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Showing content with the highest reputation on 06/20/17 in all areas
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1 pointJust finnished watching Well overall movie was kinda interesting to watch, i liked these small scale ganks, if u cut auto attack parts would be better but good that you showed the essence of gladi - 1 min op and then out of mana crap - thats why i always loved tyrants Also killing ppl for -4 and being happy of it and even copying my motive with viewfinder wasnt rly cool. Zero respect for oponents. P.S i like the polish hiphop songs ^^ P.S2 Buy SSD and stop spaming this AOY sh1t
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1 pointFrom a new player who has no bias toward any top clan, you're videos are some of the most entertaining I've found here. good play +++ good choice of fights +++ not zoomed out a mile +++ keep it up, your videos are a good inspiration for new players to reach the higher levels for PvP and to make videos themselves. thanks for that.
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1 pointThe good things about video editing is that you show whatever you want. He forgets to mention he died in that fight, and soon after desperatly asked for a 1vs1, didnt even made me use revival to kill... he must have frapsed that too. Sad those things are not shown.
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1 pointWhy are you changing topic and talj about ally politics with me? Do i look like ally leader? I joined this side cos i found great cp here, i didnt want to join perks on begining cos of their recruit politics which cant work on ppl like me, if u threaten me ill be even more against u, so thats the reason i joined uq at 1st place untill my cp guys stopped playing. After i started playing with uchi i just stay in 1 side cos im not rat. I also dropped clan leaders orfen so i wanted to farm it back with my cp and give it back obviously. By the time we became core party and we are satisfied playing in this clan and this server. Im just normal player enjoying daily pvps, im enjoying current server state, we go loa - ab -bs always finding ppl to fight with. Nothing to complain about. I just see ur guys crying on forum, being all the time frustrated for some reason and spreading false info.
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1 pointWhat changed is your side, so you started losing. And it's obvious by now you don't handle it very well. #clown9
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1 pointSeems you care enough to come here and anal bleed all over the place. I definitely believing you. Every single word so far. Specially the once where you were trashing bizqquit and Oppa and in the very first chance you turned with the speed of light and sucked it so hard that you created a vacuum. Its Tuesday and i really have no wish to talk with an whores. Wait for friday please.
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1 pointHiya angreod, I have a clan filled with people just like you. We should talk :D. You can pm me ingame or mail me here :).
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1 pointtime passes and new forum monkeys appear, but forum trolls remain the same.
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1 pointSo here's the thing - many people came and are coming to the server for the good ol' Lineage. And feature-wise, Classic chronicle really provides a great experience in this way - there are no kamalols here, no attribute stones, no cloaks (yet, and hopefully never), no moirais, instances, gracias, no awakening quests, no max levels after 2 months, simply good old Lineage with a bit of extra. But, I think we're missing on one of the most important (I dare to stay cornerstone) part of the old Lineage: the random partying. Now, sure - many people are in CPs, which is amazing, but I'm talking about major part of the servers which are the players outside of these CPs. Everywhere you see people running around farming either alone or with a box buffer. You see all those people and when you open a partymatching, there're 10 rooms, out of which 7 or 8 are usually WTBs/WTSs. So here's the problem - people simply do not have motivation to look for party. Problem partly lies in the party bonus: Group Size Bonus2 30%3 35%4 40%5 55%6 60%7 70%8 80%9 100%^Here you can see that if you have a box buffer behind you, there's just no reason to look for another person into your party. The obvious solution would be to pump up the ~3 to 5 people party bonus, but using the common sense, this would inevitably lead to either of these: You increase the bonus enough for solo people to start looking for parties. But you can't just increase it for 3, 4 or 5 people parties, because people from 6 man parties would complain and possibly ditch less important members to maximize the efficiency. So you increase the bonus for everyone, meaning 9 people party would have to recieve at least additional ~20% bonus, which would only widen the middle vs top parties.You don't increase the bonus enough so people keep playing with only their buffers.So in the end, manipulating with fixed party bonus is not a solution. What I propose instead, is rewarding people for using the party matching. But before we get to the specific attributes of the new bonus system, let's highlight benefits which such change could bring: A great leap in finding the solution for new players' departure problem. Many newbies leave before hitting 40 simply because they have nobody to play with. There're many people >40 but major part of them are old players/friends of old players who have top D equip since 20 and newbies with weaker equip would only slow them down. Rewarding those people for using partymatching