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Showing content with the highest reputation on 06/21/20 in all areas
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2 pointsWarning, wall of text! Something came to mind these days, but first I have to make an introduction, for those who might not know the Lore. https://l2wiki.com/Lineage_2_Lore Einhasad (female, light, creation) and Gran Kain (male, dark, destruction) were the first gods, and they had children. All of them created the major races in our game, as so: - Einhasad (pretty much created everything) created the Giants (who are 99% extinct in the game) - the Giants were the supreme race and excelled in almost everything; - Pa'agrio (god of fire) created the Orcs from the spirit of fire - the Giants used the Orcs in warfare; - Shilen (then goddess of water) created the Elves from the spirit of water - the Giants used the Elves in diplomacy and magic related affairs; - Sayha (god of air) created the Arteia from the spirit of air - the Giants tried to cage the Arteia, but they would die, so the Giants let them free to become messengers of the world; Note: in the original Lore, pre-GoD, this race was really named Arteia, not Ertheia. In Goddess of Destruction the Ertheia is a child of Orc and Elf, all female, which kind of fucks up the lore. - Maphr (goddess of earth) created the Dwarves from the spirit of the earth - the Giants used the Dwarves in banking and crafting; - Gran Kain, envious, wanted to create something as well, but he was the aspect of destruction and chaos. He asked for spirits of the elements from his children, but they only had the negative remains to give, so he took them and created the....drum rolls... Humans - the Giants used the Humans as slaves; Eva didn't create anything living, she didn't have any elements to represent, so she created music and poetry. Gran Kain seduced his daughter Shilen and got her pregnant. Shilen's mother, Einhasad stripped her from the responsibility over Water and banished Shilen from Heaven. Gran Kain didn't interfere, and Eva became the new goddess of Water. - Shilen (now goddess of death) birthed all the horrors that exist in the world and the 6 dragons: Antharas (earth), Valakas (fire), Lindvior (wind), Fafurion (water), Aulakiria (light) and (not sure of the name) Drak-Bael (darkness). She went to the heavens with her children to punish the gods for mistreating her. She lost the battle, retreated and created the Underworld, where she rules. Einhasad cast a sleeping spell on Shilen and sealed the Underworld with 7 sigils. Fast-forward: the giants died, the races warred with each other, humans rose from slavery and conquered the continent, the elves had a civil war with a tribe of brown-elves. The brown-elves wanted power to fight the humans, and so learned the forbidden dark magic. The elves cast a curse to banish the brown-elves in a cave, which in time, became the Dark Elves. This curse also kind of created the Sea of Spores. Ok, now that this is out of the way, I can ask my questions and provide the "what would you change": 1. Why the hell did NC Soft give the Dark Elves wind attribute? 2. Why the hell did NC Soft fuck up the Arteia-Ertheia part? 3. Why did NC Soft introduce the Kamael as the next race? 1. I would have kept the dark elf and elf races as one race. I would have the dark elves use water attribute as well and change the names of some of their spells. Hurricane/Tempest is a mixture of wind and water, so either make it do 20% wind dmg and 80% water dmg. or rename it to Maelstrom/Whirlpool (no pun intended) and make it do water dmg. 2. In Lineage 2 today the... Ertheia is a female warrior/mage which has wind and holy attributes. This sucks and deviates from the Lore. Instead of introducing the Kamael back then, I would have added the Arteia, with the actual wind skill-set which dark elves have right now, but not the CCs. I would create new CC to better suite the air element of this race, such as decrease in evasion, speed, attack speed and accuracy. 3. If I remember well, the Kamael were created by the Giants to battle other creations of theirs OR to battle and kill the Gods. I can't find a link with the original lore behind the Kamael. Anyway, instead of providing only fighter classes, I would keep the Berserker and Arbalester classes as warriors and remake the Soulhound into a mage class (with robes and staves) and maybe rework the Inspector into a buff/semi-warrior-DD class. I really love this game and I don't understand why NC Soft pissed on their creation. I didn't like other MMO games because none were close to L2. It's so odd to hit with your weapon in other games and not get the soulshot/spirithsot animation. Lineage 2 had so much potential, even with Goddess of Destruction, but not in that form. Keep the 4th class, but don't merge the 31 classes into 8. They stopped providing good and well written lore, they didn't invest in balancing some classes, they just made the game free to play (pay to win) and just let loose the bots.
