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Everything posted by San0
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on next restart. 1) Fixed Augmentation for S weapons. Event: 1) Changed how Event Arenas are checking if it's not occupied. 2) Fixed PVP zones in each Arena. 3) Removed Ice Crystal Shard drop from Infinite Figher. 4) Infinite Fighter now spawn in exact spot of last dead fighter, so they won't spawn outside of the zone. 5) Infinite Fighters are now agressive.
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- FIXED causing issue of latest crash. - Event items drop (Ice Crystal Shards) increased 3 times (3 items will drop from mob)
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Experienced Classic Player (EU Timezone) LF CP RE-OPEN
San0 replied to chevignon's topic in Recruitment
well... you dont HAVE to pick adena from the ground... you can leave it there, some one will be very grateful. but in before someone comes and makes a weird copy pasterino of this and starts discrod madness saying that we have auto pick omg bot game stupid changes. NO, WE DONT HAVE AUTO PICK UP! -
Experienced Classic Player (EU Timezone) LF CP RE-OPEN
San0 replied to chevignon's topic in Recruitment
or dominate till they get too far east, if i learned something from the history books. -
Experienced Classic Player (EU Timezone) LF CP RE-OPEN
San0 replied to chevignon's topic in Recruitment
chevi + anytime = german CP confirmed! -
no fishing at start
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scrap that. After many requests and considerations ALL exp boosts from achievement system will be scrapped from server start and strix wont give exp scrolls and her quests will have lower EXP reward.
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After many requests and considerations ALL exp boosts from achievement system will be scrapped from server start and strix wont give exp scrolls and her quests will have lower EXP reward.
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all exp boost will be scraped. exp scrolls and runes from achievement system will be removed. as for strix we will leave the npc in game with the daily quests but she also wont be giving exp scrolls and the reward for the daily quests will be further decreased.
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- Fixed problem behind the latest server crash. - Premium accounts will no longer override eachother, they will instead extend time. EX: before, if you had premium 30 days with 10 days missing and purchase new premium it would override this time after, if you have premium 30 days with 10 days missing and purchase new premium it will now extend that time to the total of whats left on old one and what you buy.
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i believe our database will be containing a DION x3 section.
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about IP limitations kse already explained it well so not much to touch there. its not a viable option. about exp on death, with clan war people already gets half exp loss + ch another half + x% if they use death penalty scroll. bosses will have lower EXP then on TIx3 or in classic later patches. almost true. PS: complaining about forum being old stuff and playing lineage 2 xD... you gotta get the full boomer experience, old game, old type of communications, old computers, old connections...
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On next restart - FIXED various problems that were the cause for several server crashes - Clan Login reward system rewritten to correctly save information and not be affected by server crashes in future. This will require a recreation of DB tables, which means you will lose reward that day. We are sorry for that, but it will help our players in long term.
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After we gave some thought and discussion about this 2 hot topics, and after some calculations, we came to a decision about the Achievement system and Progress Tracker Strix Achievement system. Achievement system will stay but every EXP boosts will be nerfed - 100% EXP scrolls will be decreased to 50% EXP - 50% EXP scrolls will be decreased to 30% EXP - EXP RUNE 100% will be decreased to 50% EXP We find that achievement system gives a new flavor to the leveling up experience giving it extra accomplishment for finishing a level, while giving some help to later starters and solo players, we think this is a nice touch and so we decided to let it stay in game but we dont want it to be too overwhelmingly strong giving it too much boost therefor shortening the longevity of the game. For this reason every reward that increases EXP/SP will be nerfed and in later phases boosted again being used as catch up mechanics. Progress Tracker Strix NPC and missions - Adena reward was already removed - EXP and SP rewards will be decreased by 50% - Daily coins reward will be decreased by 50% - EXP scrolls will be decreased from 100% EXP to 50% EXP - Strix's Companion Magic Owl will not be joining Dion x3 as of yet. (npc that spawns after Raid Boss is dead and gives a EXP buff) Strix missions accomplish a lot of solutions for a lot of problms we had on old server and therefor its staying, with tweaks for it to not affect much in a new server scene but the idea of directing people all to specific zones while giving some solo activities for players to do on downtime, the catch up potential with some small changes later, and the fact the The Adventurer's Progress Guild is part of the many guilds that joined the club along this long journey and we plan on using in future, we have decided that we are keeping it in a nerfed state, and as with achievement system, overtime increase/change its rewards to help newer players to easier catch up.
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After we gave some thought and discussion about this 2 hot topics, and after some calculations, we came to a decision about the Achievement system and Progress Tracker Strix Achievement system. Achievement system will stay but every EXP boosts will be nerfed - 100% EXP scrolls will be decreased to 50% EXP - 50% EXP scrolls will be decreased to 30% EXP - EXP RUNE 100% will be decreased to 50% EXP We find that achievement system gives a new flavor to the leveling up experience giving it extra accomplishment for finishing a level, while giving some help to later starters and solo players, we think this is a nice touch and so we decided to let it stay in game but we dont want it to be too overwhelmingly strong giving it too much boost therefor shortening the longevity of the game. For this reason every reward that increases EXP/SP will be nerfed and in later phases boosted again being used as catch up mechanics. Progress Tracker Strix NPC and missions - Adena reward was already removed - EXP and SP rewards will be decreased by 50% - Daily coins reward will be decreased by 50% - EXP scrolls will be decreased from 100% EXP to 50% EXP - Strix's Companion Magic Owl will not be joining Dion x3 as of yet. (npc that spawns after Raid Boss is dead and gives a EXP buff) Strix missions accomplish a lot of solutions for a lot of problms we had on old server and therefor its staying, with tweaks for it to not affect much in a new server scene but the idea of directing people all to specific zones while giving some solo activities for players to do on downtime, the catch up potential with some small changes later, and the fact the The Adventurer's Progress Guild is part of the many guilds that joined the club along this long journey and we plan on using in future, we have decided that we are keeping it in a nerfed state, and as with achievement system, overtime increase/change its rewards to help newer players to easier catch up.