would greatly reduce the ammount of people leaving due to 'low low level activity'.Reducing the natural departure of players across all levels. Using partymatching and finding new people gives you opportunity to find new players. Having some friends on the server greatly increase your interest to play opposed to solo play. It's simple as that, no science in it.Accelerating the natural progress for old server. Let's face it. It's been one whole amazing year. We're old. Compared to most servers opened these days, Classic Club's Talking Island is real grandpa. And just like old people need more and more medicaments to stay healthy, so does old server need more and more progress enhancers to stay healthy and attractive to new players. NCsoft knew that since the game was released, that's why he kept making the game much easier with each new update (though some may argue that introducing Awakening quest in G.o.D. equeals to a 90 year old grandpa snorting 5 lines of cocaine, robbing a bank with a fork, riding a crocodile, stealing cops' car and crushing it into a bridge). New achievements in 2.0 certainly help a lot but there's no harm in dropping a bit of 'herbal medicine' as well.Now for the specifics of the new bonus system. Few things to keep in mind: New bonuses can't undermine the 'classic' core of the game. It should be noticable enough for people to start looking for parties, but it shouldn't get you to level 40 on a second day.Partymatching can be used by both level 25 derp dorfie (who doesn't realize why his brand new D grade makes him weaker than his old ) as well as by a level 70 BlyatDestroyer2000 who never plays outside of his constant party anyway. The bonus system should benefit primarily the first kind of player.So how should the new benefit work? Here are two examples: Everytime you find a party in Party Matching with a player you haven't played before, you get +5% XP/SP bonus for 60 minutes (effect disappears once the party is dismissed). It ain't much but gives people some motivation to look for new people and potentially finding a new friend you'll like to continue playing with. Personally I find this one pretty cute but I understand it may be very hard to code it.Everytime you find a party in Party Matching, you get +2% XP/SP bonus for 20 minutes. 24 hours reuse. This one is pretty simple. It's weaker than the one above because it's obvious that all constant parties will start their days with 'closed VIP club' partymatching for automatic bonus. However as long as the bonus is really as small as 2% for 20 minutes, it shouldn't intervene with the game at all.I've had a few similar ideas on my mind like a chance to get a 20 minute XP/SP item whenever you're in a party formed in party matching or simply having a party matching open, but those were even more difficult on the abuse-preventing side. The more I think about it the more I'm inclined towards the simplier, second option. But since the bonus is very low, there's one, probably the most important thing about this new system: IT'S NOT ABOUT WHAT YOU SELL, IT'S ABOUT HOW YOU SELL IT. What does it mean? Well, after you implement this change, there're several ways you can promote it - and since the bonus is low, it's important to not stress the exact bonus ammount as it could turn many people off - "2%? Oh why bother, I'm here just for few minutes anyway". The best way to sell the miserable 2% is to not specify the bonus at all. Keep the announcements simple - "New Party Matching system released - team up with new players to earn extra XP/SP bonus!" This way people will be inclined to try it, and even if they find out it's nothing special, the one party already gives them a chance to potentially find a new friend, so it fulfills its purpose. Thanks for reading. /discuss Also, please don't forget - this is not about giving players XP bonus, it's about promoting a teamplay and thus enhancing servers's health.
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1 pointi read the first post of the topic and just run by everything else in between till now, so if i missed something lemme know. now in sort of answer; in 2.0 we adding something ncsoft didnt yet, academy system. This way new comers will have to chance to integrate themselves with a clan earlier in the game, aswell as getting a CH support in most of the cases what is good, and take advantage also from the EXP bonus clan buff. after days of thinking this was the best solution i came up with without going much into costum (considering for sure is something that ncsoft will add sometime in future) and it covers basicly all the problms we face with new ppl. they will not feel lonely cuz they have a clan to comunicate with and to help them.it integrates new comers with the old players right from the start.supports new comers with buffs and CH support, + the clan exp buff.they will have easier time grouping up due to access of clan chat + other members on same academy.etc. also theres the achievement system and daily rewards coming out so. im pretty sure its more then enough for the new comers to feel comfortable without turning the game into a too easy mode.
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1 pointThis right there: Not sure how many of you remember it, and I'm not sure if it's not added officially on 2.0, but it's absolutely neccessary that we have it in next patch. It's hard to express in words how extremelly important it is - when you're playing some mana-hungry char, it helps you in waiting for mana For those who don't remember, it was basically just another action button in the same window as 'open private store', 'walk/run' etc. Here's absolutely no more info about it: https://l2wiki.com/Mini-games It used to have a leaderboard as well, which would pretty sweet, too