the Death Knight spawning will be directly related to the level of the raid boss killed.

dk2.pngdk1.png

 

All Raid bosses will now have a enrage phase.

 

QUESTS

New quests have been added to lower levels.

RACE QUEST LEVEL REWARDS STARTING NPC QUEST TYPE
Humans Tombs of Ancestors 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                 Additional reward    
           
  Help with Temple Restoration 11 - 20 EXP 80.000 Blacksmith Altran Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Perfect Leather Armor 1/3 15 - 20 EXP 70.000 Magister Harrys Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Perfect Leather Armor 2/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Perfect Leather Armor 3/3 15 - 20 EXP 70.000 Weapon Merchant Lector Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future: Humans 19 + Improved Scroll of Escape x1 Weapon Merchant Lector Solo 1 time
           
           
Elves Noise in Woods 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                 Additional reward    
           
  Preparation for Dungeon 11 - 20 EXP 80.000 Sentinel Kendell Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  New Potion Development 1/3 15 - 20 EXP 70.000 Sentinel Starden Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  New Potion Development 2/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  New Potion Development 3/3 15 - 20 EXP 70.000 Grocer Herbiel Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future:Elves 19 + Improved Scroll of Escape x1 Grocer Herbiel Solo 1 time
           
           
Dark Elves Shilen's Hunt 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                Additional reward    
           
  Surprise Gift 11 - 20 EXP 80.000 Hierarch Talos Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Prepare for Trade 1/3 15 - 20 EXP 70.000 Armor Merchant Payne Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Prepare for Trade 2/2 15 - 20 EXP 70.000 Grocer vollodos Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Prepar for Trade 3/3 15 - 20 EXP 70.000 Grocer Vollodos Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future: Dark Elves 19 + Improved Scroll of Escape x1 Grocer Vollodos Solo 1 time
           
           
Orcs Tribal Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                               Additional reward    
           
  Blacksmith's Request 11 - 20 EXP 80.000 Centurion Tiku Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Red Gem Necklace 1/3 15 - 20 EXP 70.000 Blacksmith Sumari Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Red Gem Necklace 2/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Red Gem Necklace 3/3 15 - 20 EXP 70.000 Accessory Merchant Uska Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future_ Orcs 19 + Improved Scroll of Escape x1 Accessory Merchant Uska Solo 1 time
           
           
Dwarves Mutual Benefit 2 - 20 EXP 70.000 Newbie Guide Solo 1 time
      Ring (novice) x2    
      Necklace (novice) x1    
                                Additional reward    
           
  Temple's Decorations 11 - 20 EXP 80.000 Weapon Merchant Reep Solo 1 time
      Earring (novice) x2    
      Additional reward    
           
  Loser Priest 1/3 15 - 20 EXP 70.000 Head Priest of the Earth Zimenf Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Loser Priest 2/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Loser Priest 3/3 15 - 20 EXP 70.000 Head Priest of the Earth Gerald Solo 1 time
      SP 3.600    
      Newbie Scroll of Escape x5    
      Healing Potion (novice) x40    
      Newbie MP Recovery Potion x40    
      Additional reward    
           
  Future: Dwarves 19 + Improved Scroll of Escape x1 Head Priest of the Earth Gerald Solo 1 time

 

NEW QUESTS ADDED FOR DEVIL'S ISLE:

QUEST LEVELS REWARDS STARTING NPC QUEST TYPE REQUIREMENTS
Punitive Operation on the Devil's Isle 70 13.616 Adena Sir Kristof Rodemai one time none
    EXP 150.000      
    SP 4.500      
           
Gone Missing 70 30.000 Adena Nikia one time complete punitive operation
    EXP 300.000      
    SP 9.000      
           
The Dark Side of Power 70 100.000 Adena Pirate Spirit one time complete gone missing
    EXP 4.200.000      
    SP 126.000      
    Scroll of Escape Devil's Isle x5      
           
Quarrels Time 70 EXP 450.000 Garom Solo repeatable none
    SP 13.500      
    Weapon Ingredient Box B grade      
           
Unfinished Device 70 Pirate's Eyepatch Garom one time complete the dark side of power
    EXP 450.000      
    SP 13.500      
           
Death to the Pirate King 70 EXP 900.000 Eigis Ein one time complete unfinished device
    SP 27.000      
    Zaken's Sealed Cloak      
           
Pirate Treasure Hunt 70 EXP 300.000 Garom Solo repeatable Pirates Treasure Map
    SP 9.000      
    Pirate's treasure Chest      

 

The following quests have been removed from the game:

