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Showing content with the highest reputation on 08/31/16 in all areas
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3 pointslvl 60+ without war lvling in high spots, what u want man? peace and love?
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3 points
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2 pointsAgree. We should discuss about 2.0 matters. not about xp curve and other irrelevant things. if they change things like that. i am out. i spend time here to play classic l2 with minor changes because its not 2004 and not to play infinite oddyssey
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2 pointsLOLOLOLOLOL Llight............................................... STOP QQ. U re not killed bcoz u went hlvl spot. U re killed by Perkunas bcoz u betrayed this ally - left in the time when they lost 90% members, now they re reborn and u feel the pain. And UQ re just dumb, but they were part of Perk also This is called consequences. Now go and learn from ur mistakes. Enjoy.
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2 pointsJust from making this thread, I can begin to understand why everyone PKs your clan. QQ.
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1 point
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1 pointAlly DarkLegion Clans Vigilance (Lv.5 CH Aden, Castle Gludio) - Republic of Korea (Lv.3) Overall lvls 68+ recruits people 68+ or parties 65-+. Academy clan recruits also 40+ with 2nd class people. Pm in game "SoiL "Tankadin "SexPistol "Warpole "RIBOS
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1 pointHi everybody, planning to play here shortly, and want to ask players if i will be not alone on this server.
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1 point70 - 72+ lvl killing , and stun under mobs 45 - 57 - 60 - 64 lvl players ?
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1 pointHey guys n' girls, A little introduction, we are new to the server and we've decided to make a clan. There's only a few of us but we're making an AoE setup focused on XPing up fast and getting into PvP. Our core each have over 10-11 years L2 experience each, we've all got full gear already and are looking for a few people to strengthen our team. We're looking for all classes, however we will be focusing on Mages & Supports. We're all pretty low level but will be going up fairly quickly, we aren't playing as a CP however we do play with organisation and as a Clan, maximising efficiency and having a good time. Teamspeaks is a requirement So in conclusion, if you're new to the server and want to have a good time, hit us up. Message me ingame on CommanderCuddles, or leave me a forum message here. Update - We're now Clan level 3, have a few more members and a new private Teamspeak! Update - We're all hitting our 40's now, and looking for an active EE/SE to join our ranks. Big AoE, Lots of PvP and Plenty of Fun! Update - Most of us mid to high 40's some in our 50's. Going along at a great pace, still recruiting people of all levels! - We'd love to find an active BD/SWS
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1 point
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1 point+0 is for cheapass, at least make it +3 if u want to look like noob w/o shine
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1 point
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1 pointyou guys are missing a point here. the SA system is not the same as before. SA is not weapon based but rune based. you can still have lets say a demon staff and put on it HP. or focus if you want i bet some crazy summoners will even be running duals with acumen for instance.
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1 point
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1 pointits hard to say anything, old school is good, sure, but we all have to admit that all changes made from Ncsoft is purely to attrack new players and new players is what we also need the most here. So....idk, i think i will vote for auto-fishing becoz it will bring new blood to our server....i hate myself
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1 point1) DEFINITELY change dyes to +5 max. +12 is for god system where ppl have 100 str so they add 15 it doesnt matter that much. +12 dyes are stupid. 2) No for cp pots 3) fix summons so they hit while moving 4) Put Fatal Counter to original form like on official (no crits possible but 2x more dmg), PR is underplayed class same like destro and paladin 5) Rework destro - give him gap closer like rush skil (40 rush skill from h5) or dont give gap closer but increase frenzy/rage effect (frenzy +80% p atk or smth like that with 2hand and rage back to original +55% p atk BUT - P DEF) 6) Rework accuracy/evasion (change chance to evade formula to interlude so you chave 73% chance to avoid hit when accuracy - evasion =-27, now its like 30% chance) so there is reason to use light armor on archers and daggers ><
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1 pointOkey as always, now everyone will attack me, but whatever. I voted for automatic fishing? Why? Because on 2.0 and later you can go bigger and bigger level. That means nolifers who play 9+ hours will make higher and higher, and the ones that play less will get more and more behind. From what i know, there wont be much new farming spots with mega exp for people who are 40-70 to reach faster higher levels. So this small exp boost trough the night helps people to reach faster 60+, while nolifers are playing. Perfect. More people for CS. What i suggest, implement both systems, old and new one. Old gives more rewards than new one. Some interesting stuff. https://4gameforum.com/threads/583748/
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1 point
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1 pointOk here's a discussion from the main thread: fishing is literraly legal bot for low level and the reward from it is kinda bad for server income, it gives you buff scroll and its lv3 buff i think I would like to have available b'cos we can expand the inventory / wh / dwarven recipe book / trade slots In my opinion it's great cos I'll not need for example to chars to set a shop or to have some storage of mine items or event two crafts to have recipes in one for mats / shots and other to same items and so on. I will have one char that is mine main char and I will increase space on it and not doing the bunch of empty chars only for storage / shop / recipes i think if they plan on implementing this skills, it should be other way than fishing, i even heard fishing is not fishing anymore, u just click on bait and wait, you dont have to pump and reel Please, give us old school fishing. The one with reel/peel. We don't want auto-fishing.
