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Everything posted by San0
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no, it will be done in future but for now it will not happen,
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if you mean both lilith and anakim. no you can add a normal rune + one of the special runes
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EDIT 1 - 21.12.2021 - FIXED Blade Rush skill not diplaying properly for players to learn on classes bounty hunter/fortune seeker - Slightly increase spawn amounts for monsters in the fields - Slightly increase fields monster HP, running speed, and dmg. - Added monster title for the respective armies to give players better idea of what army they fighting. EDIT 2 - 23.12.2021 (will be installed on next restart 24.12.2021) - Changed Glowing Ice to have no weight. - Added A gem drop to Nephilim Escort - Changed spawn locations on the fields in order to avoid such spread caused by random spawn system. - Changed spawn locations to avoid monsters from spawning on top of hills or the cata entrance monument. - Increased amount of spawn points in the fields - Increased HP XP SP and damage for the following monsters: nephilim escort netherworld gatekeeper Ancient Holy Ground's Watchman Lillim Royal Knight - FIXED sleeping animation not working properly in some of the new monsters. - Slightly decreased the amount of defeated monsters in the fields needed to start the fortress event. - Battling NPCs added to the fields in order to create more immersive for a battle location. - A new mount has been added to the Item Vault. NOTE: Due to some technical issues 4 pillar arena had to be put back in game, will be temporarily removed again as soon as this issue is solved. - EDIT 3 - 29.12.2021 (after next restart) - Lilith's and Anakim's HP/EXP/SP drastically increased. - Strength of the effects of the buffs provided to Lilith and Anakim by the crystal seals drastically increased. - Fortress doors now stay open for 10 minutes after boss is dead. - Blocked the usage of gate chant inside the fortress. - Message about fort being exposed will now appear in center of screen instead of in the announcements. - Added new buff protection on Raid Bosses Berserk buff so it can no longer be removed by overbuffing the boss. - FIXED exp for Netherworld Gatekeeper
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This topic will cover the changes coming to the server on next Monday 20.12.2021. This patch will cover mostly end game content. NEW TOWN SKILLS HUNTING ZONES BOSSES ITEMS OTHER CHANGES NEW TOWN HEINE Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine. This town will work as canvas not only for this new patch as it will also be utilized for future updates. NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content. SKILLS Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group. NEW SKILLS The following new skills have been added to the game. Destroyer/Titan and Bounty Hunter/Fortune Seeker Warlord/Dreadnought and Warsmith/Maestro All archer classes All elemental mage classes Shilen Templar Cardinal All tank classes OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82. The following skills have been added a new level at their respective classes at level 82. Ghost Sentinel - Hex - Real Target - Freezing Strike - Hamstring Shot Spectral dancer - Hex - Arrest - Freezing Strike Shilen Templar - Hex - Freezing Strike Ghost Hunter - Hex - Freezing Strike - Throwing Blood Dagger Soultaker - Silence - Curse Fear - Anchor - Curse of doom - Curse Gloom Archmage - Slow - Decay Mystic Muse - Frost bolt - Ice dagger Storm Screamer - Slow - Silence Cardinal - Magical Backfire Hierophant - Dryad Root Shilen saint - Dryad Root - Wind Shackle Eva's Saint - Wind Shackle Doomcryer - Freezing Flame - Fear Dominator - Fear - Seal of Binding - Seal of silence - Seal of suspension Moonlight sentinel - Entangle - Real Target - Hamstring Shot Sword Muse - Entangle - Arrest Eva's Templar - Entangle - Arrest Wind Rider - Entangle - Throwing Dagger Dreadnought - Quickspear Sagittarius - Real Target - Hamstring Shot Adventurer - Throwing Dagger in Wrist HUNTING ZONES LILITH AND ANAKIM FIELDS For ages, there has been a war raging in silence, deep inside the undergrounds of this world. Legions of evil and destruction battleing against armies of extreme righteousness. With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world. Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side. As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us... Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness. Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves. - Monsters in this fields will be lvl 81+ - This is a group zone - Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated. - You can teleport to this zones using the Gatekeeper in Heine - Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc LILITH FORTRESS AND ANAKIM FORTRESS When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress) *This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.* The fortresses Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves. The guards Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders. Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do. The commanders Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them. Noctum Rakzan Bamonti The crystal seals This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed. - Monsters in the fortress are aggressive - Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases. - Monsters in this forts are lvl 82, with the commanders being lvl 83. - Monsters respawn time is 15 minutes. - Each fortress has 3 Commanders. - Commanders do not respawn after killed - In order to release the Immunity protection on the seals you must slay the 3 commanders. - Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals. - After all seals are down, monsters will stop respawning. - After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals. - Fortresses are a PVP zone while event is happening. BOSSES LILITH AND ANAKIM Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough. Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking - Anakim and Lilith will be lvl 84 - This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc. - This bosses will drop a special rune Rune of Lilith or Rune of Anakim. ANTHARAS For long time we wanted to keep Antharas on a original pre nerf state till the moment it would stop being a "challenge" and then we would make it slightly more accessible and less tedious to kill. There for some changes have been made in order to decrease the fight time. - Antharas total HP has been reduced by 20% - Antharas HP regen has been reduced by 20% We will keep monitoring this bosses and theres a chance in future patches the fight will be tweaked in order to take less time but be harder. ITEMS NEW ITEMS Lilith and Anakim runes 2 new special runes have been added to the game. - This is a special rune and can be added to weapon in addition to your normal rune - This runes only drop from their respective bosses of same name - This runes compound system does not reset it to level one upon failing, instead it keeps the level it is. - This runes can be inserted and extracted from your weapon using the same system as the old runes. CHANGES TO OLD ITEMS Some of the older runes effects have been changed. OTHELL CRIT RATE BEFORE AFTER 1 75 70 2 100 85 3 125 100 4 150 115 5 175 130 6 200 145 7 225 160 8 250 175 9 275 190 10 300 205 11 325 220 12 350 245 13 375 260 SUPER OTHELL CRIT RATE 8 269 265 9 297 280 10 325 295 11 352 310 12 380 325 13 407 340 ISS MP RECOVERY 1 12% 12% 2 12.72% 13% 3 13.44% 14% 4 14.16% 15% 5 14.88% 16% 6 15.6% 17% 7 16.32% 18% 8 17.04% 19% 9 17.16% 20% 10 18.48% 21% 11 19.2% 22% 12 19.92% 23% 13 20.64% 24% ISS MAX MP 1 3.89 6 2 5 9 3 6.1 12 4 7.2 15 5 8.3 18 6 9.4 21 7 10.5 24 8 11.6 27 9 12.7 30 10 13.8 33 11 14.9 36 12 16 39 13 17.1 42 TYRR P ATTACK 1 2.8 3 2 3.8 7 3 5.0 11 4 7.8 15 5 10.1 19 6 12.9 23 7 15.3 27 8 18.1 31 9 21.2 35 10 24.3 39 11 28 43 12 31.9 47 13 36.5 51 Hero talisman - defense effect has been changed while we working on finding a final fix for it. BEFORE AFTER Hero Talisman - Defense pvp dmg -3%, M dmg resistance 2%, P/M skil evasion 4%, debuff resistance 3% pvp dmg -4%, M dmg resistance 3%, debuff resistance 4% OTHER CHANGES - 4 pillars Olympiad stadium has been temporarily removed - Christmas event "Winter attack" has been activated for the season. - https://l2db.club/ will be updated to the new patch by time of patch launch.
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and this one too
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most of this have already been addressed on the incoming patch.
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1 - NO 2 - NO 3 - this dyes will already drop in some new places on next patch. thank you for your suggestions.