  • Love message
  • What women want
  • How to remove the curse?
  • Illness Lord Pa'agrian
  • Instruction Miner
  • Sword of Solidarity
  • strange fever
  • Spirit Master
  • Spirits Mirrors
  • Skirmish with the Orcs
  • Forgotten really
  • cruel punishment
  • Diamond fever
  • medicine for fever
  • Repair temple
  • delivery of goods
  • Victim Sea
  • Search Sir Windawood
  • Eternal Love
  • Contraband
  • evil seed
  • protection of water sources
  • Please Nerupy
  • fruit of the Tree of Life
  • Curse of the Underground Fortress
  • Legacy of the poet
  • Blood enemy
  • Hunt in honor of Shilen
  • Dark Mass
  • Strange kinship
  • Resource Delivery
  • Happiness of Hell
  • Dangerous Temptation
  • Revenge of Maris

 

THIRD CLASS QUESTS CHANGES:

All the class change quests for 3rd class had their EXP/SP rewards increased 10x

 

 

OTHER CHANGES

INTERFACE CHANGES:

Items information is now more noticeable and new "comparing tool" added so when you chose to see a item it will compare to the one you have equiped.

i1.png

More detailed and interactive map has been added. Now on map you can see alive and dead raid bosses info, castle information and so on.

map1.pngmap2.png

if you mouse over a location it will display more informations about that location such us, level advised, solo or group hunting.

map3.png

Main menu window was also changed for a more attractive, intuitive and functional style.

menu1.png

 

Buy and sell private shop also suffered some major changes not only on its looks but also on functionality. Its possible now for the player to have a more noticeable feedback of the status of their shop as well as changing shop tittle without having to remake the shop among other features.

shop1.png

 

Character deleting time changed from 7 days to 3 days.

Teleports from all town gatekeepers are free up to lvl 41,

Gatekeepers in all towns are now placed on top of a stand to be more noticeable. 

GK1.png

Fixed a bug where NPCs with slow effect would visually move at same speed instead of moving as it should be with the impact of the slow debuff.

Fixed Talisman of denial to be able to be used while affected by doom or silence and remove this same type of effects.

Fixed a bug while using Roast blue Mackerel and some other similar items where character after some time would cast a second animation.

Fixed a bug with Reset movements skill being considered magic skill and using spiritshots to cast and not be able to cast while under effects that block magic skills.

Fixed a bug where blessed scrolls of escape from events had no cast animation.

Fixed Casting time for Blessed Scroll of Escape items from 0.2 hit time to 0.6 hit time and cast bar was not showing.

Fixed a bug where the skills for mounts were not displaying casting bar.

Fixed Block shield skill effect values.

Fixed a bug where Hero Talisman - Attack was not applying to healing effects.

Changed offline shops to not be considered by the log in bonus for clan unity.

Fixed Indestructible Sound skill damage reduction to be more accurate.

Fixed a bug on Sand bomb skill not considering levels  of target properly.

Fixed bug where Broad Sweep would not work properly to attack multiple targets.

Fixed a bug where cancel effects would not consider lvl diference of targets properly.

Fixed Indestructible Sound skill animation.

Fixed Binding cubic effect paralyzing raid bosses.

Fixed Questmania mission not working for repeatable quests.

Fixed Bonus of skill power effect to work properly for dagger skills.

Fixed Sun resistance of aden circlet to ignore the damage of the stun skill also.

Fixed bonus of skill power efect not working on drain effect skills.

Fixed problem on Hero talisman - defense where evasions would not work properly.

Fixed Baium talisman and TOI 6 talisman to be dropable.

Fixed p def debuff values from Sonic Rage and Raging Force.

Fixed ninja effects on skills Acrobatic Move and Sprit.

Fixed Break Duress to removed all desired debuffs,

Fixed Chain Strike not being possible to resist.

Fixed problem with ring of core skill and talisman - liberate sometimes not working as intended.

Fixed various tooltip errors and wrong information.

Fixed transfer pain screen information to display properly.

Fixed multiple problems and errors related to skills and items.

Changed Super Speed Potions to have a 3 min reuse.

Added missing animation to raid bosses enrage skill.

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it literally is a topic saying what will be there, and first thing you guys do is asking if something that is not on the topic will be there...

 

 

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Will "Reach level 1-50" rewards will be restored?  For example if I have some still unused rewards - should I use them before update?

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dont be mad to people who were waiting patch for 2 years and always were hearing sh1ts like it soon :) if u want to avoid such replies just disable it

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1 minute ago, Bandaalk said:

I am sorry for being a nuisance but that's the point of asking. If i had found it, i woulnd't have asked.

you didnt found it becuz it is not there xD

3 minutes ago, NWD said:

Will "Reach level 1-50" rewards will be restored?  For example if I have some still unused rewards - should I use them before update?

you should use all, missions will be fully reseted.

