they are too different, it depends in the context and user. during 1.5 there was no 3 job, and gladis were machines. inmune to most debuffs, faster and with more skill evasion than archers and daggers, range stunners and main mele burst dmg dealers cause of their hex+many critical skills (there were many bugs as well than benefit them)
with 2.0, tyrant benefit from othel crit rate (fists are the weapons with least crit rate), this together with the benefits of zealot (+100% crit dmg) and ogre (+crit dmg multip) and rush (no mobility problem) and their own range hex, shield barrier..they are killing machines: They got advantages that that hey needed that until that moment were exclusive to gladis. This applies to destro 3 job too, all p.atk and crit dmg multipliers from buffs and self buffs makes this two the top mele dps.
Also p.atk never stops growing, and tyr skills (including range ones, meles, aoes) scale better than the gladi ones. Autoattack becomes more often in pvp since it increased in power and because of physical skill silences
In the other hand, gladi doesnt receive as many good skills as tyr in 3 job, something happens with some dmg skills that dont increase much in power. Also hammer crush, their second stun has max lvl in 74 so it starts to fail often vs 78+. Also they lack selfbuffs that increase crit dmg multip. %, so they dont have great auto-attack dps
pd: i just realise its a post from 2018.. facepalm