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1 point
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1 pointMake SS for pets buyable before 2.0 update, just put it in grocery store
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1 pointI font know why but I feel like only mages and archers keep saying that i run a melee const for almost a year, and i say that =)
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1 point1st. Do not mess up with DYE system, the way it is now is the most balanced way it can be. Not even change wit/dex stats. It gives all characters good margins to manipulates their stats to fight at balance between them, melee/archer/mages all are balanced now. 2nd. A grd should be obtained only through the weekly PvP events in TOI and LOA....RB's spawn there and we fight for them. Weapons A grd made in TOI through quest. <<< as on offi, they have a great system. This will make big alliances to be even bigger, huge pvp fights at these locations, big interest for clans and cps to join alliance. This is what makes a server breath and be alive. Aden traders with 5 boxes killing mobs under CDL and making a grd, then sell them offline <- this should not take place in this chronicle. A grade here will be EPIC sets. They give EPIC stats, reduce anchor and stun, these are epic characteristics. They should not be available from drops in this chronicle. You can add drop/spoil after 2.0. 3rd. You should put level cap at 80, it has to have a certain limit. What is the point of low levels to start playing when they know they will NEVER and I assure you, never will be higher level than current top players that have 1 year ahead of them. General idea, the harder you make the development, the better it becomes. Focus to make things harder but achievable rather than accessible for everybody. A necro farming under CDL with his 3 boxes in TOI should not ever be able to make A grd in 2.0, he has to join a team , a clan, a ally; fight enemies for that and after 3 months of successful strategies he deserves a imba set like majestic. And again, make public conference calls with ally leaders and discuss this. 2.0 is a very sensitive update, it should be done right !
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1 point2) Daily reward system. We were thinking about some kind of daily reward system when player every day when he logs (with 24h interval ofc) can claim some box containing some sort of consumables such as soulshots or even some special coins they can use later to buy some consumables or something around this. Nothing too big but a little something to keep ppl more interested on logging everyday. All these items would be not tradable ofc to avoid ppl logging over 9000 chars and get everything on main char. Don't add this feature. Maybe we change this feature by Vote System. We should advertising our server if we want big community.
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1 pointShouldnt we only consider only 2.0 retail changes to modify? Coz when i see these posts about server xp rate changes or top D grades in shop makes me scary thinking about future of this server. Dont change anything that is not part of 2.0 on retail, just modify it to our classic needs (no pokemon, no mana potions)
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1 pointWell. Honestly i dont think it much of a problm in most of cases. Cuz its like, ok wl for instance will change for dagger and go olys. Then he will be ok in olys and not be so usefull on the open world pvp. Everything will have its ups and downs. Same for the sumoner. They will change for ps abd go olys and then they wont have same usage outside. And as soon as they will figure out they will not have good chances they will change back or if they cant they will go emo and leave. As for me and back from my player times, if i would tell my cp leader i go change class to go olys and tell my clan leader i was about to fuk up my cp setup cuz of olys, i would end up being kicked from both And for the solo players, well if u played for 1 year on same server and u want to change to other class to have fun on olys, i think u deserve it. Just my opinion tho. Not a decision. Either way after so long u should know very few classes can actualy get hero by themselves without strong clan or cp organisation behind them.
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1 pointWe have some ideas about this... One of them passes by when u change class your oly stats get reseted so it wont happen u farm olys as pp and then change to bd and have bazilion points. About the otherproblem with ppl lvling a easyer class and then changing need to be thought about. Maybe sone level limit might be the solution.
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1 pointthe best be class change imposibble if char got more then 20 olympiad points.
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1 pointu just aggro mobs, pretty much, they wont port back but will follow u (they will stop after some time), then u hit them again, and again and again, then u open the doors in CH, close doors in CH and bsoe (so u wont die), and now u have your own mob pets in CH and why they do this? ^^^ u got answer up here, ppl are doing it to grief enemies and prevent them from fully xping at spots atm i dont think its illegal, i believe admins will do something about that, and for ppl who are actually doing it i have only this
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1 point
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1 point1) Cloak of Light and Cloak of Darkness. Add cloaks to all of the castlesRemove stats2) Daily reward system. Items not tradableOnly consumables as a reward and nothing more. Not enchants not anything else3) Macro icon showing the skill icon instead. I don't even understand why this thing is debatable. I don't really care how an icon will look. Nevertheless i prefer it as it is4) PVP zone events. That would be nice i guess but not very often. 1-2 times per monthThe rewards must be very specific and not spam pickup for everyone lots of things...5) CP Potions on grocery. NO NO NO NO NO NO