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Everything posted by Koll
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Just finished punishing last person today, full information will be posted soon + information when we will return Fixed Seeds/Pouches to people who didn't abused it.
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https://l2classic.club/forum/topic/66009-classicclub-heine-part-2-update-patch-notes/ Raid Bosses up to level 70 spawn a diferent type of owl that will no longer provide buff to chars higher then level 70.
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Hello. Will fix.
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Hello. Will check.
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Hello. Fixed, check please.
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As San0 said there are 3 checks: 1) Between players in party. 2) Between char and mobs. - this one f*cks you. 3) Distance between chars. We are checking situation if any adjustments needed.
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I will review it, but your message exact reason why we don't have much information in most cases and have to rely on our vision of what is best: 1st sentence - intreduction. 2nd sentence - system is bad, no reasoning. 3rd sentence - because you didn't provide any reasoning why system bad, no reason to change decision of how it's made. 4th sentence - Runes will be addressed. Why they are selling items they dropped from boss? What they will use adena for? I guess they dropped type of item they can't use and want to buy item they can or use this adena to but consumables or save for later. And how many items you need to drop from bosses and sell to get +10 weapon + rune? Also amount of runes from low level bosses are low% of what high levels get. 5th sentence - Adena they didn't spent on consumables, on C weapon/armor/jewel then B weapon/armor/jewels. If you want weapon that you can insert rune - you craft it or buy with adena you saved or you farmed POBs at low level locations or you farmed/crafted items/keys/resources. It's better to start with Common B set +3 and B weapon +3 without rune, then without it and I don't think you need +10 weapon with rune untill level 76+ what you prefer weapon +10 without rune for free or +10 with rune for insane price for new player. 6th sentence - players won't start, no reasoning. 7th sentence - items persist in other form. Runes/enchant for low levels will be addressed. Old players wasn't affected by this change, unless they was farming this bosses for their own benefit. 8th sentence - Runes will be addressed. 9th sentence - no. 10th sentence - no. 11th sentence - It's free coins, free item. Amount of coins drop will be increased and because items can't be dropped or used with karma + old players have lots of high end expensive items, we don't think it will drasticly affect them. As you also can see, amount of places to drop better items ( A grade ) was increased to help old players move forward leaving B grade behind, which will decrease price of it if more items will be on a market. 12th sentence - no reasoning. Most of it are just emotional. From your message I don't see reasoning why this system are bad or why we should change it. I only see concern regarding weapons not having Runes in it. So in case we address it - system will be good?
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I was informed about some bosses not spawning Owls, sorry didn't had time to make tests + form a list of bosses that have this issue. Owls was made this way to discourage old players from killing low levels bosses for buffs. We might concider return owls back if we will see that removed drop is enough, but I can't guaranty anything, only that we will discuss it.
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We planing to: 1) Add Lilith/Anakim field mobs to count for Strix quest. 2) Add Runes/Enchant Boxes in daily activities. 3) Because Epic bosses was increased in difficulty: Increase chance of Epic Jewels drop from Epics/Priests. - under discussion. And more things, that players concirned about, will be addressed.
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Isn't this bosses, maybe with some changes, might fix issue of new players don't have access to epics and increasing bosses levels will contradict it.
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https://l2classic.club/forum/topic/63208-easter-event-2022/?do=findComment&comment=219171 200 SP per plant will be added with next restart.
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It doesn't have them. Right now it's first iteration, based on collected information we will decide how to move further with it.
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Hello. You can check it on test server, any new char will have builder + test server have autoreg. https://l2classic.club/forum/topic/56444-test-server-is-available/
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Ye... We know what causing it, need more digging, but not important right now.
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Only issue is that quest must switch stage. Quest items drop amount on separated by mobs will fix it, talking about it with San0. Right now quest already checking if you have more then 600 and switch after you kill 1 more mob.
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What exactly "rude and hatred" in this picture.
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https://gyazo.com/479f097120ee803db0ad6611bc5fc027 https://gyazo.com/b614125919ae7bbf67e3ab5dc918d9f9
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To end this up: As players you see game from your perspective, so everytime you see something happening in game you: either think it's a bug or think it's intended and work around it. Sometimes you can't tell if something is a bug unless you ask us. Last example: Lilith + Dance of Shadows. There are other bugs which you know is not intended - like buffing trought Baiums door, because you clearly see restriction for it. What we see in this case? From players perspective they noticed that Baium resets his HP after not getting any damage for 10 min, there was another instance of HP reset ( example: QA reset and regen HP to full ), so from players perspective if other bosses + Baium uses same mechanics - it's intended by admins. From our perspective - Baium have his own reset feature and it's going back into stone, using on top of it another reset feature - is wrong because Baium have 2 hours farm timer. So because from players point of view ( through game ) it's intended ( because Baium + other bosses uses same feature ) and from our - it's not, you can only get clarification if you come to admins with specific question, which not everyone is doing. Some players is adapting to a gameplay even if it's harmed/harming/will harm them. And in the end - our conclusion: Baium should not reset if not taking damage for 10 min because his version of "reset" is going back to stone, which is happening after 30 min not taking damage ( only in this case he should regen HP ). Already fixed and installed on live server, will apply with next restart. Regarding screen: players might see it as intentional work because other bosses/baium him self used it before and unless they ask admins, they can't confirm if it is or not. - I don't see reason for a punishment ( ban ), full blame on us. This issue harmed or could have harmed both sides. Based on all of that information: We decided that we don't want to punish both sides by just removing Baium. We don't want to give Baium loot only to 1 side, because one of them did ~150% of intended damage in order to kill Baium. 2nd side was reacting and changing actions based on current state of Baiums HP and got him at the end. So both sides got same loot that was dropped.
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They didn't attacked Baium for 10 min. I don't see in this actions bug abuse.
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Don't see it as bug abuse, I only see it as a bug of Baium taking information, that it shouldn't, from Global Bosses AI. I'm sorry for that incident. Baium have his own "reset" version is when he goes back to stone, only in this case he should regen HP to full + reset farm timer. To help our players, ( 24.09.21 ) we added this timers for Baium/Antharas in our DB: https://l2db.club/?show=npc_info&id=29020 - 30 min reset timer for Baium. https://l2db.club/?show=npc_info&id=29068 - 15 min reset timer for Antharas.
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Hello. Our DB. https://l2db.club/ ( but I don't think any other cloak is traidable ). https://l2db.club/?show=item_info&id=47165 - for example.
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I see you managed to change class