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Showing content with the highest reputation on 04/10/19 in all areas

  1. 7 points
    DrLord_pvp_.mp4
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    Archers cp lf bd / tank euro prime 19 - 22 CEST. 76+ lvl / Ts / discord / mic required Language: LT / EN PM / Mail: Pince, SHTORMIE
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    Here is some material of past few months.Enjoy
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    saw what i expected, some guy who doesnt care about anything coz he is way too overstacked just spamming insane crusher, 24/7 running on speed potions coz other way he would have 150 speed because he overbuffed WW not disappointed, not amused
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    SWS is also very desired class.... after You pass 70 every top side on serwer will take You with kiss in hand..... B4 that well You have to prove You are dedicated SWS ... xd
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    Welcome back, good luck man
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    But how can I be humble if the nick's already taken? j/k, good luck you guys!
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    Tell please the name of this queest.
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  13. 0 points
    Kim press the button already
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    Dear friends! We are seeing a lot of posts/reports, that there is something wrong with drop rates, for example: I killed 500 mobs, which should drop book X with 1% chance, but got none, and I had to get around 5 already. So in this thread I want to talk to you about drop rates of the mobs and how does it work. Every mob in game has a drop list with an exact % for each item. It is static, not dynamic. And it is not being randomly changed out of the blue. As an example, let's take a mob, which should drop a book X with 1% chance. This 1% chance means, that every time you are killing this mob, there is 1% possibility, that after it's dead, you will see the book X on the floor. And 99% possibility that you won't. Not more, nor less. System doesn't count the number of mobs you killed, it works for each mob separately. So any conclusions like "kill 100 mobs, get a book", are wrong. By killing 100 mobs you are getting 100 separate 1% chances to drop it, and 99% to not drop it. After killing 1 mob with 1% of success, and not getting it, next mob will still have 1 out of 100 chance, and so on. Best regards