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1 pointmaybe i missed an old discussion about this, but it is impossible to remove automacros from the game? if its bannable, why its still there?
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1 pointTyrant skills work like (p atk + skill power)* different bonuses/ enemy p def. Lets say tyrant has 3k p atk (usually on full buff you can reach up to 5k). now look how much boost is 100 power : 3000 p atk + 2200 power = 5200 - 80 skill 3000 p atk + 2300 power = 5300 - 81 skil 100 difference compared to 5200 is 2% boost for exping like half year to 81 ;D - this is with boosted skills, (right now u get 20 power not 100 which is 0.4% :D). Dont forget skill mana cost increases too
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1 pointIs it only me here, who thinks this SE is dead inside or bot/macro, cuz of fully automatic attitude? I can't say for sure whether this is soft or not, but I persnally played support shittons of times and daym, it's dead boring to do smth like this short clip shows. I was always doing stupid things so that my CP start hating me for being retarded. This one looks like robot, no feelings at all:( SunEater would of shoot his head off playing like this
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1 pointSan0 сделай жестоко и строго и будет всем счастье для уровня 75+ убрать свиток опыта вообще . дать больше монеты дополнительный баф не трогать. 25 - 74 увеличить ап награду без ограничений - но чтоб свитки работали до 76 уровня San0 do it cruelly and strictly and all will be happy for level 75+ remove the scroll of experience in general. give more coins do not touch the extra buff. 25 - 74 increase the up reward without limits - but so that the scrolls work up to level 76
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1 pointOne of the best Events I have ever seen on server. Also droprate and rewards of this and previous event is perfect. A nice reward for everybody that is not going to make certain people super rich. Keep up the great work . Also people stop complaining about drop rates or better rewards, it would harm the server in the long run BIG TIME. Happened before. Item droprate increase or better rewards would not make you richer. It would make everybody richer, witch means you are in the same exact situation like before comparing to your stronger or weaker friends. Nobody is gonna benefit from that in terms of progression vs other players. BUT. For the server? For the server sth like that would destroy the current content and balance of the game.
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1 pointHumans Warlord Spellbook: Broad Sweep ( Fline, 50 / Taik Orc Captain, 49 ) Gladiator Spellbook: Sonic Move ( Satyr, 53 / Taik Orc Warrior, 47 ) Spellbook: Dual Weapon Defense ( Liele, 51 / Taik Orc Captain, 49 ) All Knights Spellbook: Shield Deflect Magic ( Manashen Gargoyle, 40 ) Paladin Spellbook: Sacrifice ( Manashen Gargoyle, 40 ) Spellbook: Iron Will ( Trisalim Tarantula, 46 / Harit Lizardman Warrior, 53 ) Dark Avenger Spellbook: Hamstring ( Trisalim, 45 ) Spellbook: Horror ( Trisalim Tarantula, 46 ) Treasure Hunter/Plain Walker/Abyss Walker Spellbook: Hide ( Satyr, 53 / Forest of Mirrors Ghost, 46 ) Spellbook: Sand Bomb ( Satyr Elder, 59 / Taik Orc Captain, 49 ) Sorceror/Spellsinger/Spellhowler Spellbook: Clear Mind ( Giant Fungus, 40 / Liele Elder, 57 / Carinkain, 47 ) Spellbook: Aura Flash ( Giant