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Added new aditional pvp zone on baium room Reworked 21:00 boss spawn system Fixed Critical Wound not affecting dagger skills
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i suggest people ask instead of speculating or listen to random stories from whoever, as if you have asked, you would know as much as who bothered to ask that we are since the latest mini patch drop working on 2 possible new clients to use on future updates. After the 2 clients will be somewhat usable we will see what we can do with either of them and decide which ones to use for the next update. i still wonder where you guys get this brilliant notions out of nowhere that people stop working or people stop caring about the server or wtv it is, how do you see 2 mini patches and 3 or 4 events, constant data base updates, multiple bug fixes (tho slower then they should but still) this all in past 6 months only and you connect it to server not evolving, no changes, admins dont have motivation anymore to keep working... + i work on a salary basis since the beginning with some bonus from time to time, so the idea of the herp derp they dont make money so they dont work anymore means nothing for most of us considering our salary is roughly the same. but by all means, if you want to make your crowdfunding go ahead, i bet bosses and investors will be very happy with extra profit and i will just go and tell them it was my idea so maybe they get me a bonus out of it
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- Zaken ship zone is now a pvp zone. - Started letter collector's event that will last for a week.
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- Fixed buggy interaction of orfen 3 skill with Lord of vampire skill - changed shops so they can only contain english characters.
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they are not supposed to.
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the blacksmith guy tells you he heard rumors that his kin were finding this scales from the drakes in sea of spores.
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you telling me you dont read the fancy texts i make with so much love when you are talking to the NPCS?!?!?!?!?!? QQQQQQQQQQQQQQQQQQQQQQQQ yes, use updater again, it should solve it.
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read quest text.
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no cooldown. quest will work same way as the daily ones from strix. same item drops system.
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UPDATE - Changed not droping to mobs completely to a 50% decrease chance for droping upon dying to monsters when not in chaotic state. Meaning players will now have 50% less chance to drop items when they die to mobs and they are not on chaotic state. No changes for chaotic state players. - The world info and map info delay about Raid bosses spawn will be delayed due to a problem found on it. Will announce when it gets fixed and back into the game.
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This topic will cover the changes coming to the server on next Monday 19.07.2021. This update will cover mostly catch up items and mechanics. After studying for some time the adena flow on the game we also realized the adena influx due to server rates and changes in past updates has become way higher then the adena flush options there for some changes were also made to increase adena dumping. Changes to Nostalgia NPC Changes to Raid Bosses New Quests New systems Other Changes CHANGES TO NOSTALGIA NPC After almost 6 years into the server timeline i think its time to start laying back on the difficulty and the time consumption of getting a new character up to the higher levels where the real activity is at this point, there for some decisions were made and some new items have been added to nostalgia in order to decrease the time a new player would take to reach the higher level phases of the game. CLASS QUEST MARKS. When talking to Nostalgia players now will be able to find a "Class Quest Marks" option. In this option players will be able to find the marks for their 1st class change quest and 2nd class change quest. Players CAN still make the normal quest if they would like to or dont want to spend the cols on it, but for the ones who want to avoid the hustle and want to progress faster, they can now purchase this marks on Nostalgia for 50 COL. XP/SP RUNES FOR NEWBIES With the same thoughts in mind we added also to Nostalgia new "XP/SP Newbie Rune 30%" This rune will only take effect up to lvl 76. After player finishes