J4cKDan13L 25 Report post Posted November 6, 2017 I know that some1 else made a topic about the bonus of Othell runes that is not in line with all other runes and that some admin replied telling to him that this bonus is the same of the official (even if it's official it's a no-sense bonus matched with other bonuses) So I suggest this change to make all happy: Let the Othell bonus work with magic critical too, isn't the best idea ever =D? 1 Share this post Link to post
Yomana 437 Report post Posted November 6, 2017 HAHAHAHAHAHAHAHAHA im out Share this post Link to post
nublyn 1 Report post Posted November 6, 2017 mages op for 2 years. dds complain about it, but had no changes... now melee dds are viable with 2.0, mages are crying that they are strong and wants them get nerfed. logic. Share this post Link to post
HellHound 52 Report post Posted November 6, 2017 Lol you guys get crazy... not enough that every mage has casting already faster than reuse of skills so you all put dye for INT... now you want even ciritcal hits... sure... just hold F1 lol.... If fighter do not see mage behind its 100% death... in 6 seconds... because of this ridiculous casting speed.... Share this post Link to post
Poseidon 452 Report post Posted November 6, 2017 close this topic, please. 1 Share this post Link to post
GanjaRockzZz 304 Report post Posted November 6, 2017 (edited) 4 hours ago, J4cKDan13L said: I know that some1 else made a topic about the bonus of Othell runes that is not in line with all other runes and that some admin replied telling to him that this bonus is the same of the official (even if it's official it's a no-sense bonus matched with other bonuses) So I suggest this change to make all happy: Let the Othell bonus work with magic critical too, isn't the best idea ever =D? Dude you want othel work with mc? allrdy with wit +12 human 1/4 mc elf 1/3 w.o 3rdclass buffs (Think about with VOP) If you want lazer piou piou go see some starwars Edited November 6, 2017 by GanjaRockzZz Share this post Link to post
Anytime 556 Report post Posted November 6, 2017 (edited) Edited November 6, 2017 by Anytime Share this post Link to post
chevignon 153 Report post Posted November 6, 2017 3 hours ago, GanjaRockzZz said: (Think about with POW) This is classic dude Pow dont gives mcrit here Share this post Link to post
J4cKDan13L 25 Report post Posted November 6, 2017 XDDD really? in a server where stun lands almost 100% u are telling me that mages were ruling over archers xD??? uhauzhauzhauzhauhzuahzuahzuhauzauzauza daaaaaayummm I missed it, I should have started earlier in this server Share this post Link to post
GanjaRockzZz 304 Report post Posted November 6, 2017 11 minutes ago, chevignon said: This is classic dude Pow dont gives mcrit here Ok i fix it Share this post Link to post
chevignon 153 Report post Posted November 6, 2017 6 minutes ago, GanjaRockzZz said: Ok i fix it haha Share this post Link to post
kktnxbye 215 Report post Posted November 6, 2017 6 hours ago, J4cKDan13L said: XDDD really? in a server where stun lands almost 100% u are telling me that mages were ruling over archers xD??? uhauzhauzhauzhauhzuahzuahzuhauzauzauza daaaaaayummm I missed it, I should have started earlier in this server With castle u rekt any archers. UD talics are usable as well. Need core3 to work as on offi (remove stun as well). Share this post Link to post
BlackJack 574 Report post Posted November 6, 2017 15 minutes ago, kktnxbye said: With castle u rekt any archers. UD talics are usable as well. Need core3 to work as on offi (remove stun as well). you are always 1 month behind Share this post Link to post
J4cKDan13L 25 Report post Posted November 7, 2017 7 hours ago, kktnxbye said: With castle u rekt any archers. UD talics are usable as well. Need core3 to work as on offi (remove stun as well). Aaaaaaah ok, my bad! you JUST need a castle and an epic jewel lvl 3 to counter stun... easy peasy cheesy... Sorry! I am kinda new here...=) Share this post Link to post
Yomana 437 Report post Posted November 7, 2017 If you take away fatal counter , archer parties are shit. 100% stun? I could cast 2 spells during their stun and if lucky , with mc , hit them for 8k damage. Share this post Link to post
Rizos 1487 Report post Posted November 7, 2017 (edited) 1 hour ago, J4cKDan13L said: Aaaaaaah ok, my bad! you JUST need a castle and an epic jewel lvl 3 to counter stun... easy peasy cheesy... Sorry! I am kinda new here...=) archer stun, last time i tested 2 days ago, was 60% on this server without any epics or resist shock. With resist shock lvl 4 should be around 35%. Dunno what ut crying about. Viva la Custom modifications Edited November 7, 2017 by Rizos Share this post Link to post
Myrtan 304 Report post Posted November 7, 2017 (edited) 15 hours ago, J4cKDan13L said: XDDD really? in a server where stun lands almost 100% u are telling me that mages were ruling over archers xD??? uhauzhauzhauzhauhzuahzuahzuhauzauzauza daaaaaayummm I missed it, I should have started earlier in this server There is a reason why basically everyone used to play Mage. Gladi without its range stun would lose every single pvp with Mage. And archers are supposed to stun and kill the Mages even tho many times fail and die two hits. So please... Edited November 7, 2017 by Myrtan Share this post Link to post
Kure 444 Report post Posted November 7, 2017 1 hour ago, Rizos said: archer stun, last time i tested 2 days ago, was 60% on this server without any epics or resist shock. With resist shock lvl 4 should be around 35%. Dunno what ut crying about. Viva la Custom modifications Not only archer... Share this post Link to post
Stiba007 225 Report post Posted November 7, 2017 Its like catch 22. @Kse @Koll @San0 or @Mantonare screaming: "We want be close to offic" but they ignore all wrong set up chars. They start create more and more bad things and make playing Classic easier and easier. After it, others players propose others thrash like this. So, cmon GM team, wake up. Set up all chars like offic, take back your bad moves like new class change or finally stop play on server which is almost like offic and make from Classic trololol custom server. I dont like this pisspoor behavior where u choose from "like offic" or "we are not offic" along situation like u need it. Share this post Link to post
Koll 1233 Report post Posted November 7, 2017 3 minutes ago, Stiba007 said: Its like catch 22. @Kse @Koll @San0 or @Mantonare screaming: "We want be close to offic" but they ignore all wrong set up chars. They start create more and more bad things and make playing Classic easier and easier. After it, others players propose others thrash like this. So, cmon GM team, wake up. Set up all chars like offic, take back your bad moves like new class change or finally stop play on server which is almost like offic and make from Classic trololol custom server. I dont like this pisspoor behavior where u choose from "like offic" or "we are not offic" along situation like u need it. There are no class change on official, so we can't make it as official. About this topic - players asked to make 2.0 as on official server, so we making it. Share this post Link to post
Stiba007 225 Report post Posted November 7, 2017 4 minutes ago, Koll said: There are no class change on official, so we can't make it as official. About this topic - players asked to make 2.0 as on official server, so we making it. If your project start, u were very smart and u protect chars like ol/dwarfs in your class change and u hold their unique abilities. Weak players were crying and u start ruin Classic and make playing easir for them. Just tell me why? Only DD change their position with 2.0. Support class have still same position, but u unbelievable ruined balance on server, help solo players and destroy all hard work players playing in grups. Im not alone, who is waiting long time on all chars set up like offic. Share this post Link to post
San0 2427 Report post Posted November 7, 2017 othel runes will not be changed to give mage crit chance. class changes groups will not be changed till necessary. Share this post Link to post