Monster Eye, 41 ) Spellbook: Cancel (Dire Wyrm, 42) Spellbook: Sleeping Cloud ( Taik Orc, 45 / Mirror, 49 ) Necromancer Spellbook: Anchor ( Giant Fungus, 40 ) Spellbook: Silence ( Dire Wyrm, 42 / Harit Lizardman, 50 ) Spellbook: Mass Curse Gloom Necromancer/Spellhowler Spellbook: Curse Death Link ( Rotting tree, 43 ) All Summoners Spellbook: Spirit Sharing ( Reinforced Monster Eye, 41 / Unicorn, 54 / Mirror, 49 ) Warlock Spellbook: Summon Binding Cubic ( Rainforced Stone Golem, 42 ) Spellbook: Feline Queen Cat ( Oel Mahum Shaman, 55 / Taik Orc Supply Officer, 55 ) Bishop Spellbook: Body of Avatar ( Tarlk Basilisk, 50 / Oel Mahum Warrior, 54 ) Spellbook: Divine Power ( Rotting Golem, 44 ) Spellbook: Benediction ( Valley Treant Elder, 58 / Harit Lizardman Warrior, 53 ) Bishop/Shilen Elder Spellbook: Purify ( Elder the Unicorn, 60 / Harit Lizardman Matriarch, 55 ) Prophet Spellbook: Haste ( Elder the Unicorn, 60 / Harit Lizardman Matriarch, 55 ) Spellbook: Mystic Immunity ( Fline Elder, 56 / Forest of Mirror Ghost, 48 ) Spellbook: Greater Might ( Valley Treant, 52 / Carinkain, 47 ) Spellbook: Greater Shield ( Valley Treant, 52 / Carinkain, 47 ) Prophet/Shillien Elder Spellbook: Death Whisper ( Rotting Golem, 44 / Manashen Gargoyle, 40 / Plando, 64 ) Elven All Elf Fighters Spellbook: Spirit Barrier (Reinforced Monster Eye, 41) Temple Knight Spellbook: Summon Life Cubic (Reinforced Steel Golem, 43) Spellbook: Summon Attractive Cubic ( Reinforced Stone Golem, 42 ) Temple Knight/Shilen Knight Spellbook: Aegis ( Tarlk Basilisk, 50 / Oel Mahum Warrior, 54 ) Elemental Summoner Spellbook: Summon Aqua Cubic (Reinforced Monster Eye, 41) Spellbook: Summon Seraphim The Unicorn ( Oel Mahum Shaman, 55 / Taik Orc Supply Officer, 55 ) Elven Elder Spellbook: Advanced Block (Giant Fungus, 40) Spellbook: Party Return ( Liele, 51 / Forest of Mirror Ghost, 46 ) Spellbook: Clarity ( Elder Tarlk Basilisk, 51 / Oel Mahum Shaman, 55 ) Elven Elder/Shillien Elder Spellbook: Wild Magic ( Taik Orc Warrior, 47 / Harit Lizardman Soldier, 51 ) Dark Elven All Dark Elf Fighters Spellbook: Hex ( Trisalim, 45 / Harit Lizardman Warrior, 53 ) Shilen Knight Spellbook: Summon Phantom Cubic (Reinforced Steel Golem, 43) Spellbook: Lightning Strike ( Spore Zombie, 47 ) Spellhowler Spellbook: Tempest ( Giant Monster Eye, 41 ) Phantom Summoner Spellbook: Summon Spark Cubic ( Reinforced Gargoyle, 44 ) Spellbook: Summon Nightshade ( Oel Mahum Shaman, 55 / Taik Orc Supply Officer, 55 ) Shillien Elder Spellbook: Stigma of Shilen ( Manashen Gargoyle, 40 / Taik Orc Warrior, 47 / Harit Lizardman Soldier, 51 ) Orcs Destroyer Spellbook: Immortal Life ( Forest Runner, 55 / Forest of Mirror Ghost, 47 ) Tyrant Spellbook: Break Duress ( Giant Monster Eye, 41 ) Overlord Amulet: Pa'agrio's Rage ( Spore Zombie, 47 ) Amulet: Ritual of Life ( Fline Elder, 56 / Forest of Mirror Ghost, 48 ) Amulet: Seal of Silence ( Trisalim Tarantula, 46 / Taik Orc, 45 / Mirror, 49 ) Amulet: Seal of Suspension ( Formor Elder, 46 / Harit Lizardman, 50 ) Amulet: Pa'agrio's Honor ( Satyr, 53 / Forest of Mirror Ghost, 46 ) Warcryer Amulet: Chant of Movement ( Dire Wyrm, 42 ) Amulet: Chant of Rage ( Elder Tarlk Basilisk, 51 / Oel Mahum Shaman, 55 ) Amulet: Chant of Vampire ( Rotting Tree, 43 ) Amulet: Chant of Fury ( Valley Treant Elder, 58 / Harit Lizardman Matriarch, 55 ) Dwarves Warsmith Blueprint: Summon Siege Golem ( Reinforced Gargoyle, 44 ) Blueprint: Summon Wild Hog Cannon ( Drake, 57 )