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Showing content with the highest reputation on 06/09/19 in all areas

  1. 1 point
    Dear players! Finally new data center is ready for us, so: Tomorrow, 10.06.2019 during the maintenance, server will be moved to a new data center. Expected downtime - 1 hour Best regards, Classic Team
  2. 1 point
    Wait what? You dont even know anything why i taked a 2 month break. But as i see now,you need a break Johny,cuz zerg not working anymore.
  3. 1 point
    I love your math skills. 1.3 - exp mod. for duo. 1.3*x/2=750, x= 750*2/1.3, x= 1153.85kk. Lets recheck 1.3*1153.85/2=750. Am i wrong? I always thought exp was counted like this in pt.
  4. 1 point
  5. 1 point
    nothing worse than tereza i can guarantee u that
  6. 1 point
    Lets talk about bishops)
  7. 1 point
    until zaken patch even starting player will farm himself orfen 3 for mp regen, very bad tip
  8. 1 point
    Dear friends! By your requests, we have opened test server. To access it, you need to download test server updater https://mega.nz/#!EuAyECQB!9XMrVBObRM3uA41s2p72QCYOjthbf5ysJECv4hXb4NU Commands available on test server ( to become builder you need to create new char ): //setparam //setclass //undying //hide //set_siege //summon //summon2 //summon3 //bk ALT+G panel. Best regards, Classic Team
  9. 1 point
    Spawning:Oh god ooq comming again for stun in abg.... Dying:Oh not again bsoe....
  10. 1 point
    I have to figure out if its worth opening first before i can brag to my heart's content
  11. 1 point
    Dear friends! We are seeing a lot of posts/reports, that there is something wrong with drop rates, for example: I killed 500 mobs, which should drop book X with 1% chance, but got none, and I had to get around 5 already. So in this thread I want to talk to you about drop rates of the mobs and how does it work. Every mob in game has a drop list with an exact % for each item. It is static, not dynamic. And it is not being randomly changed out of the blue. As an example, let's take a mob, which should drop a book X with 1% chance. This 1% chance means, that every time you are killing this mob, there is 1% possibility, that after it's dead, you will see the book X on the floor. And 99% possibility that you won't. Not more, nor less. System doesn't count the number of mobs you killed, it works for each mob separately. So any conclusions like "kill 100 mobs, get a book", are wrong. By killing 100 mobs you are getting 100 separate 1% chances to drop it, and 99% to not drop it. After killing 1 mob with 1% of success, and not getting it, next mob will still have 1 out of 100 chance, and so on. Best regards
  12. 1 point
    ​A problem is still here. ​Will be in 1 hour. We had installed backup from live server on test server.
  13. 1 point
  14. 0 points