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Showing content with the highest reputation on 10/17/17 in all areas

  1. 3 points
    Well in all that summoner matter, i gotta say that just "IF" since the start admins would stick to official like and not custom like summoners, we wouldnt have such problem right now. On Official Classic there never was this custom summons that we have on this server, they decided to introduce them here, now they have a big trouble on how to balance them because of 2.0. In my opinion i would change them 100% as they are on official and let people who want to reroll summoners do it for free.
  2. 3 points
  3. 3 points
    It looks like everyone here is happy to see summoner class nerf as a cure for overpowered mage and archer parties. This is probably the easiest way to compensate boost granted by runes, I agree. But with price of killing three classes? Anyway, some of @San0 replicas didnt make it obvious how summoners are supposed to play after upcoming 2.0 update. So I just want to discuss some of them. Could possibly be true, but you should consider that mass cubics are summoners class feature, that should not be treated like some weak other class replacement skill. It simply should be powerful, so parties would prefer summoner to be with them. I wonder, how 3 moderate summoner buffs could be a replacement for SE/EE buff, MP and HP recharge? Probably a pony could do all that stuff (doubt it), but warlock or phantom replacing SE or WK buff in physical party is a stupidest thing ever imaginable. The only way summoner buffs were useful - for mp management, so the SE/EE wont spent too much for rebuff. Still, they all got summon buffs deleveled to lvl1 to "give away in a lower lvl not so perfect party". Lets see... summoner gets basic lvl1 buffs at lvl 56, which are equal or weaker than buffs granted by lvl 40 SE, EE or PP. I see the only chance for a summoner to get a party in this circumstances - kill every alive buffer on the server. "Solo purposes" with lvl1 buffs at 56+ lvl is also far from imaginable. True, cleanse is a SE/EE duty. As I said before - killing party usefullness for summoner class to "keep some balance" is a more-than-weird way to compensate rune boost. Stacked with cubic and buff nerf - its a death for summoner as a party character. BTW, i didnt see how this explanes Nightshade mass curse skill deletion. Does it stacks with any runes or makes insane damage? Personally, i think you removed it without any objective reason, besides making all summoners feel "equal" in loosing something. If that is true, youre doing a big mistake in developing a game that is all about balance, and not about equality. May i ask - how do you imagine that? My version of "lower lvl exp" - Level 56 summoner comes to a lvl 47 party (cant go any lower, exp penalty), does less target damage than a DD, have no debuffs, and very weak aoe skills. Gets the worst exp he possibly can imagine, and probably get kicked after party finds any 40+ dd with box buffer. Another version of "high lvl exp" - lvl 56+ Sum looking for exp with 55-60 lvl party, and finds none, because any simple DD does same or more damage output, and nobody needs lvl1 buffs or useless cubics. Objectively - summoner without mass support spells is no use for high lvl party, and it will never do enough damage to take an offensive role. In a chronicles where solo content is rather dead after lvl 20 - its a fail. And the "solo" version of summoner exp.. well.. probably its the only thing that will be better after 2.0 update for this class. But trading communication, teamplay, and high-lvl party content for solo grind in MMO game? Looks trashy decision for me. We had a lots of discussions about that within 3 CP of my friends here, and we all see summoners as a dead and useless class after 2.0 update. We have 2 pony and a PS players, and no one of them imagines what is to be "useful in lower lvls helping groups progressing with their smaller support", while everyone else is going to go farm new locations and level up fast. Thats a major retrogression for a summoners. Its pretty funny, how Sums should be an only "priveleged" class that degrades on high lvl, and forced to play with weak-low-level-groups, instead of leveling with normal CPs. Not really great perspective, compared to all other professions, which are only getting stronger and more required as they level-up. If you're going to leave it this way, it would be fair to give all summoners a free class change opportunity, because a lots of them started as party-oriented characters, and they cant remain like this in 2.0 with current changes.
  4. 2 points
    Yeah, thats the main problem.I created my ES only because of his custom summon to play as a support in CP, not secondary dd or solo grinder or any other role. If we didnt have this custom changes, i would never create a summoner. So i already lost a hundreds of hours to lvlup him and in 2.0 i will lose my slot in cp. If custom summons or mass cubics or any other things will destroy balance in 2.0.... hmmm.... I want a compensation via free class change. That is how it should be.