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thats who Strix is. the 6 hours on scroll does not mean its a 6 hour buff, its the time limit of the scroll it self, if you dont use it in next 6h it will go kaput. that is the TI version, if she stays for DION version there will be changes, one one them is the adena is no longer included on the reward list.
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we always prefer the old school way with towns having the shops like it was meant to be, we ended up moving it all to one place out of towns due to some complains about lags and also cuz was easier and cheaper for newer players to just get there for free and find what they need and couple more minor reasons, if this same situations that made us move market to giran harbor will appear we will then consider to see what to do about it.
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1 - the CH going back to NPCs over time its something we have been discussing on for long time in case we would make new project. i like the fact of adena removal and the fact that dead clans cant just keep a CH forever even with 2 or 3 dudes active only. Im not 100% good with the 1 month time tho. maybe a slightly longer period. I can easily see less hardcore clans not being interested on spending all their adena on something they will with big chances loose in a month. 2 - no dual box is not a good option for us and i will explain why from our point of view. - Many of the servers you see running a no box politics they run different chronicles then classic this means, buffs from NPC, herbs while hunting, in many of the cases (with some exceptions) shorter longevity and also in most of the cases less casual players who do not play on the top clans or some of them not even in middle clans and like to play only with couple of friends, wife/husband/kids, or even by themselves. for this people going into a 1 box only way it would make it impossible for them to play and enjoy it if they have few time to play or play out of main prime zones. - Server sustain. yes its a black sheep that no admin likes to talk about but we are not afraid of the subject. premium accounts is a big part of server income, with the box function premium account becomes less attractive to most of the people meaning less people will buy it meaning less income for the server which may end up in server being literally unsustainable, or other methods that go against the hardcore no pay2win mentality ending up being necessary. - With all this being said we still pulled back from what we have on TIx3 and decided to go a bit harder with the boxing limits, therefor we believe the 1 client +1 box with premium brings the balance between keeping people active playing on all classes at all times being it high peak times or low activity times and still provides a somewhat steady income to keep us running for as long as possible (will we go another 7 years + server? ) 3 - About the rates. x3 of classic 1.5 was about 5 or 6 years ago, meanwhile people played on TIx3 that has been HIGHLY increased the leveling speed by boosted locations, level shrinks, bosses EXP, new zones with high EXP etc, Other have been playing other version of the game like h5s and interludes where exp is by base higher then classic and the exp needed per level is less then on classic. so im not sure if going lower then x3 is the best choice for everyone. We do understand a lot of people want it hardcore, but in this hardcore some want it hardcore and others want it REALLY hardcore, our judgement here is that going REALLY hardcore might turn way some people that would like it to be hard and long process but not to the point of ending up having the gran children finishing the char just cuz they didnt had enough play time to do it during all their life time. ALSO: we are open to improvements and discussion about exp boosts that will or not exist in start or opening. like no exp increase from Strix npc, or no exp scrolls on daily missions making it exist only from achievement and events meaning they will be limited and this kind of stuff. with all this being said and i feel i forgot about something during the next month we will run a couple of polls on forum/discord and gauging what and if we can or should or need to change.
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On restart. - Newbie guide will now provide Blessing of protection to chars up to lvl 70 (level 70 included) - Increase spawn chance for Celtus (Celtus will not spawn from Chimeras killed by Magic Bottle)
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to clarify. before changes: bonus_grade_d={0;0;0;9;26;52;86;130;181;242;303;342} bonus_grade_c={0;0;0;12;36;71;118;178;249;332;357;378} bonus_grade_b={0;0;0;14;42;84;139;209;293;390;415;465} bonus_grade_a={0;0;0;16;47;94;94;94;94;94;94;94} bonus_grade_s={0;0;0;17;52;104;104;104;104;104;104;104} after changes: bonus_grade_d={0;0;0;9;26;52;54;56;58;60;62;64;64;64;64;64;64;64;64;64} bonus_grade_c={0;0;0;12;36;71;73;75;77;79;81;83;83;83;83;83;83;83;83;83} bonus_grade_b={0;0;0;14;42;84;86;88;90;92;94;96;96;96;96;96;96;96;96;96} bonus_grade_a={0;0;0;16;47;94;96;98;100;102;104;106;106;106;106;106;106;106;106;106} bonus_grade_s={10;20;30;40;80;160;200;250;300;350;400;450;500;500;500;500;500;500;500;500} numbers inside brackets is by order piece of armor +1;+2;+3 and so on, and the number themselves is the value of HP that is given as bonus for equipping that piece. EX: before changes for equipping a piece of A grade armor + 7 you would get 94 extra HP after changes this same piece gives 96 extra HP while for example a piece of B grade armor +9 would give 293 extra HP after changes this same piece will give 90 extra HP.
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on next restart. - Fixed a issue causing some enchanted armor items to provide more HP then they should. in case of S grade no bonus was being given before now the proper bonus is being applied. in case of A grade was at the end giving less bonus then B grade, with the B grade being the tier with bigger problems ending up giving way higher bonus then it should. players will now feel a progress in the value of extra HP they get from enchanted armor pieces as they progress on their gear to a higher tier. for the ones who were already using OEd pieces of armor they will notice some decrease on their HP poll.
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you dont have to kill the natives unless you want to, you just kill the summoner and huntsman without killing the native and after those are dead the native thanks you and runs away.