level 76 the effect of the rune no longer applies. This rune will have the cost of 30 COL for 7 days and 100 COL for 30 days. This rune effect stacks with 10% rune from Adventurer Account and most of the other EXP boost items from other categories. C GRADE TIME LIMITED WEAPONS After completing one of the new quests players will receive a newbie weapon ticket C grade to exchange on nostalgia for a time limited c grade weapons. CHANGES TO RAID BOSSES Balancing around Raid Bosses has been a problem for a long time but we keep trying to figure out a way of making people not play only for raid bosses without making them completely unappealing, for this reason some more changes were made on this subject. All Raid bosses above level 41 with the exception of epics had their EXP reduced by 20% After listening about this changes and thinking this could affect your progress, The Adventurer's Progress Guild and Strix decided to jump in to give you a helping hand. Strix sent out her friend and companion to look after you. To account for this drop on experience from Raid Bosses, After the raid boss is killed, Strix's Companion Magic Owl will spawn for 5 minutes. Talk to Magic Owl and you will receive the buff Strix's Blessings, that will increase your EXP/SP by 30% while hunting for 1 hour. RAID BOSS WORLD INFO DELAY With the changes on the raid bosses we also want to give some advantage to the ones who put the time and effort into actually camping a raid boss and tracking its spawns instead of just using some doubtful 3rd party magic in discord and cellphones and what not. For this reason we are working on a way to give advantage to the people who put the effort on opposite to the ones who dont. Due to this reasons the first change in order to achieve this objective has come into play. From now on, after a boss respawn it will no longer immediately show on the world tracker as alive, there will be a delay running between this 2 actions so that the ones who put the time and effort of camping boss A or boss B will have some advantage over the people just sitting in town looking at the map or over people just siting in discord/phones/wtv waiting on a magic message from the gods that will inform them the boss has respawned. For the moment this delay time will be 30 minutes. Meaning boss will respawn and only 30 minutes later the map will show as alive or the world info will change to alive, meaning people actually camping the raidboss will have a 30 minute window to kill it, before it will show to everyone that boss is alive. After server restart, all bosses will be displayed as dead. NEW QUESTS GEARED FOR PROGRESS Geared for progress - 1 time quest - solo - 41+ - Strix This quest was made to be basically a analog of the Moon Knight Quest but for c grade instead of d grade After completing this quest players will be awarded with: C grade set (working similar way as moon knight sets) C grade newbie weapon ticket (trade on nostalgia for a time limited low C grade weapon) 3000 c grade soulshot 1000 c grade blesses spiritshot SET STATS HEAVY Apella Helmet - pdef 45 Apella plate armor - pdef 200 Apella Gauntlets - pdef 32 Apella Solleret - pdef 32 4 pieces set bonus: HP recovery bonus 5%, Max HP +200, p def +5%, m def +5%. LIGHT Helmet is same one. Apella Brigandine - pdef 146 Apella Leather Gloves - pdef 28 Apella Boots - pdef 28 4 pieces set bonus: MP recovery Bonus 5%, p evasion +5, p attack +4%. ROBE Helmet is same one Apella Doublet - change mp increase to 500, pdef 90 Apella Silk Goves - pdef 22 Apella Sandals - pdef 22 4 pieces set bonus: MP Recovery bonus 10%, Casting Speed +5%, M attack + 5% AS WE WANTED TO GO ON ANOTHER TRIP BY NOSTALGIA LANE, THIS ARMORS WILL HAVE THE SAME SKIN AS THE APELLA SETS TOSS A COIN TO YOUR... HUNTER Toss a coin to your... Hunter - repeatable - party/solo - 76 - Helena Basic repeatable quest, Master Hunter Helena asks you to bring her some items they can use to make new weapons for future expeditions and tells you it will pay you for every 1000 of this items. Reward - 30 Daily Coins. NEW SYSTEMS People do not play together forever... people dont like each other forever... people doesnt always play forever... This is something that will always happen and more often then not we have people coming to us with the situation similar to "hi, we played together in CP for 100 years but now one guy wants to leave and he has epics but we dont want to leave him without anything and we also dont want to lose the epics can you please break that core 3 so we can give the guy one core 2 and keep another core 2 in CP?" or the good old famous "we splitting clan, can