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4 minutes ago, JzOo said:

dont be mad to people who were waiting patch for 2 years and always were hearing sh1ts like it soon :) if u want to avoid such replies just disable it

could be worst, imagine it would be 3 years?

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6 minutes ago, San0 said:

you didnt found it becuz it is not there xD

Ok then thanks for your answer, but can you also answer my original question please? 
I know i should assume the answer is "No because it is not in the patch notes" but I thought it could be included in the update as a base feature coming from earlier updates therefore not included in this particular patch notes.

Edited by Bandaalk

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1 minute ago, San0 said:

could be worst, imagine it would be 3 years?

i stopped giving a sh1t about patch launch date long time ago :)

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5 minutes ago, Electraheart said:

Is giant Cave going to drop tablets? will raid bosses still be removable from respawn like now?  

yes and yes. tho all bosses will enrage now so you have basicly 15 minutes to pull it and kill it or all hell will break loose.

 

4 minutes ago, Bandaalk said:

Ok then thanks for your answer, but can you also answer my original question please? 
I know i should assume the answer is "No because it is not in the patch notes" but I thought it could be included in the update as a base feature coming from earlier updates therefore not included in this particular patch notes.

the answer for the orignal question is no.

 

4 minutes ago, JzOo said:

i stopped giving a sh1t about patch launch date long time ago :)

thank you for sharing your constructive criticism. 

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4 minutes ago, Renan Silva said:

Will the other bosses reappear 12h + 8h after death yet? What cd time do you rage?


 

 


 

no changes on other bosses spawns, enrage will start 15 minutes after fight start and will last for 20 minutes.

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please reconsider the 77-80 reward, practically the whole server will have zaken 3 at patch launch. Baium 3 should be removed too but zaken 3 for 7 days(21 days if you reach 79)... holy shit i cant even begin to explain  how retarded this is l. An orfen3/aq3/core3 set is a good enough reward on its own 

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47 minutes ago, San0 said:

it literally is a topic saying what will be there, and first thing you guys do is asking if something that is not on the topic will be there...

Well you are human and its possible that you just forgot to add something. For example auto-macro removal? Now I will asume that they wont be removed ?

https://l2classic.club/forum/topic/20544-bugchanges-tracker-20-zaken-obt/

(Ctrl F: Cyclic macros removal)

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17 minutes ago, Cyane said:

Well you are human and its possible that you just forgot to add something. For example auto-macro removal? Now I will asume that they wont be removed ?

https://l2classic.club/forum/topic/20544-bugchanges-tracker-20-zaken-obt/

(Ctrl F: Cyclic macros removal)

they will not be removed but there will be more about it on a separated topic for macros exclusively.

sadly was not possible for us to solve it as easy as was expected and there was no point on delaying update cuz of it since we cant say for sure when we will be able to find solution for them. tho they will no longer be allowed to go unpunished, but more on that later on the macro exclusive topic.

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Hot, ty a lot for the notes! 

Though, not sure about half of the bosses having fixed EU-only timers... Would it be theoretically possible to rotate the fixed timers weekly- or monthly-? So that for example the timers would be 2 weeks EU prime -> 2 weeks NA prime -> 2 weeks Asia prime -> 2 weeks EU prime -> 2 week NA prime etc.? Fair opportunity for everyone and all.

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1 minute ago, FryderykChopin said:

Hot, ty a lot for the notes! 

Though, not sure about half of the bosses having fixed EU-only timers... Would it be theoretically possible to rotate the fixed timers weekly- or monthly-? So that for example the timers would be 2 weeks EU prime -> 2 weeks NA prime -> 2 weeks Asia prime -> 2 weeks EU prime -> 2 week NA prime etc.? Fair opportunity for everyone and all.

no, that is not something that i believe will be done. i understand its bad for non Europeans, but people need to understand the server is centered on European time, there for this type of things will happen on European times same as with sieges, start changing things for other timezones is the beginning of a path i dont want to go cuz then people will have grounds to go for bigger stuff like someone already suggested make sieges time separated with some for European time and some for Brazilian time.

we tried it out with the priests to have them being killed in different times and didnt worked out that good cuz eventually the most active clans will end up having it all anyway, and then there is asia.  changing this as you say will lead to all showing up for european time bosses altho Europeans would not be able to show up for other time bosses indirectly leading to a bonus for non Europeans, indirectly leading to a boost to asian zone players.

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