  5. 2 points
    I'd suggest to remove groups- every class can change for whatever they want and let's make it for free. There should be NPC in every town responsible for class change cuz admins are too slow
  6. 2 points
    Made some math for you! Overall our average lvl in the pvps you see in the video is 71. Since I don't know the exact level of the dying protagonists I wish you a lot of fun with the calculation! Regardless of the result of your calculation, I apologize in all courteous ways and will of course ask the exact average level of my opponents before each meeting in the future and check it thoroughly for plausibility. Within our group we will of course also discuss the possibilities how we can help our enemy to reach a higher level. Respectfully: your Anytime
  7. 2 points
    See? That's why i said one simple solution is removing them all and let it be the same as on official L2 classic server... No one will care about summoners anymore... And dont mention what more news bug will appear cuz of them.. Pls, remove custom summons, thx...
  8. 1 point
    Hello guys, here is my colored chat for you. Feel free to use. If u want some changes contact me here or in inbox and i will do it for u. I hope u will enjoy. https://www.dropbox.com/s/bbpspmb9e0pk0qx/SystemMsg_Classic-eu.dat?dl=0 Screenshots: SCREEN1 SCREEN2 SCREEN3 _________________________________________________________________________________________________ PS1: backup your original files PS2: updater will overwrite the file
  9. 1 point
  10. 1 point
    i have idea, dont post your ideas.
  11. 1 point
    Just delete the groups or make three big groups and finish clown fiesta. Because some classes is better till 74 other till 78. Some are better for solo and some are better in parties. It depends on which "fastest exp" we are looking. Already groups based on total bullshits. Summoner should be lowest of all probably. if we check solo exp. If we check group exp it goes aoe and 1b1. Again different situation. 1b1 fighters better than mages. Aoe mages better than fighters. And bla bla bla bla bla. And then bla bla bla bla bla more. and still leveling from 1-75 almost wont change, so if u have buffers and rechargers top is PR. I vote for total donation system. u can change only to following. Tanks>>25 eu>>DD>>25eu>>support>>25eu>>Tanks. So if u want to change for example from DA to paladin you need to pay 75 eu. Lets ruin server all together boyz. oh oh oh 69
  12. 1 point
    Summoners, pp, paladin - secondary healers Bards - secondary tanks Summoners, warlord, SR - secondary DDs Yep, i definitely came up with this term (not to say there are more which i could write if i had all classes in front of me) Feel free to calculate 60 lvl dmg of summon hitting with ss and summoner nuking non stop at same time, i am pretty sure you will make dps close to other DDs, but its lacking burst damage, thus its jus secondary DD. Only mass cubics are getting nerfs, not your own cubics, so summoners debuffs are - warrior bane, mage bane, spark cubic, aqua cubic, anchor cubic, hex cubic, which as everyone knows can be resummoned AND controlled if you know mechanics of your own class, so its not random target random trigger. When i said that there is point to have them even now in pt, i meant even w/o custom crap, but as secondary DD/healer/debuffer with infinite mp. Its sad how clueless ppl are about classics chronicle and how they are too lazy to change their playstyle from buffbot to something useful.
  13. 1 point
    And what u want talking about? pvp lvl 60? 70? Summoner will lose their usefulness in party after lvl 60 on 2.0 Every other chars is better in their role... summoner: - as a secondary healer - EE/second bish better - as buffer - EE/SE better - as secondary DD - any other DD better Let true summoners play his lovely char and not every mage CP got boxed ES
  14. 1 point
    damn - i collect names faster like the scalps of lowbies ...
  15. 1 point
    If i should think about having 2.0 here, why dont others do same? Why you need this summoner buffs? I heard they were added to compensate summoners for not having shots, but they are getting those, they are literally one of the strongest classes on 2.0 update on official (olympiad, party vs party wise, 1vs1 and ES even mass pvp wise). Sorry, but these custom summons are highly ruining proper pvp over 60+ lvl and keeping them for sake that randoms wont need to log ee/se makes no sense to me.
  16. 1 point
    Its fine Jessica dont mind them....
  17. 1 point
    I suggest just delete summoner classes from the game. Would be wiser. All that I can see in this topic - some OP classes whining about they are not so OP when summoner nearby.
  18. 1 point
    This is my entry for the Art category
  19. 1 point
    with this ammount of bugs... damn, thats gonna be very bad release...
  20. 1 point
  21. 1 point
  22. 1 point