you help us downgrade some epics so we can leave no one crying" Due to all this, we decided to insert this system into the game it self. This is a double focus system that will not only cover the problem mentioned before but also create another possible adena dump situation. When you talk to Baggings there will be a new option to "Downgrade Rare Accessories" In this option you can bring Baggins a leveled up accessory and he will trade it for a box containing 2 accessories of the ranking before EX: Bring baium level 3 - Baggins will trade you a box contaning 2x baium lvl 2. GHOSTS OF THE FUTURE While hunting monsters in the following locations, theres a chance a new monster will spawn after killing the monsters in the area. This new monster will give no drops, This monster will have increased HP This monster will give 3x exp/sp from normal monsters in the area. Affected zones: Sea of Spores Outlaw Forest Plains of Glory Seal of Shilen Blazing Swamp OTHER CHANGES PRICES PUMP The following NPCs had their adena prices increased for most of their items in store. Olympiad manager Superspeed Potion adena increased to 50.000 Hero's Talisman - Attack 30-day adena increased to 2.000.000 Hero's Talisman - Defense 30-day adena increased to 2.000.000 Sealed Rune - Stage 1(1) adena increased to 150.000 Scroll: Enchant Weapon (A-grade) adena increased to 7.000.000 Scroll: Enchant Armor (A-grade) adena increased to 900.000 Scroll: Enchant Weapon (B-grade) adena increased to 1.700.000 Scroll: Enchant Armor (B-grade) adena increased to 320.000 Spellbook Box - 3rd Class Transfer adena increased to 12.000.000 Baggins Enchanced queen Ant's Ring adena increased to 10.000.000 Refined Queen Ant's Ring adena increased to 20.000.000 Enchanced Ring of Core adena increased to 10.000.000 Refined Ring of Core adena increased to 20.000.000 Enhanced Orfen's Earring adena increased to 10.000.000 Refined Orfen0s Earring adena increased to 20.000.000 Reinforced Baium's Ring adena increased to 10.000.000 Refined Baium's Ring adena increased to 20.000.000 Enhanced Zaken's Earring adena increased to 10.000.000 Refined Zaken's Earring adena increased to 20.000.000 Pona elemental stone Crystal d grade 6, gemstone d grade 3, adena 10.000 Cp potion adena 20.000 greater cp potion 100.000 Blue Talisman boxes 65.000 Grey talisman boxes 185.000 White Talisman Boxes 120.000 Yellow Talisman Boxes 350.000 PLAYER ITEM DROP Players will now have 50% less chance of droping items when dying to monsters if they are not on chaotic state (with karma) We got to a point where this mechanic no longer serves the propose it once did, and now it works more as a grieving mechanic or a reason/excuse for people to run from pvp cuz they dont want to die to a random mob in middle of the fight and drop 10bil worth of items. Situations with players on chaotic state did not change and everything works same way as before. ANTHARAS RAID ZONE From now on to enter on Antharas room you need to be part of a CC of at least 27 people.
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@Daphiel when your tits will be chill you can pm me to unlock your forum account if you want. next time think twice before acusing server administrator of stupid sh1t just cuz you cant figure out how chances work or ycuz you are not as lucky as your friend in life. best regards.
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not happening any time soon.
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classic.club Antharas + Part 2 patch notes - The "JANUARY" balance patch.
San0 replied to San0's topic in Announcements
- FIXED Counter Ritual not giving m evasion - FIXED Power Ritual not giving cast speed - FIXED Pirate Fruit using a buff slot (on next restart) - REDUCED mana cost for prophet auras activation from 100 to 80 (requires client update to fix descriptions) - REDUCED mana cost for prophet auras maintain from 24/2 to 30/5 - INCREASED duration of Combat Thrills buff from 10sec to 15sec - Slightly increased chance for Combat Thrills activation. -
classic.club Antharas + Part 2 patch notes - The "JANUARY" balance patch.
San0 replied to San0's topic in Announcements
not for the near future. -
google it, you can find many servers doing what you want every 2 months. and redoing it 2 months later. as for classic club. the answer will be same as on: https://l2classic.club/forum/topic/20065-a-new-low-rate-server-from-the-beginning-10/ https://l2classic.club/forum/topic/33202-any-thought-about-new-server/ https://l2classic.club/forum/topic/31029-a-new-server-a-fresh-start/ to sum up, there is no plans for a new classic server on classic club