Werew
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Everything posted by Werew
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Be happy they are fixed and don't have TI mental rezist boost, without full epics lvl 3 you couldn't land shit on them. Could probably be added some 1k range limit that the summon would return to master if is over this range
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this would be the best option, also if is possible to add expiring time on all xp scrools so ppl can't stack hundreds of them, a week or 2 max after you get it in inventory should be more than enough
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You will be buried in adena if you play support most CP looking for bd/sws/bish
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The problem might be that tk doesn't even have that one skill ππ
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@San0 Give this man shield bash or at least some op aoe Armageddon. He is the life of this server, more entertaining than both top sides combined
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My suggestion is to not add improved enchants to the game not weapon not armor. They don't bring anything good but make the game worse all they do is destroying whole proces of updates and progression, for example what use is an update were you add A grade and there is no reason to farm for a grade weapons because market is full of b grade + 10 or more that are easier to enchant or buy. Also it breaks the game from the core, because if ppl have 10+ B grade they can solo farm almost anywhere, so the game is more profitable to play solo with boxed supports, as we can see today most players have access to at least one more pc or laptop so easy quad box, so this lead to ppl playing supports quitting and adena farmers thriving. As well server looks like high rate star wars and make any new comers not even try . the lower the average weapon over enchant is on server the better for long term stability, balance, update hype and progression. I would suggest to replace them with solid enchants but only D and C maybe in the quest from strix or something accessible for everyone. Obviously in next upgrade not now so any new comer, random player can get easy +6 C grades weapons jewels weapons while top players will have B grade so they will have their advantage for the hard work to make B sets +6, this will keep some kind of balance of the game and won't create a massive gap between top players and medium low .
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could be added with cap for start, for exaple lvl 5 rune to be max till next update or so
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@San0 @Ripanother thing I could come up for bards is to make confusion and charm to work in pvp, to change the target of the target randomly even on his ally (this will separate decents dd vs robots blindly assisting/nexst targeting) or to work like trick/switch, this way it should be mega fun, and useful in pvp and later in oly and won't change nothing for pve ,both have decent range and the reuse/mp consumption can be adjusted in time if need
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Start server in December (other classic fail for hard DDoS)
Werew replied to BONO's topic in General Discussion
is bad idea, it will unbalance server from start, because of the no lifers that will play non stop even on new year night -
Only thing I would change is to change bd useless poison blade dance to a single target psihical silance, same like symphony on sws, this way is balanced and both can have decent impact on pvp
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Truth being said the current server is dying, there is no update that could bring a massive amount of people on server. But the club team have all files they need and experience to start a new server, and make it the best classic server ever With good advertising the amount of people would join would be massive, probably 10k online during rush hours.
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Long time since i've been entertained by an l2 video, loved the side comments
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then we can say is the long hand of Karma π
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and probably some few other new guys that don't know Pose, anyone else knows that if he says he will do something, it doesn't mean he'll actually do itπ€£π€£
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I can't say I saw at least one good oly player, who I could say he is bad in open field, but I did meet great guys who could move really good with a team, who would make a difference in open pvp almost every time, that would have much more impact than some top oly players but will not do so well in oly.
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dunno how this item loss buff is supposed to work, I like the ideea but it shouldn't apply while caracter has karma , only under flag/ not flag status
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is the best time to play dagger since club server opened
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o rly? so you have gear for 3 different characters sws 80 and mby pala 80 also some epics on each one of them so you can pvp on equal terms with anyone that come to compete, I'm impressed. Even if this wouldn't be bullshit it still wouldn't matter because one guy or even 10 that can do this won't make any difference, vs full force from any other side. I know you want to "protect" your free farm but at least try to bring some decent bullshit
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how many times an ally that wasn't in top 3 actually did this in 5 years ? Or is just the regular double standard "we want pvp but not on the things we can free farm
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I belive you are wrong thinking this would advantage the strong It won't because atm they have twink for Core another for aq and another for Orfen so even if there are 2 epics spawn almost same time is a matter of seconds to log another twink full buffed full mp and just get them both. While if they are high lvl they have to come on mains also, at least for defend the farm squad even with gate, ( I would make core room , all sea of spores and QA nest a no gate zone so there would be a bit of running also ) so it will take bit more time and this would give a chance for the weaker to try
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Actually I think is good idea to make them like 75/76 so hitting with 78 lvl won't give drop penalty the best thing from this will be more pvp on actual main setups, will bring something new in farm strategies if mby for example, fix that fire resist on aq so high lvl sorc would be a good thing to have, power up they're skills etc according to lvl Somehow I would see it like a normal thing to "evolve" this low epics to curent server status and lvl. and I can't really see any disadvantages of this, is not like any lowbie clan/ally is farming them or has any chance, is still big boys competing for them so let them fight properly with big guns it will only make game more intresting and force people into more pvp
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I was thinking about lowering puri resists, but I don't think is good idea bcz even with 40% puri SR won't stun nothing elemental mages wont land vortexes good enough to make a difference wc wont sleep with enough land to worth wasting mana on it glads as well won't stun nothing etc . I believe lowering puri will only benefit to classes that are already strong like DA's will land fears necros will doom Also I was thinking about crit wound for daggers but atm the general vibe is OMG daggers OP so I skip it for now, mby only if remove the crit dmg bonus and increase blow chance bonus might be the middle way